
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 25 → 25.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 32.6Kreviews | 85% | — | $35.8M |
| $59.99 | 19.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1776 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Im Berserking it
Ótimo jogo, gameplay bem fluida e gostosa. Historia interessante e arte LINDA! É um crime saber que esse jogo pode não ter uma continuação Pode comprar sem medo, é daqueles jogos que da até gosto de jogar mais de uma vez
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #61, worst UA #89 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
| $35.99−40% |
| 1.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你娘的在魂遊裡面設計一堆狗屎法師設計師腦子被抽插過是吧
B A N G E R. alot of cool mechanics and playstyles available, and a huge bonus for freely being able to deselect skill nodes to try other stuff out that fits your flavor. Story was good nothing extraordinary but i liked all the characters and the voice acting was amazing. I played on expert mode for my first run and it was awesome. The levels are pretty straightforward and don't have much challenges if any ; the bosses however skyrocket in difficulty in comparison, which is good. I dont like when these games have gimmick or even easy bosses, but everyone i ran into felt some sort of challenge and some were cranked to 11 ; Maluca made me feel like i was playing an entirely different game at one point. It kinda feels like black myth wukong and sekiro had a baby and wo long fallen dynasty delievered it.
难度适中,画面很好看。打折买的,很划算。
El mejor soulslike que he jugado, junto a Lies of P
Menudo juegazo tremendo Te gustan los Souls? Pues preparate para flipar!
mid game, save ur sanity and go play lies of p/sekiro or any other souls like instead. input system likes to drop inputs, very fun when you just stand still vs boss full aggro. game was fun for the first hour but then you start seeing the repeats. everything is pretty much brute force hack n slash and almost no mechanics involved when you get the hang of it. spell caster bosses are broken as ♥♥♥♥ and will throw everything you learnt out the window. mobs are repetitive and I mean very repetitive since you basically play the same stages over and over as you progress and are forced to do side missions to level up.
The longer I played, the less I enjoyed it. After a year and a half and multiple attempts at getting back into it, I think I will call it quits. I originally played the demo back in January 2025 and really loved it. Difficulty was just right (playing on the middle difficulty settings), the world design seemed promising, the art was lovely and the souls-like gameplay was on point. I bought the full game half a year later when it went on sale. In the meantime I had played other souls-likes that I really enjoyed, so when I was still in the mood, I went back at it with Khazan. In those six months since I last played it, something had changed, though. The game felt a bit different and for some reason I lost interest quickly in the souls-grind and lowered the difficulty, so the number of attempts at bosses could be low. Maybe I screwed myself with that decision, but that's how I continued to play the game. It wasn't bad at any point, it is a competent souls-like, the world is still stunningly beautiful and the combat is still fine (yes, I made it easier, but that does not change the combat, only the number of times I can screw up before I am dead). So what changed? Maybe the fact that the weapon and armor progression in the game is complete ♥♥♥♥. There are three weapon types and essentially two armor types, with every one of the million weapons and armor pieces you find being a slight variation with different and incrementally better stat boosts. You can spend hours in the menus and crafting tables min-maxing your equipment, only for it to not matter anymore ten steps into a new region. That was really annoying. And they know it is annoying, because the developers give you an in-universe option to change how your armor looks while still allowing you to min-max your equipment every ten steps. Some people probably love that, but for me this is just MMO garbage design that breaks the immersion. Maybe it was the story, which for hours and hours did not really go anywhere. My inner Rain Man also did not allow me to continue the main story while there are side quests to pursue, but since those sent me back to the previous levels (albeit in a different configuration), I ended up staying in the same level for too long and losing knowledge of and interest in the what the story was actually about. Yes, yes, Khazan seeks revenge, huzzah. But half of the characters you meet are paper thin, then you hit it off with one of those characters, resulting in a bit of a comedic long cutscene about your travels and how well you enjoy each other's company, only for the game to stab you in the back the second that cutscene ends. It makes sense, I guess, maybe, for Khazan and *his* revenge story, but it also feels a bit like pointless filler. Like episode 13 in a 22-episode season of Supernatural, if you know what I mean. So my the time between play sessions grew longer and the actual session time shorter. At this point, I would probably have to restart to have a chance to remember what's actually going on, but unfortunately I really don't want to. A shame. Probably my fault, because I lowered the difficulty and removed (most of) the challenge and focused too much on side quests at times where I should have continued the main quest to keep my motivation up. Nevertheless, looking at my backlog of other 400+ unplayed games (some of which being really promising souls-likes), I might just postpone this one forever.
Forgot to grab a piece paper and have to replay the game for true ending, other than that it's pretty fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.6M | 28.8K | 69% | $49.99 | |
| $36M | 495.6K | 95% | $4.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $35.4M | 31.5K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.6K | 48 | 65% | $14.99 | |
| $43.6M | 44.9K | 58% | $34.99 | |
| $144.4K | 334 | 68% | $24.99 | |
| $746 | 6 | 50% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |