
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a lovely game in a dark and beautiful world. Brutal combat makes it even more perfect, I love it so much and can play it any time I wish. It's simply a beautiful game to play and to look at!
If only all modern games could perform this flawlessly.
the game is great, probably the most accessible soulslike out there. The story is cool, the fights are amazing and every weapon is really different in the way you build and fight. On top of that the thing i appreciated the most was the low number of stats, you don't have to look trough 15 different stats like other games just a few really simple ones. If you never approached a soulslike you definitly need to play this because they flattened the way for the audience after some patches and made actually difficulty levels for you to choose how much effort you want to put into it (if you played close release you know the ♥♥♥♥♥♥♥ lizard with a lance was the hardest boss in the game, he was the fricking second one). I hope for more titles like this to come but i'm sure it will be difficult
Me lo acabo de platinar y tengo muchas cosas para decir. Lo primero es el juego está muy infravalorado y me parece una injusticia total y una lástima que no haya tenido el éxito que se merecía. Se podría decir que las mecánicas que tiene el juego son simples, características de cualquier "soulslike" genérico actual pero aún así no le quita lo divertido. El sistema de combate con los parrys se siente muy bien y las habilidades (tanto las activas como las pasivas de las combinaciones de los distintos sets de equipamiento) añaden un extra interesante a la jugabilidad que suma dinamismo, está muy bien. La mayoría de los enemigos son desafiantes y cada zona tiene su gracia. El diseño de niveles, si bien es lineal, me parece una genialidad. Recalco que el juego sigue siendo altamente entretenido. La historia y el desarrollo de personajes no parecen ser el foco principal pero aún así está interesante. Es evidente que hay todo un universo detrás con muchas cosas de fondo que tristemente nunca llegan a explicarse del todo. Me habría encantado ver una precuela en forma de DLC pero lamentablemente parece que ese día jamás llegará. De nuevo, me parece que el estudio no merecía eso. En cuanto a las cosas malas, me gustaría resaltar la cantidad excesiva de reciclaje que tiene el juego. Llega un punto donde ese sentimiento de "aventura" se pierde al saber que lo único que vas a encontrar van a ser cada vez más y más enemigos de zonas anteriores pero con más vida. El juego termina sintiéndose sumamente repetitivo. Afortunadamente siempre fui cambiando de armas y me divertía con las variaciones que podía hacer con las distintas habilidades, pero si solo te gusta ir con un arma te vas a terminar aburriendo porque sentís que estuvieras haciendo lo mismo una y otra y otra vez pero en una zona distinta con un jefe distinto esperándote al final. Quizás esto sea una absurdez pero también me hizo ruido el hecho de que al principio del juego te presenten ciertas mecánicas de interactuar con el entorno para matar a ciertos enemigos pero que después esas mecánicas no vuelvan a aparecer en todo el juego. Yo creo que al principio decidieron agregarlo creyendo que iba a sumar pero después se terminaron olvidando y decidieron ahorrar tiempo copiando y pegando enemigos sin más. Una lástima. Y después está el tema del jefe final. No voy a hacer spoilers pero sí tengo que decirles que la verdad de pasaron 15 pueblos. Al menos en dificultad experto no tiene ningún tipo de sentido la dificultad de esa cosa, sin una guía es imposible. En fin, ojalá algún día el juego obtenga el reconocimiento que siempre mereció y que los desarrolladores vuelvan para traer una precuela, secuela o DLC ampliando el universo que tiene porque definitivamente tiene mucho potencial narrativo. Comprenlo, vale la pena.
Enfrente um lagarto no começo do jogo > tome hit free a cada 15 metros pra um inimigo escondido > jogue por 30 horas > repita tudo novamente com o mesmo lagarto e com os mesmos inimigos escondidos Muito repetitivo pra um jogo de +50 horas, única coisa q salva é o combo do combate e o design de "alguns" bosses junto com o estilo gráfico do jogo 5/10
I normally don't leave reviews but this game was one of the most fun experiences I had with a souls-like. This isn't the standard dark souls experience. It honestly feels like it rewards a more aggressive play-style. If you go in timid into this game you will not deal enough damage. The game also forces you to play almost perfect to the bosses. Some are insanely hard but once you get everything down and the combat clicks you will feel unstoppable. I really can't recommend this game enough.
гуд
Titolo veramente ben fatto. Un souls like con meccaniche molto tecniche e ben congeniate. Boss molto complessi ma non impossibili se se ne studiano bene le caratteristiche. Un ottimo titolo da consigliare. 9|10.
9/10. give it a try
Really fun. Think anyone who likes challenging combat and cool gear will like it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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