
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 25 → 25.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 21Kreviews | 86% | — | $35.8M |
| $59.99 | 19.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1729 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a challenging game for sure, but that isn't the only issue. I can see what it is going for, but it is a bit of forgetting to be fun at times. Did 10 of the main story bosses so far, not sure I'll continue. Pros: -A robust combat system and skills, cool combos -the 3 weapon sets are pretty neat -sets of armour to help cater to what you are doing -Runs really well even with an older video card, probably as its pretty basic visually, works well though Mid: - only 3 weapon styles - You have a stat spread but the stat you need overwhelmingly is endurance (which is a bit dull at times) - the parry window is very very forgiving/loose. Much easier than say Sekiro or Lies of P Cons: - Bloated MMO style loot system has you swimming in crap all the time. Filtering through all the inventory and sets is a chore and drops are going constantly. - Perfect guarding elemental attacks gets chip damage, I get it, they want you to mix dodge and parry and that's fine, but it feels lame. - Every freaking boss has a new status effect type it feels like - overreliance on status to make bosses 'challenging' when it just means occasionally quaffing a status clear elixir - The bosses have way too much HP on 'expert' (the release normal), the bosses are very long to the point of tedium. It is not can I survive this string of attacked and play perfects a handful of times, no it is do it 15-20 times for 5 minutes straight. Its an endurance game more than anything. - The game is oddly very forgiving, on a per hit basis. You won't usually get taken out in a swing or 2, but again this becomes a marathon not a sprint and you need to go for long periods. The reward to time spent it pretty low. - Just way too many skills overall, its a ridiculously high number to filter through, half being subpar anyway. You also end up just repeating the same skills in loops over and over. - the story is weak as anything, but definitely not why we are here. - Weird bug if you get grabbed as you knock out a boss, and you float for a bit - The boss design is quite questionable at times, as many bad as good so far. The bad much more memorable for just how awful the experience is. - While enemy diversity is probably higher than a lot of souls, it feels low and grindy/repetitive. Overall, it has its moments at this stage, but it suffers from a real kitchen sink approach. they through in everything and some of it hinders what could be a great experience. The negatives really chip away at it overtime
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #61, worst UA #89 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
| $35.99−40% |
| 1.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Привет всем ! Прошел игру данную Прошел данную игру из за ломки( бабадхаковского говна. Игру оцениваю по 5 критериям 1) Сюжет - govnoo 2)Графика - аниме мультик для детишек маленьких беспомощных и для девочек губернаторного возраста (6+) 3)Геймплей - нормально , комбухи бодрые не для девочек , стрелять можно из копья, в игре есть меч и два меча а еще то самое копье и есть элексир не только от слабого яда но и от сильного яда ( яд по секу дно по шкале здоровья очень вязкое ощущение , не советую никому быть в яде ! И ну норм вообщем 4) Яд - есть элексир не только от слабого яда но и от сильного яда ( яд по секу дно по шкале здоровья очень вязкое ощущение , не советую никому быть в яде ! 5)Боссы - лично мне боссы в гта 5 нравятся больше , там можно стрелять за тревора и воровать за франклина а майл мой любый персонаж но несмотря на мою любовь к гта хочу отметить некоторые достоинства - Крутой был чел с крыльями в конце и паучок 6)Музыка - я любитель музыки Ставлю минус потому что не было 6 гта Конец
Честно говоря, душная игрушка. Возможно, конечно, у меня уже банальная усталость от souls-лайков. Но что-то мне подсказывает, что нет. Музыкальное сопровождение в игре примитивное. Это вам не уровень DS 3 или, хотя бы, Bloodborne. Локации мега унылые. Горы, пещеры, замки. Никакой изюминки, глазу не за что зацепиться. Ты просто как машина бежишь по локации к очередному боссу. Боевая система...странная. Да, тут многое заточено под выполнение комбо, но при этом, у тебя есть стамина, которую эти комбо довольно быстро могут слить. При этом, боссам ты снимаешь ну ооооочень маленькие объёмы здоровья. Да, на ютюбе можно найти кучу видео, где люди за одно комбо снимают всё ХП боссу. Но это, скорее, исключение, чем правило (люди и в дополнении к Elden Ring ваншотают боссов, но это не значит, что это стандартный геймплей). Да, ты можешь одеваться в сеты ради бонусов, но большинство бонусов тебе дают +1.2%, +3%, ну это же полный бред. Зачем-то разрабы снова пытаюстся переизобрести парирование, давая тебе целых 3 разных опции. Зачем? Почему? Кому в голову пришла эта гениальная идея? За вас уже всё сделали ранее, от вас требуется только адекватная реализация. Боссы. Ну, они есть. Интересные? Скорее нет. Зато есть куча повторов. Есть буквально моменты, когда ты побеждаешь основного босса, а после берёшь второстепенный квест, выполняешь, а там этот же босс, только "перекрашенный". И в голове у тебя только один вопрос: "Зачем?". Сюжет ну саааамый примитивный, буквально уровень какой-то унылой анимешки на 12 серий. По итогу, первая половина игры будто бы бодрая, ты ещё не успел заметить всех косяков, но затем ты буквально заставляешь себя играть в это.
I liked this game more when I thought it was a Code Vein clone. Once I realized it was a Nioh clone, my like for this game slowly turned into a burning hatred. This is not a bad game. In fact, if you like Nioh, this is a carbon copy of that style. The combat is mostly tight, you get a nice range of early options for playstyle and skill customization, and the story is interesting. My issues with this style of game are mainly twofold and they ruin my enjoyment: - The gear system sucks and getting upgrades isn't guaranteed even when doing higher level areas. - The game may have 50 original levels but you repeat them 500 times as side missions BUT IN REVERSE! WOW! What amazing, original ideas! I personally don't enjoy the Team Ninja style of games. I don't like the gear sets and abilities. I don't like killing 10,000 player phantoms and repeating bosses over and over so I can get a +5 upgrade to my weapon damage when an upgrade finally drops. Code Vein adapted the Souls system of upgrading and it's superior in every way. They also had customizable "builds" that use a combination of weapon, elemental, drain, and consumable attacks which made the combat fresh, gave the player ways to heal outside of "flasks," and consumables were easily acquired and much more important. In this game, you're lucky if you have a fire bomb to throw at something. You're lucky if you have a consumable that removes poison, and even then, it doesn't matter because that area will poison you over and over until you die anyway. The bosses are also overtuned as per usual with each new release of a Nioh-like or Souls-like game. The games just have to be harder, bosses more tanky, doing more damage, more attacks, more ways to die to fall damage... meanwhile, you stand there waiting for your turn to do something only to tickle a boss with your charged heavy attack when you've got 60 points in your damage stat. GIVE ME A BREAK. I don't want to be in a boss battle for 25 minutes knowing that I'm going to lose to attrition. Boss fights, and combat in general for these kinds of games should be swift and exciting. 3 minute fights like a round of boxing. Big hits from both sides, may the biggest damage win. I'm not trying to do a WoW raid in an action game. I don't want to perfect block 83 times before it's my turn to hit something because I have to BREAK POSTURE so I have enough time for my 10 second greatsword swing to have time to land. I also want my attacks to feel impactful for how hard they are to charge up, or how much resource they use. I enjoyed Nioh 1 and 2 for what they were, but I passed on 3. I had enough. So I was very disappointed when I realized just how much of a Nioh clone this game turned out to be. They even put jar things in the game that are the equivalent of Kodama. EAT MY ASS I want to take a big steaming dump in the devs' morning oatmeal for ruining an otherwise solid game with these trash mechanics with NO INNOVATION or ORIGINAL IDEAS. Also, and this is probably the smallest complaint I have about this game. They introduce a bunch of side characters that do various things, but you never have the resources to do craft or upgrade until way later in the game. Other times, they introduce characters who follow Khazan and show up at your base, and but after a few missions you end up killing them off. It makes no sense. They are basically pointless to have in the game. You don't spend enough time with them to care about their problems or the loss after you kill them. I'm going to finish this game, but this is a one and done for me.
소울류 첫 입문 여성유저입니다. 실은 입문 모드로 플레이하긴 했지만 입문한테 딱 맞게 너무 쉽지도 않게 잘 만들거 같아요 :) 던파 ip라 사서 기대가 1도 없었지만 플레이 할수록 엔딩이 궁금해지네요. 좀 아쉬운게 있다면 메인퀘스트를 편하게 진행하려면 서브퀘스트로 레벨 올려야해서 서브가 선택이 아니라 필수라고 느낀건 좀 아쉬웠던거 같아요 ㅜ
покупать только с скидкой Очень руинит игру наличие системы цветного лута и уровень силы этого лута, еще есть возможность менять сложность и она сама по себе говно но в игре она прям херовая либо ты катком по боссам либо они по тебе. купил с скидкой но все равно жалею что не взял бесплатную копию в зеленом магазине
NEXON「カザン大将軍を女体化できるようにしたぞ」 NE糞N「カットシーン強制スキップ & セリフも無いけどな」 相変わらずで安心した 全実績済み DNFのストーリーや設定好きなので過去編をプレイできるのは嬉しいが、ゲームとしては微妙 正直このゲーム単体だとストーリーも微妙に感じた 特に突然の[spoiler]古典的スーパー死亡フラグ[/spoiler]にセンスの無さを感じた [spoiler]ラスボスのムーブにも違和感有りだが、混沌のせいか?[/spoiler] 古いガイドにノーマルクリアで実績「熟練者の旅路」が解放されるとあったのでノーマルでやったが、実際はハードでクリアだったので注意 ノーマルでクリアしてもタイトル→ロード→復元(ラストダンジョンやりなおし)→ラスボス直前にハードに切り替えでOKだった
Reminds me of Nioh, Strangers paradise, and Sekiro. The game let's you choose which type of gameplay you want, more dodge based, more parry, or kinda tank the hits, you can mix everything too. Solid game with good mechanics, story is generic af, so this is for the goopy goblin brain that likes to parry and hit things.
Anime dark souls + hack n slash
-Ночь. Улица. Фонарь. Компьютер. Сосалик. Сломанная мышка. Сгоревший пердак. Разбитый монитор. Поехавшие нервы. Успокоительное. И несокрушимый Казан без Плова по Узбекски.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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