
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ya quedo platinado, la verdad espero una segunda parte o DLC ya que es de los pocos juegos que me han hecho explorar todas las mecánicas e ítems para poder avanzar, realmente lo recomiendo demasiado a cualquiera que busque un pequeño desafío, para los que dicen que los enemigos son esponjas de vida quizá deban plantearse que es un rpg y no un "souls" ya que el gameplay es muy superior a todos ellos por lo cual tendrás que revisar si o si lo que tengas equipado y aprender los 3 tipos de "parrys" de otra forma te vas a frustrar si eres de los que farmean nivel o les gusta hacer spam de hechizos/mejoras ya que eso no existe aquí (al menos en dificultades arriba de normal). 10/10 ojala todos tomaran de ejemplo este juego a la hora de optimizar ya que siempre me fue a mas de 100 fps
Why did you collude with Tencent that piece of ♥♥♥♥ and betray the players? 鎖區不配有好評,與南極賤畜勾結罪加一等 ! 《“狗日的” 腾讯》是 2010 年 7 月《计算机世界》发布的封面报道,该文因尖锐的标题和观点引发巨大争议,以下是其原文内容: “狗日的” 腾讯 “有什么业务是腾讯不做的吗?” 美团网 CEO 王兴的语气中难掩郁闷。 7 月 9 日,腾讯 QQ 团购网上线,这让王兴如闻惊雷,也如坐针毡。从 2003 年回国到现在,王兴先后创办了校内、海内、饭否和美团 4 个网站,而美团网被他视为 “最靠谱” 的一次创业。3 月初上线的美团网是国内第一家团购网站,创立仅仅 4 个月,美团网已经能够盈亏平衡。 就在这时候,一直悄无声息的腾讯杀了进来,这让王兴完全猝不及防,也让处于草创时期的数百家团购网站倒吸了一口凉气。谁也不知道,这一次,这个 “企鹅仔” 将是搅局者、掠食者,还是终结者。 别怪腾讯盯上自己 其实,王兴应该早就想到会有这么一天。因为在中国互联网发展历史上,腾讯几乎没有缺席过任何一场互联网盛宴。它总是在一开始就亦步亦趋地跟随、然后细致地模仿,然后决绝地超越。比如当初的游戏。 血洗 “联众” “从 QQ 游戏平台上线那天起,联众的失败就已经注定了。” 多年以后,在北京知春路的一家咖啡馆,联众创始人鲍岳桥谈起当年腾讯对联众的围剿和逼迫,仍然耿耿于怀。在两个小时的采访中,他连续抽了两包烟。 联众是中国最早做游戏平台的公司,一度占有在线棋牌游戏市场 85% 以上的市场份额,在新浪、搜狐等门户网站亏损缠身的时候,联众是最早实现赢利的中国互联网企业,一时风光无两。 2003 年 8 月,腾讯 QQ 游戏第一个公开测试版本正式发布。鲍岳桥发现,从平台到游戏设计,QQ 游戏完全是联众游戏的翻版。愤怒之余,“感到危险很大” 的鲍岳桥首先想到的是 “主动低头” 寻求合作,于是他赶赴深圳,约见马化腾和时任腾讯公司首席运营官的曾李青,但是遭到了腾讯方面的拒绝。 “现在想来,那时候是太天真了。” 鲍岳桥说,“与大型网游不同,棋牌类游戏规则固定,没有技术门槛,玩家又与 QQ 用户高度重合,腾讯很容易模仿。” 2004 年 9 月,QQ 游戏平台将联众赶下了中国第一休闲游戏门户的宝座。而在此之后,联众的业绩一路下滑,出售、转型,经历了一系列风波后,联众在中国网络游戏市场份额已不足 1%。 腾讯则扶摇直上,在今年一季度,QQ 游戏同时在线人数达到了 680 万。而更重要的是,依托 QQ 游戏平台,腾讯终于在 2009 年第二季度超越盛大,坐上了中国网络游戏领域的头把交椅。 对鲍岳桥来说,腾讯就是自己的终结者。2006 年底,鲍岳桥离开了江河日下的联众,成为了一名天使投资人。他告诉记者,现在他做投资的原则之一就是:只做腾讯不会做、不能做的项目。所以三年来,他绝对不碰游戏,已经投资的医疗器械和数据存储项目都跟腾讯毫无关联。 斩杀 4399 而这个终结者又有了新的目标,那就是 “站长之王” 蔡文胜的 4399 小游戏平台。 “说不担心 QQ 竞争那是骗人的。” 蔡文胜在微博上表达了自己的忧虑,直接原因就是今年 7 月初,腾讯旗下小游戏平台3366.com上线公测。 据记者调查,去年蔡文胜买下的 4399 小游戏平台,通过广告联盟和联合运营网页游戏,月营收已达 3000 - 5000 万元,正在筹备国内 A 股上市。而腾讯刚刚上线的 3366,在游戏种类和网站设计上与 4399 几无二致。而且这只 “企鹅仔” 似乎更加来势汹汹。从 7 月 1 日开始,不断有网友看到 QQ 弹窗对这一游戏平台的推广信息,而截止记者发稿时,同时在线人数已突破 10 万。 猛击 360 只要是一个领域前景看好,腾讯就肯定会伺机充当掠食者。除了王兴和蔡文胜,腾讯最近还 “默默地” 动了另外一个人的奶酪,他就是奇虎 360 董事长周鸿祎。 5 月 31 日,杀毒领域两大巨头 360 与金山的一场口水战激战正酣,腾讯的 QQ 医生 3.3 升级版却悄然上线。很快人们就发现,这款原本只是用来查杀 QQ 盗号木马的防护软件,已经包含了云查杀木马、系统漏洞修补、实时防护、清理插件等多项安全防护功能,甚至还搭载了免费半年的诺顿杀毒。 此前,周鸿祎曾在多个公开场合对腾讯创始人马化腾在产品上的功力赞不绝口,同时还声称,腾讯绝不会成为 360 的竞争对手,因为 “腾讯是一个娱乐公司,在安全方面,应该由一个很专业的公司更专注地去解决问题”。很显然,马化腾毫不客气地给了周鸿祎当头一棒。 虎视四方 在腾讯还没有出手的互联网领域,小企鹅那些潜在的竞争对手们仍是战战兢兢,如履薄冰。比如暴风影音 CEO 冯鑫。自从 2008 年 9 月腾讯发布了本地播放软件 QQ 影音首个 beta 版本,冯鑫恐怕就没睡过一天好觉。因为这款无广告、无插件播放软件,让暴风影音的盈利模式变得岌岌可危。 而在各大视频网站因为版权打得不可开交,频频对簿公堂之时,同样有一种声音在业内流传:无论你们现在打得多欢实,等市场培育得差不多了,就该轮到腾讯来收场了。事实确实如此,QQlive 的平台早就搭好了,拼版权,中国的互联网公司谁敢说自己比腾讯更有钱? 这就是腾讯,中国第一、全球第三大互联网公司,一家全球罕见的互联网全业务公司,即时通讯、门户、游戏、电子商务、搜索等等无所不做。它总是默默地布局、悄无声息地出现在你的背后;它总是在最恰当的时候出来搅局,让同业者心神不定。而一旦时机成熟,它就会毫不留情地划走自己的那块蛋糕,有时它甚至会成为终结者,霸占整个市场。 “某网站贪得无厌,没有它不染指的领域,没有它不想做的产品,这样下去物极必反,与全网为敌,必将死无葬身之地。”6 月 29 日,新浪网总编陈彤以 “老沉” 为名发布了一则微博,言辞之激烈,让人震惊。这条微博迅速被转发了 500 万多次,无数的人力挺 “老沉”。 谈起此事,一位互联网创业者几乎是脱口而出,“狗日的腾讯!” ...................../´¯/) ....................,/¯../ .................../..../ ............./´¯/'...'/´¯¯`·¸ ........../'/.../..../......./¨¯\ ........('(...´...´.... ¯~/'...') .........\.................'...../ ..........''...\.......... _.·´ ............\..............( ..............\.............\
bro this game just 10/10 souls-like plus action rpg so damn fun
Khazan 2 when
Очень интересная игра. играл еще на бета, потом цена кусалась, сейчас на скидке купил, вот все еще играю пытаюсь убить финального босса, в целом даже сюжет понятный и хороший, графика на уровне, на слезу пробивает. так что совету поиграть.
Please, Nexon, give Neople chance to make sequel. It'll definitely be a banger like Nioh 2.
如果沒玩過仁王2應該會覺得很不錯 現在只會覺得普通 快一點30小時就能白金 武器覺得雙刀好用
A good soulslike, good bosses, good gameplay (This game have one of the best combat in all soulslike) but all the zones in the game are soulless, repeating mini bosses all over the game, story somewhat interesting but mediocre at best. 8/10 for me, if it's on sale buy it, otherwise don't.
If you have 2 motinors this game didnt work. Every time need to unplug second monitor - run game - plug monitor - and run! Every time need to do it! This game is one big mistake written by AI from start to finish. The dialogue, models, and code—everything looks like it was churned out using the free version of ChatGPT. The only well-executed aspect is the boss fights. But even those start to get repetitive; they just take a boss you defeated 15 minutes ago, move it to a different location, and change its color. They even reuse the exact same movement patterns, just swapping out the models. I could have easily quit five hours in, but I was curious to see just how much of a piece of crap the game would turn into.
[b]Take Nioh 1 (the overall gameplay loop), Dark Souls 2 (level design), cel-shaded visuals, and a revenge-anime trope, and you have The First Berserker: Khazan.[/b] While I love both Nioh and DS2, which are quite unique in their own ways, I feel that Khazan's developers haven't fully understood what made those games so special. Take DS2, for example. Its bosses weren't particularly difficult, but clearing the path leading to them was usually hell on earth. In Nioh, both the levels and the bosses were tough as f*ck, but the challenge was fun and, for the most part, fair. Khazan doesn't feel particularly well-balanced, even though it offers three difficulty levels. Progressing through the maps on Normal feels a little too easy, especially since you can simply outrun most enemies if you want to. Boss fights are incredibly engaging at first, but they quickly turn into a sponge beating fest, and I really despise dealing chip damage after pulling off some sick combo. Why recommend it, then? Mostly because of its incredibly satisfying combat. Even though there are only three weapon archetypes, Khazan lets you customize your fighting style quite extensively through the available skill trees. Other than that, it's simply a well-made Nioh/Souls-like with its own hack & slash vibe.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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