
One night, you wake up and realize you're no longer in the real world. As you explore your home, you'll uncover clues and piece together hazy fragments of your past. And when you finally remember everything you've done — you'll understand what the 'faith of sin' truly means.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English
Reviews
사건 전날때 거울에 상호작용하면 검은 화면에서 안 넘어가는 버그가 있어요 x 위치 추정해서 창 꺼주면 화면 돌아오고 진행됩니다.
This is a pretty good game for what it is. while it is short, only taking an hour to beat, the story is well done with enough environmental pieces to paint a decently tragic picture. The puzzles were mostly good with only a few short frustrations. Additionally the game does have a walkthrough in case you get stuck, which is nice. The only real wish I would have for this game is maybe a warning on some of the topics prior to starting, as this does have some heavy concepts that can be easily missed on the steam store page. Overall this is an interesting puzzle game that is worth it if you have a dollar to burn and between an hour to 90 minutes to waste.
Not very polished, the puzzles are ok, and the story isn't very interesting. Maybe it's better in Korean. Also, Content Warning: there's suicide, murder, and child sexual abuse.
Relatively short and tragic. Well paced, and the puzzles weren't too rough on my old brain (worth noting: there's a walkthrough). Only one bug I found (after the, uh, last real mirror scene, the screen went black and I had to click around to find the "X" button to get out manually as the whole screen was black), but overall a good experience. If you got a free buck and want to spend an hour in a moment, this is pretty good.
The game itself wasnt that good, i got stuck on the mirror, but story was pretty interesting and i enjoyed it
가볍게 하기 좋은 가격이였습니다 심심할때 한번 해보세요!
A bit buggy.
The Faith of Sin is a psychological horror adventure that mixes escape-room puzzle mechanics with disturbing emotional storytelling and oppressive atmosphere. Developed by TeddyBeer and published by PsychoFlux Entertainment, the game focuses less on traditional horror action and more on slowly unraveling trauma, guilt, and fractured memories through exploration and environmental storytelling. Despite its minimalist presentation and smaller indie scope, the experience manages to create a surprisingly intense emotional atmosphere that lingers long after the story concludes. The game begins with the protagonist awakening inside what initially appears to be an ordinary house. Very quickly, however, it becomes obvious that something about the environment feels deeply wrong. Rooms begin changing in unsettling ways, memories appear fragmented, and the house slowly transforms into a nightmarish reflection of buried psychological pain. As players progress through locked areas and solve puzzles, disturbing truths about the protagonist’s family and past gradually emerge. The mystery unfolds slowly, creating a constant sense of tension and curiosity throughout the experience. Atmosphere is unquestionably the strongest aspect of The Faith of Sin. The game excels at making familiar spaces feel threatening without relying entirely on loud jump scares or constant enemy encounters. The house itself becomes increasingly oppressive as the story progresses, and the shifting environments constantly blur the line between reality and hallucination. Exploration often feels uncomfortable in the best possible way because players are never entirely certain whether they are witnessing memories, supernatural events, or psychological breakdowns. The gameplay revolves primarily around point-and-click style exploration and puzzle-solving. Players search rooms for clues, inspect objects, unlock doors, and solve environmental puzzles in order to advance deeper into the house and uncover more fragments of the story. Most puzzles are designed around observation and logical interaction rather than extremely complicated solutions, which helps maintain the pacing and keeps attention focused on the narrative. The escape-room structure fits the psychological themes particularly well because it reinforces the feeling of being trapped inside both the house and the protagonist’s damaged mental state. One of the game’s greatest strengths is how carefully it reveals its story. Instead of overwhelming players with direct exposition, the narrative unfolds gradually through environmental changes, notes, fragmented dialogue, and visual symbolism. The player slowly pieces together themes involving family tragedy, emotional abuse, violence, and regret while exploring increasingly distorted versions of the house. This restrained storytelling approach gives the emotional moments far more impact because players uncover the truth themselves rather than simply being told what happened. The horror works best when it focuses on emotional discomfort and psychological tension instead of direct scares. The Faith of Sin creates fear through implication and atmosphere rather than constant monster encounters. Certain scenes become deeply unsettling because of what they suggest about the protagonist’s memories and emotional state. The game’s darker themes are handled seriously, and much of the horror comes from realizing how deeply broken the protagonist’s life and relationships truly are beneath the surface. Visually, the game uses a minimalist RPG Maker MV style, but the presentation works surprisingly well for the kind of experience it wants to create. The simple pixel-art environments and limited animations actually strengthen the surreal atmosphere because they make the shifting spaces feel dreamlike and unstable. Lighting changes, environmental distortion, and symbolic imagery are all used effectively to create a constant sense of unease even within technically simple environments. The sound design also deserves significant praise because it carries much of the emotional weight of the experience. Sparse music, distorted noises, distant ambient sounds, and long stretches of silence constantly reinforce the oppressive atmosphere inside the house. Audio cues are used carefully to create paranoia and tension without overwhelming players with excessive effects. Some of the game’s most effective horror moments happen purely through environmental sound and anticipation rather than visible threats. Emotionally, The Faith of Sin stands out because it is ultimately less interested in traditional horror monsters and more focused on guilt, trauma, and personal collapse. The game slowly reveals a tragic story built around emotional damage and self-destruction, and the psychological horror becomes increasingly effective as the truth behind the protagonist’s past becomes clearer. The emotional themes give the story a surprising amount of weight despite the game’s relatively short runtime. However, the game does struggle with some noticeable flaws. One of the biggest issues is the uneven English localization. Certain lines of dialogue contain awkward phrasing or grammatical inconsistencies that occasionally weaken important emotional scenes. While the overall narrative remains understandable, the translation problems can sometimes interrupt immersion during key story moments. The relatively short length of the experience also limits how deeply some narrative ideas can be explored. Certain character relationships and emotional themes feel like they could have benefited from additional development or longer exploration sequences. The story moves quickly in some areas, occasionally preventing certain revelations from reaching their full emotional potential. Technical roughness is another issue. Minor bugs, occasional progression problems, and simple interface limitations remind players that this is a smaller indie production built with limited resources. While these issues rarely ruin the experience entirely, they can occasionally interrupt immersion during otherwise powerful scenes. Even with those shortcomings, The Faith of Sin succeeds because of its atmosphere and emotional sincerity. The game creates a genuinely unsettling psychological horror experience using minimalistic visuals, oppressive sound design, and carefully paced storytelling. It may not have the polish or complexity of larger horror games, but it compensates with strong emotional themes and a haunting sense of psychological dread. For players who enjoy psychological horror, narrative-driven indie games, and escape-room puzzle adventures focused on emotional storytelling rather than constant action, The Faith of Sin offers a memorable and disturbing experience. While its technical limitations and short runtime prevent it from fully realizing every idea it introduces, the atmosphere, unsettling themes, and slow psychological tension make it a worthwhile journey for fans of smaller horror experiences. Rating: 6/10
Buggy, story not that interesting honestly disappointed...
거울장면에서 치명적인 버그가 있어서 진행이 어려움
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