
After You is a narrative game with puzzles, but it is not an easy game, here you will not have indicators or tutorials, nor can you save when you want. In After You you need to put all your attention and use paper and pencil to move forward, if you're looking for an easy game, this is not your game.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bon on résume, histoire inintéressante & puzzles un peu obscures par endroits... Un walking-simulator en low-poly, où on explore 3 petites maps/chapitres à la recherche de code de cadenas & portes avec une petite histoire pas très intéressante sous forme de notes... Bon, quand la 1ère énigme, c'est un chien qui fait du morse...on ne parle plus de difficulté mais d'absurde... la suite varie entre le assez direct & du même style... Ça reste bien réalisé pour une seule personne mais on tourne un peu trop en rond pour pas grand chose avec les murs invisibles habituels...(surtout au chapitre 3...) à la recherche d'indices... Sachant qu'une fois qu'on a trouvé les solutions aux énigmes chaque chapitres pourraient se faire en 5mn... Correct mais il ne faut pas s'attendre à grand chose non plus...
Maybe the story is great maybe is not, but I'm too angry at this game for finding positive thing to say. I don't know what is this game time a kind of puzzle/escape game? A mystery or a horror? All I think is that the character is dead (I didn't finish chapter 2 at this point, it's 2/3 of the game anyway) The story is plain, "one guys are bad because he is rich and he can be like this because the other is poor?", every character are not happy so they drink? A guy is displaying as crazy but with no other personality. There is no relief, the note is the story and its fade you can't have the tags "story rich" with five pages each chapter with this quality. I can't even explain and understand how code are found most of the solos found are on video and no explanation. Ah yeah, like this this game can be difficult when you found no logic at a solution. There no hints of what to do, where or else. I open a door by touching chamber door, another by touching a pipe. And the last nail in the coffin is still the control whoever it's in keyboard or controller it's ♥♥♥♥.
it's a game. I'd describe it as a narrative game with some puzzles but even then it seems that the narrative is an excuse for a game. While the story is well planned in its reveal, the conclusion makes it feel wasted. The puzzles are plenty obtuse but they feel more like a test of your ability to intuit puzzle design rather than proper puzzles. Curiosity pays more than just attentiveness and although absent details are as important as those present, many solutions unsatisfyingly feel like guesswork. The store description also recommends taking notes but your mileage may vary. On an unrelated note, while the large sets feel as if they are believable locations, they are too large with too little to do and unnecessarily cluttered for a game that asks for your full attention. It's not a terrible game, it's fairly polished, but it's not a great game and I feel like the Steam reviews regard it too highly, rating it very positive as of this review.
As a puzzle game enthusiast, I'm not a fan. Let alone the funny PC controls and the poor translations, the story is a little disjointed and peters out. Boasting such a difficulty in the synopsis, I expected it to at least compete with mc2games content. It didn't. The puzzles are fundamentally the same. The only reason it recorded 5.8 hours of play was for two reasons: 1) I literally fell asleep during the first chapter and 2) The no save feature (which is absolutely the worst idea for a casual puzzle game. This isn't Dark Souls or Destiny). Meaning I left the game running while I did other things. It would have been way less disappointing if the creators hadn't set the difficulty expectation so high.
A Mixed Experience for Puzzle Enthusiasts The game markets itself as a challenging puzzle adventure for seasoned thinkers, raising high expectations. Unfortunately, it only partially lives up to this promise. As an experienced puzzle fan, I found the game entertaining overall, but it left me with mixed feelings. The Positives: Entertaining puzzles: Some of the puzzles were creative and provided a short burst of fun. For beginners, this could be a good introduction to the world of puzzle games. Aesthetic and atmosphere: The visual design and immersive environment were solidly executed. The Drawbacks: Too short: The game is overall quite short, leaving it feeling unfinished. For players hoping for a longer and more in-depth experience, this is disappointing. No save function: The lack of a save feature is a glaring design flaw. In a puzzle game where you might want to take breaks or think things through, this omission becomes frustrating. Unclear puzzles: Some puzzles, like the one with the three "X"s, were overly ambiguous or unnecessarily simplistic. The solutions were often so basic that seasoned puzzle fans tended to overthink them. This mismatch between expectations and execution is frustrating, especially when the game advertises itself as requiring you to "note down everything" and promises to be difficult. Fragmented narrative: The storyline felt disjointed, with the different episodes lacking a clear connection. Rather than presenting a cohesive narrative, the game seemed to jump from one unrelated scene to the next, which diminished immersion and made the overall experience feel less satisfying. Misleading advertising: The promotion of the game as "not easy" misleads experienced players. The difficulty comes more from unclear or vague hints rather than the depth or complexity of the puzzles. Conclusion: The game is decent but falls short of being truly satisfying. It offers some nice ideas but fails to deliver a fulfilling experience for seasoned players. The lack of a save function, its brevity, unclear puzzles, and fragmented story detract significantly from the overall experience. For newcomers to the puzzle genre, it might be worth a try, but for hardcore puzzle fans, it will likely be a disappointment. Rating: 3/5 stars Experienced players would appreciate more depth, a cohesive story, clarity in puzzle design, and a smoother gameplay experience – perhaps in a future version.
[h1][b] Reseña de After You[/b][/h1] [h2]Resumen del Juego[/h2] After You es ese tipo de aventura indie “casual” que te mira a los ojos y te dice: “tranqui, no te voy a exigir reflejos”… y luego te lanza rompecabezas, exploración en primera persona y una narrativa de misterio con vibra de detective existencial. Básicamente: caminar, investigar, apuntar y clic, y encontrar cosas (a veces ocultas) mientras el juego intenta que sientas algo profundo… o al menos que no cierres Steam. La propuesta se apoya fuerte en la narración, la atmósfera y el rollo de ciencia ficción/drama. Primera impresión: estilizado, misterioso, con ganas de ser “buena trama”. Segunda impresión: también huele a “simulador de caminar con tareas” (y sí, lo digo como cumplido a medias). [h2]Caso Cerrado… Más o Menos[/h2] Lo Bueno: Enfoque claro en investigación y misterio: te empuja a observar y conectar pistas. Rompecabezas presentes: no es solo turismo narrativo, hay que pensar. Compatibilidad total con mando: ideal para jugar recostado mientras finges que estás “analizando” la historia. 4 logros de Steam: pocos, pero al menos no te piden rejugar 17 veces para el 100%. Ambientes atmosféricos y estilizados: el tipo de estética que busca que perdones ciertas carencias. Lo No Tan Bueno: 0 jugadores actuales: no es “experiencia íntima”, es “pueblo fantasma digital”. Recomendaciones totales: N/A… o sea, vienes sin reseñas como quien compra comida sin etiqueta. Mezcla de “casual” con “difícil”: si esperabas relax absoluto, puede darte un susto mental. Rejugabilidad dudosa: narrativa + investigación + caminar suele ser “una y gracias”. Voces inciertas: no hay datos, así que puede ser genial… o silencio dramático de presupuesto indie. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Explorar, apuntar y clic, resolver: cumple, sin reinventar nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Rompecabezas con filo: no es sádico, pero tampoco “modo siesta”.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Se siente centrado en la experiencia; no hay señales de gran variedad.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Estilizado y con intención; no busca realismo, busca mood.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Misterio/drama con ambición narrativa: cuando pega, pega bien.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Atmósfera sci‑fi e investigativa: el punto más sólido del paquete.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos para acompañar la exploración; nada para caerse de la silla.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Funcional para sostener tensión y misterio, sin datos de grandeza.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No hay información: asumo competente, pero no puedo aplaudir a ciegas.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Sin datos concretos; no se puede evaluar más allá de “no confirmado”.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Sin reportes: le doy el beneficio de la duda con nota prudente.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Narrativa e investigación suelen ser lineales: una vuelta y a otra cosa.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.0[/b][/td][td]Una experiencia decente con atmósfera y misterio, pero sin comunidad que la respalde.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] After You es un indie de aventura e investigación que juega sus cartas con seriedad: atmósfera, narración, exploración y rompecabezas. Cuando estás en el mood correcto, funciona; cuando no, puede sentirse como caminar en primera persona buscando “la cosa” que activa “el evento” (sí, esa tradición sagrada del género). Lo controversial: el juego quiere ser casual y a la vez presumir dificultad en rompecabezas, y esa mezcla es deliciosa… hasta que te das cuenta de que estás solo. Literalmente: 0 jugadores actuales. Y con recomendaciones en N/A, esto se siente como entrar a un bar vacío donde el cantinero te jura que “aquí se pone buenísimo”. [h3]Recomendación de Compra (Solo si te gusta el misterio narrativo)[/h3] Puntuación Total: 6.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Recomendado con reservas: buena atmósfera, pero viene sin validación social y con contenido que parece de una sola vuelta.[/i] Si te atraen los juegos de misterio con exploración, rompecabezas e investigación en solitario, After You te puede dar una experiencia “bien hecha” aunque no explosiva. Si necesitas comunidad, mucha rejugabilidad o certezas antes de entrar, este caso probablemente lo dejes archivado.
After You is a narrative game with puzzles, but it is not an easy game, here you will not have indicators or tutorials, nor can you save when you want. In After You you need to put all your attention and use paper and pencil to move forward, if you're looking for an easy game, this is not your game.
прошел главу даже доигрывать не буду
Скучновато((((
[h3]B and X Rated at the same time[/h3] I rarely excoriate hard work in games, but this one deserves it even though it's a solo developed game. Even the plotline although interesting is spoiled by the ending. So much effort was put into this game but it ultimately is a waste of nearly 2 hours due to just being plain badly finished. [h3]Unfinished[/h3] As a game it suffers from inconsistent controls, sometimes you need to left click, sometimes you press E and other times you press R. Always the game has to remind you which key to press, it's that inconsistent. At one point it telly you to press T twice, which curiously only works once, after that you have to press T once only, and I get the impression the solo developer not only has poor command of English language and of American culture (you can see lots of left-hand drive car, and lots of cars are marked "police"). If only someone had play-tested the game early on and helped direct, it would have been playable. The game has a simple soundscape, which builds a bit of mood. But the sound effects for actions are often entirely missing, incorrect or far too quiet to hear. Which makes a lot of the puzzles just harder than necessary to solve. [h3]No plot[/h3] I know this will spoil it for people, but it's a trail of destruction, dead people everywhere - not graphic mind you no bodies, you never see anyone else. But the story is delivered in scattered pieces of paper you have to stand near to to read, some of them make sense, some of them ramble, and all of them jar you our of what would have been an interesting game. [h3]No puzzles[/h3] 50% of the "escape room" puzzles are unsolvable without a guide - the best video guide I could find if you really really insist is this one, just ALT-TAB and hit play on it whenever you get stuck https://www.youtube.com/watch?v=NOAF7OLQMl8 . The best text-based guide I could find is tricky to follow https://nodegamers.com/2023/06/03/after-you-trophy-guide/ [h3]Bin IT[/h3] I'm binning this one on many grounds, the last one of which is the use of an OUIJA board! If you got this far, check out some actually good story games. https://store.steampowered.com/curator/41773079-EmpathyGames/list/91358/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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