
droqen's desperate attempt to explain, or explore, or understand the true meaning of "kill gameplay."
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About
The End of Gameplay is an anthology. My best and only attempt.
love, droqen
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Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The End Of Gameplay is a collection of short platformer games related in some way to the idea of "kill gameplay". If you're going in expecting some Grand Insight into "kill gameplay" don't get your hopes up, or at least it didn't happen to me. Droqen's (admittedly quite scattered) writings about kill gameplay are a better description of what it is and the logic behind it. In my mind, The End Of Gameplay serves more as a companion piece, providing some insight into the dev's internal journey and emotions with kill gameplay and game development in general. Though I won't pretend to understand all of them. Some of the games had interesting points about droqen's critiques of gameplay expressed through the act of playing them, such as it being easier to get yourself entangled in the bowels of machine lover than it is to worm your way back out. Though his critiques are mostly just expressed through cryptic writing and general vibes. Others (like romantic) feel less like a direct commentary on gameplay and more just life experiences droqen had that he wanted to share. And in doing so serve as an inherent statement of, "these are the sorts of things I'd like games to talk about and here is how I'd like them to be expressed". The end of gameplay did expand my view of what games can be, even if just a little bit. Even if I still love gameplay. Now, is the end of gameplay worth your $20? That's a tough call. If you haven't yet, buy two copies of kero blaster first. Then I'd say go for it.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A series of interactive poems made with an incredible level of personal vision. The death of gameplay comes in so many different forms. The game tells you to win by exploring a level but there is no real win state in any conventional way. The game openly allows you to exit out of any of the interactive experiences, and in a handful it's the only correct option available, really putting a mirror up to the idea of what is interactivity and the forces which drive us towards them. That isn't to say this has no gameplay, not at all the jumping and movement mechanics it brings is super fun and incredibly interesting with the way it's used and recontextualised though moving through the levels, but all throughout it poses the question of what is the end of gameplay, what is our final goal to achieve with it. It's given me a lot to chew on, with my personal favourite poems being Snow, Romantic, and Machine Lover. I'm going to be thinking about and returning to this fascinating work of art time and time again.
an impactful poetry collection. maybe you'll want to kill gameplay after. maybe not
poem
I'm gonna make a video essay about why I recommend this game.
A series of meditations on gameplay and games. Very personal, intriguing, absorbing. Gives you a lot to chew on, which I always value more than an obvious concrete takeaway. The movement feels great, begs for kaizo. But that might hurt the poor little bunny!
droqen, We've had more than a handful of discussions about kill gameplay over on Bluesky, and having finally experienced... whatever you want to call this, I feel I understand your perspective much better. Had I not dug into your original musings on the topic, I feel this would have fell a little flat but I imagine you're okay with that. To recommend it feels like the wrong perspective to have, and yet I do recommend it. What this illuminated for me is while kill gameplay can certainly be ascribed to those who play games, our role as developers, as architects, is to reject, well, gameplay. There's simultaneously nothing and yet so much to say, but I'll end with what I found to be the most impactful message from my experience. regular trees fertilized with ego become parks, gardens, zoos nature redesigned nature built as if from scratch nature destroyed
a playful game. plays with pixels, plays with tunes, plays with frames, plays with jumps, plays with me and you. plays for poetry. thank you droqen
Very interesting experiment from an artistic point of view. A deconstruction of level design principles through poetic storytelling.It reminded me somewhat the experimental games of Pippin Barr.
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