
For Tan Yan, there is little hope his life will change. It's like his whole life is trapped inside a snowdome, unable to escape. But, what if, one day, he's given the chance to make a change?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
演出效果很不错,剧情也有引人深思之处,不过在人物塑造的层面上我会觉得还是有挺多不尽人意的地方。 一定程度上可以理解剧情中的两位主要女性角色是用一种比较迎合阿宅视角的方式来刻画的,说到底这是一部以男性主角的一人称视角推进的gal(虽说有一次主视角镜头切换)。但是,有些描写(尤其外貌描写)......我个人看完以后实在感觉尴尬程度不输当年被邀请品鉴高中班里宅男写出来的关于二次元美少女的同人文。 不过,抛开宅味的部分,对乐萱的描绘也仍然让我觉得有点割裂,虽然剧情上进行了一些逻辑合理化的尝试,我仍然有点难以消化,这个角色的定位到底是怎么样从一开始相当平面化的明确争议性状态一转成为足以承担最后这种过于重大的抉择的重要程度的,行为和立场都比较生硬。在前期的推进中,着墨更多落在小延与小雪的部分,对乐萱的塑造很浅,感觉更像某种平面角色;给人的观感类似到了后面出于设定和内容主旨的需求,被迫听了一连串找补的解释说“其实她挺立体的”。我个人不太喜欢这种做法,有种为了强行圆逻辑而赶鸭子上架的微妙。 整个故事的构造和主题,关于玻璃球的隐喻设定,连同小延与小雪的部分思考与交互中折射出的问题,是我观感里可圈可点的部分,都在一定程度上倒映了真实的困境。 但结局令我觉得相当不能接受。自以为是地打碎了用以保障自由存续的秩序,在茫然无知里靠着不假思索的决策破坏点什么就认为是解锁了更多可能,在幻想的新生里把故事推到死局。而这甚至不是可以选择的东西,哪怕奇异人生里也还能做个二选一决策呢,不是吗?对于一直有在试图代入男主心态的人来说简直观感离谱,到最后不得不跳回上帝视角承认现实,你是你,他是他,此人干了掀桌子不管收拾的事情不该自己背锅。梦结束了,我们只是在另一个玻璃球里。 抛开个体与集体自由问题,我会觉得,只以人际关系的立场来解读,说到底只不过是三方的事,很不幸地演变成了卡普曼的戏剧三角。以拯救者的立场处决迫害者,自以为挽救了受害者,根本就不是负责任与真正能消除问题的解决方式,事实上参与这个三角本身就是一种问题。以这样的形式作为画上句点的位置,观感很痛苦。 尽管如此,在所有宏观层面的议题之外,偶尔也有细微处的触动人心。一种青涩、稚气、柔和的暖意,即使在触目生寒的雨里。所以仍然推荐。 p.s. 致推荐这游戏给我的那位:我猜你给出了高与低两个分数的原因是类似的,你也认为暖的东西比较真实,但是主角选择的理解和采取的方式出了问题。
[b]Note:[/b] I received a Steam key to help with alpha testing although I had no involvement with the development. [i]Snowdome[/i] is a kinetic visual novel developed by Lunatic Works and published by Lunatic Works and Kikai Digital. You take on the role of Tan Yan, a young adult who works as a convenience store clerk in the city. He lives his life day-to-day, feeling unappreciated and that life will never change. He moved away from the country, as he didn't want to become a farmer like his parents before him. One day, when Tan Yan decides to take a walk on the beach (because his TV is broken, so he can't watch his favorite show), he encounters a teenage girl. She makes him an intriguing offer. [i]Help me save the world.[/i] This piques Tan Yan's interest and thus, his adventure begins. As this is a kinetic novel, I'll stop my story synopsis here to avoid spoilers. ^^ As for the gameplay, there isn't really much in [i]Snowdome[/i]. Since it is a kinetic novel, there are no choices, so you just play through the story from beginning to end. There are a total of 14 chapters and an epilogue. Of course, as this is a visual novel, there are plenty of CGs although no Steam achievements at the time of this review. Since I've gone over the story and gameplay, I'll move onto my critique. Upon first playing [i]Snowdome[/i], I found myself drawn into the story. Like Tan Yan, I was intrigued upon meeting the girl who claims she can help save the world. At first, I couldn't help wondering what kind of story this would be. Would it be supernatural, psychological, etc.? Without trying to spoil, the story is quite complicated. It will make the reader think and wonder what's real. Also, what's happening to the people on the island where Tan Yan is? Although it seemingly appears peaceful, there's definitely way more to it. I especially loved the plot twists that happen very late in the story, which (again) made me think. It's really difficult to explain what I loved about this story without spoiling certain parts, but I will say that it'll make you think a lot. In regards to the writing, I felt that it was well-paced. At times, I noticed some run-on sentences although the translation itself is more than passable. It's easy to follow the story. In regards to art, I liked the backgrounds. They almost feel real at times and I liked the sprites. The effects used were really well done, and the CGs were beautifully drawn. As for the soundtrack, I enjoyed listening to the various tracks. They give off that mysterious vibe that is prevalent throughout the story. Oh, and there's also Chinese voice acting (except for Tan Yan). It's relaxing listening to the voices while reading the story at the same time. Overall, would I recommend [i]Snowdome[/i]? If you're looking for a visual novel with an in-depth story, then yes, I would. As I've mentioned, [i]Snowdome[/i] will make you think a lot, which I personally believe is a good thing. XD I wish it had Steam achievements, but this is my only negative (and a minor one at that). For the asking price, I'd say it's worth getting, as it took me less than 9.5 hours to complete, so there's plenty of story. However, if you'd rather wait for a bargain, there are sales, of course. Even at full price, it's a good deal to get this game. ^^
作为“同人”制作团队第一次制作的游戏 算一个不错的小游戏 结尾是开放式结局 这让我感到有一些遗憾 日后谈里主创也说了 好故事的重要性 但从我个人来说 玩游戏其实还想看到一些有趣的观点 本作刚开始探讨以下这句话 就在开放式结局中结束了实在可惜 ⌈一个人的观点要变成一群人的想法 一个人的主观判断要向着客观的理念和集体的意志转化 在这个过程中 最不需要的就是对于“万一我做错了怎么办”的担心和忧虑 或者说 正是要摆脱这种是非对错的外在评价 才有可能获得真见地、寻得真思想 真的关注事情自身的诸多规定和多个面向 反复地发现真相 反复地为自己的结论负责 人才可能是一个行动者⌋ 对了 忘了说了 雪花玻璃球的比喻我很喜欢~
This was my first kinetic novel, no choices to make, just read and think about some of the subjects that are thrown up in the story. The reader can make their own mind about how deep or how seriously they want to take this. I found it easy to get involved with the characters, to understand the frustrations of trying to earn a living in a city where everyone lives the same boring life-style and where young people and their parents do not understand one another. The protagonist, a reluctant hero, goes for a walk and meets a young girl one summer's night when his tv breaks down, and thats when it all starts as he has to grow up and make life decisions that have consequences not just for himself, but other people. I can't say more without giving away the plot. I enjoyed it. I liked the art style and while the music got a bit monotonous, its not intrusive and suits the story. It can be as deep and philosophical as you want, or the complete opposite if you just want an interesting tale to entertain you, and there are enough twists to the plot to do that. For less than the cost of a movie ticket you will get at least a double feature out of this novel, even better if its in a sale! So if you like tales that can make you think, its worth considering.
unity做的VN,表现力很不错,玩法也别出心裁
I have only reached Chapter 6 at the time of writing this review, when I started this Visual Novel I didn't expect much but it turned out better than what I expected. It's a Kinetic novel so no choices or multiple endings, the story is not complex but simple and interesting one, players would want to know what happens next, it has a nice music and better English version than most Chinese VNs or FMVs I have played. I am not a true fan of Visual Novels I just play them if I found it interesting this one turned interesting, when I started the VN it was slow paced for me but as the story progressed it was interesting, I liked the presentation of the story, background music is good as well. It's a simple review don't want to spoil the story it's just to mention that the VN is good and English version is better than most Chinese VNs etc, it's nice they added an English. I will update as I finish the VN.
这个结局太草率了
标题和不少美术素材都相当有考究,后期剧情展开也算有点意思,但乐萱这人设真的是人类能想出来的?天天翘班让男主顶岗,还不告诉店长这不就是纯纯的吸男主血,男主自己也不反对也是逆天。而且店长后面性格为什么会突然转变来给男主过生日?这完全说不通吧。好评打给剧情和美术,人设纯一坨
初二时第一次玩了这款游戏,但是由于各种原因最终也只是体验了试玩的部分 如今我作为一个准大学生终于可以看到谭延冲进雨夜之后的故事了 的确,也曾觉得自己是特别的,4年前的我,是对主人公不安于那无趣的生活 渴望打破枷锁的举动所感染了吧 结果现在看到最后的最后,只是感到有些愕然 也许我已经被外星人精神控制,没办法回应过去自己对于小雪美好的想象了吧 不过,还是要感谢这个游戏,让我在消沉的时候得到那么一些温暖的体会
前面剧情很不错,但是后期一个非常突兀的大反转给我的感觉就是一本经典套路的轻小说中强行插入科幻小说 总体而言还是一部及格的gal,gal荒可以玩玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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