
SOKOBOT is an open-ended puzzle game where you place down cute robots, give them commands, and create infinitely-looping assembly lines that combine shapes together!
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
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[b]SOKOBOT[/b] is a puzzle game in which you program small robots to produce increasingly complex shapes. If you're a huge Zachtronics fan like me, I can describe SOKOBOT like this: [list] [*]The bots are programmed with [b]Opus Magnum[/b] style commands (i.e. no text programming). [*]You program your bots to produce a block shape and bring it to a goal teleporter like in [b]Infinifactory[/b]. [*]The bots and isometric viewpoint is reminiscent of [b]EXAPUNKS[/b]. [/list] If you've never played a Zachtronics game before, I'll still recommend this because it's pretty easy (with a few exception levels). Closest comparison for difficulty is Opus Magnum. One thing I'd like to stress is that you need to have some spatial awareness to enjoy this game. Being able to do rotations and transformations of objects in your head will greatly increase your enjoyment and reduce frustration when coming up with solutions. (Oh, and in case you missed the developer name, I'd just like to point out this isn't made by Zachtronics. It's clearly inspired by their games, which is why I've made the comparisons.) [h1]Gameplay[/h1] A level contains one or more goal teleporters showing a hologram of an object it will accept. Your goal is to bring that object the teleporter. Once you've done this 10 times, you've completed the level. The level begins with no bots placed. You decide how many bots you want to use, and what they should do. Actions include moving, turning and grabbing/releasing. Bots can also be instructed to go to sleep, which will deactivate them until they are woken up by another bot using the wake command. That's pretty much it for bots. The rest of the challenge comes from the levels themselves, which have different layouts and utilities in them. Levels are grouped into segments or worlds, which usually focus on one new utility or block type. One of the earliest blocks introduced is the tube. When held over a charger utility floor tile, the tube will "charge", turning it green. Holding it over the charger one more turn will charge it to red, and leaving it yet another turn will destroy it. All parts of this three step cycle of the tube is elaborated upon further into the game. I'll let you find out about the other utilities/blocks yourself. In addition to the main levels, there are extra levels, named EX-(world number). These levels are significantly harder compared to the main levels, and 3 of them need to be completed before you can access the final world. Your solutions are scored based on [list] [*]SOKOBOTs, how many bots you used to complete the level [*]Commands, how many commands your bots execute in order to complete the level [*]Cycles, how many cycles it took to complete the level [/list] This is displayed in histograms so you can compare your solution to the player average. This provides a dynamic difficulty of sorts, since if you see that you performed below average, you might be motivated to dive back into the level to improve your solution. For those who just want to move on, they can do so. [h1]Closing thoughts[/h1] This game is fairly short. There are around 50 levels, and as you can see from my playtime of 14 hours, they didn't take very long to beat. Only 2 levels out of those made me really scratch my head. That isn't to say the game is bad, I greatly enjoyed my time with it. Coming from games like Shenzhen I/O and EXAPUNKS, this game is pretty chill and more like therapy for me after the beating those games gave me. Thanks to the histograms and the potential for self-imposed challenges, the game might see more playtime from you than from me. Indeed, your mileage might vary. Hope to see more content from this developer in the future, whether it's for this game or another game entirely.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]購入価格(2022/04/12)[/h3] 割引後:1394円 [strike]割引前:1640円[/strike] [h1]すぐ分かる概要[/h1] [list] [*]ボリュームやギミックは定価時でも値段相応。 [*]知育用として子供にもおすすめ。 [*]いわゆる競プロとは毛色が異なる。 [/list] [h3]感想[/h3] [b][u]おすすめする理由[/u][/b] 初手から自分語りをしますが、購入から3年以上も経って着手するとは、我ながらよく寝かせたものです。さて、私が購入した時点では冒頭の通り約1400円でしたが、現在では75%オフの約350円が当たり前に。破格と言わざるを得ないです。 段階的にギミックが増えて行き、その中で思い付いた工夫が上手く働くと、それはもう一入の感動があります。もっとも超上位プレイヤーの手数には驚かされるばかりですが・・・。(※作中にリーダーボードが存在し、上位プレイヤーの手数等を確認できます。) 収録ステージ数は通常ステージが55、やや難しいエクストラステージが11、最終ステージ等など分類しがたいものが3、都合69ステージです。セール時の価格をベースにすると1ステージ約5円と、コスパも申し分無いです。 大人でも当然に楽しめますが、個人的には子供におすすめしたいです。柔軟な発想力や、ロジカルな思考を身に付けるために、大いに役に立つと思います。 [b][u]ゲームの特徴[/u][/b] およそ作品の紹介で語られている通りです。 補足するのであれば、発売当時と比べて [b][url=https://store.steampowered.com/news/app/1714050/view/3183489491799195633]アップデート[/url][/b] により異なるギミックのステージが追加されているため、更に情報が欲しい方は、覗いておいても良いかもしれません。 ちなみに、全ステージをクリアせずとも実績の全解除は可能です。(※本レビューは全ステージクリア後に執筆しています。)あまりに解きづらいと感じたステージは一部を除いて飛ばせる上、ある程度は自由にステージ選択ができるため、気軽に遊びやすい点も評価できます。 [b][u]気が付いたこと等[/u][/b] もし「競技プログラミング」「コードゴルフ」「ショートコーディング」という感覚で遊ぼうとしている場合、少し違うので期待外れになるかもしれません。私は当初そのような勢いで購入したのですが、言語仕様を強引に利用するあれらとは毛色が異なります。 ただ、これは私が作品の解釈を誤ったことに起因するので、決して作品そのものが悪いわけではありません。同じような方がいるかは分かりませんが、競プロ出身の方のために付記させていただきました。
Chill little zach-like, few constraints in building made it feel easy (like opus magnum easy) but that's not really a problem IMO, you can always optimize your solutions to compete in leaderboards so there's something if you want to really challenge yourself. Would have liked a little bit more QoL (like copy/paste or drag & drop a set of instructions) but it felt good enough as is.
I needed a new Zachlike like I needed a hole in the head, but here we are. I recommend this game with a few caveats. One, the tutorial system that often plagues Zach-Likes is strangely absent in this. Instead the developer has chosen to leave the explanation to basic levels, which largely I like, though I did miss a few things for quite some time. The addition of numbers to commands is the most glaring, it allows for some fun, albeit long solutions. I also wish that your solutions for levels were individually compared to the top scores, it'd nice to see comparisons to individual solutions rather than best. Still other than that, I love this, the Sleep System is very reminiscent of Hexapunk's Networking. The Spatial Orientation feels a bit lighter than Magnum Opus, Same with the Interface, though the Mouseover system could use an Undo feature, and I wouldn't mind a Copy and Paste, but that's rambly, overall if you like what you see, you'll like what you play.
its an easy puzzle programming game, the main gist of it is you can choose how many robot you wan to program. the task may get more complex later but you can do it by more robot, so every stage feel doable. other reviewer said its zach like, its partly correct, i am sure zach would have some more interesting idea and make the programming process less repetitive and more interesting. that being said its good for beginner who found zach games, human resources machine, 7 billion people are to difficult to enjoy.
非常有意思的编程解谜游戏,通过编程控制机器人的行动,将要求的积木放到指定位置。自由度很高,就算想不到简单的办法,用比较笨的办法也能过关。关数不少,难度自然也是循序渐进。总共花了20多小时完全不看攻略通关全成就了,很满足。
I was really hoping this'd be my next 'opus magnum' kind of game. It certainly feels that way... ...but it simply doesn't deliver. You can't select (and drag/drop) multiple blocks of code, so one timing error means recoding the entire stuff. Worse (but local): the game's hardmapped to use WASD for keyboard. If you have AZERTY as keyboard (or probably any non-QWERTY), the key shortcuts are flat out unusable, as the keys are all over the keyboard. Now...despite this, I tried continuing. There are more...relatively low complaints: there's no explanation, meaning that when presented with something new, it's all trial and error. The music is repetitive. There's no narration. Nonetheless: the satisfaction of piecing the program together is genuine. If you can get your robots to do what you want them to do in the correct timing...it has that same satisfaction that opus magnum has. So if you're craving more than that...THEN it's a recommendation.
Looks like Zachtronics. But not feel like Zachtronics. Mainly because of very clunky UI/UX (no quality of life AT ALL), which make the game tedious and not fun in to optimize :(
原以为这是一款新奇玩法的推箱子作品,体验之后才发现本作反而是类似《Opus Magnum/巨著》、《Shenzhen I/O》一样的编程类解密游戏,玩家通过设置可爱的松果机器人来完成一定的指令通过关卡,虽然画面写意可爱,但是本体难度颇高,适合喜欢硬核解密和程序设计谜题的玩家。 作为解密游戏,本作就好比一本编程的教科书。从易到难为玩家献上了多达40余个不同的谜题,引导玩家从入门到弃门而去,不得不说游戏中的谜题难度着实不低,由于游戏本身只给玩家提供了最基础的一些指令,一次你在排布过程中就需要反复的试错和思考。虽然游戏并非有着唯一解,但给予你的解决方案所用的步数、机器人和周期数会有着一定评分,这给那些喜欢挑战的玩家提供了动态难度,要想取得更好的成绩,少不了一番搜肠刮肚。 此外游戏另外一个特色就在于比起单纯的解密游戏来说游戏中的小机器人有着十分可爱的动作和反映,看起来让人心情愉悦。不过这并不能减少反复试错带来的烦躁之情,因此更建议有一定空间想象能力的玩家来尝试,这绝对能让你的解密之旅事半功倍。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
К сожалению в игре нет Русского языка , если бы был то игра стала бы отличной . Добавьте пожалуйста Русский язык!!!
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