
Ditch the 9-5 and embrace the high-octane life of a freelance bicycle messenger! Skid, grind, and wallride across eight huge levels, delivering parcels for a cast of eccentric business owners. Find shortcuts, dodge traffic, and maybe even save the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0.14/day in the week after.
About
Skid onto the sun kissed streets of New Island, where three bicycle courier corporations are vying to become the biggest, most profitable business in town! Pick a side then lock handlebars forming two-wheeled rivalries in pursuit of market share, influence, and a modest income.
Hit the streets of New Island and race across eight huge, sandbox levels, from the serene rolling paths of the Parklands and cobbled streets of the Old Town to the waterways of the Factory District and towering skyscrapers of the Financial District. Search high and low for new routes and shortcuts and become the fastest messenger in town!
Catch air from rooftop ramps, slide under articulated vehicles, defy gravity by riding along walls, and grind almost every rail you can see. Pull off sick tricks to fill your special meter, then pump the pedals and surge forward with an impossible burst of speed to cut down your delivery time.
Meet 30 eccentric business owners and complete unique missions to secure their business. Deliver spicy wings at top speed for Las Aves Hermanas, perform tricks to stir up milkshakes for Milky Boys, slap up posters for The Daily Tatter... just remember, no matter what, the customer is always right!
Embark on a journey satirising the gig economy, media influencers, big tech, and more! With an outlandish villain and totalitarian government to overthrow, it’s up to you to save the world one parcel at a time.
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−40% | 141reviews | 65% | — | $21.9K |
| $7.99 | 174ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Usually you associate these types of "tricking/movement" games with counter culture and anti-establishment. This game is the complete opposite of that, this feels like the most sanitised and corporate game of this kind I've ever seen. You're essentially just some "hip, go-getter" working for whatever off brand Amazon company you choose, the movement is actually pretty decent, but the default control scheme is kinda bizarre and require some getting used to, the levels are generally designed with that movement in mind too, but the moment you kinda start vibing you have to interact with these corporate freaks of nature spewing american slang in a British accent. The game feels like its trying to sell me a job, like you'd get to the end credits and it would just be a link to send your resume. Also don't expect any sick characters like JSR/BRC or customisation like Skate, you choose one of 3 ugly corpos and they all have 3 generic characters. You can buy some bike parts, but I didn't see any difference with them. Oh and the game just constantly has these weird hitches when upscaling was turned on which is the default and really not necessary for this game. My pc itself wasn't struggling at all playing the game so it seems like an issue with the game itself. The music is okay, but there are times where you're just listening to like a 3s loop for a whole mission and it feels a bit derivative. Whatever, go play Bomb Rush Cyberfunk man...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $24.99 |
| 172ratings |
| 75% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game had so much potential. But... The tutorial is boring as hell, drags on and just not fun. The controls are so damn awkward. The selling point of this game is tricking and movement, but the controls make everything feel so awkward.
I don't know what people are complaining about. It's Crazy Taxi meets Jet Set Radio. -The biking is smooth and fun. -The voice acting is obviously satire and some of it's pretty funny. -The gameplay loop is dynamic. It might have a long intro but you can skip most of it. Id because of all the bad reviews and I found them to be mostly people with no patience.
feels very corporate propaganda, and not in the parody way, also the tutorial continues to say things like "you look like you know what you're doing so i'll leave you to it, but then keeps tutorialling at you. and the constant phone notifications for every thing you do.
As someone who's loving bicycle riding in real life and used to own a fixed gear bike, I want to say this game is one of the closest biking experiences in virtual space. The city environment, feeling of speed and engaging following camera all check plus a Jet Set Radio vibe and music makes simply cruising in Parcel Corps an enjoyable game time. The arcade side of gameplay is BMX like with some tricks on ground or in the air, and the true joy is to combine them to find shortcut/interesting routes involving ramps, walls and waters. The gameplay is mainly quick burst of delivering parcels and leveling up means more playable areas and aesthetic upgrades. It's about cycling and there's a layer of humor one can find in world-building and NPC customer characters. In comparison to the forever-popular skateboarding genre and the street culture around the sport, cycling seems to be niche and lacking mainstream attention, but this game reminds me of the movie Premium Rush and my friends who riding for delivery services. Having long been searching for a bicycle game(and thinking about making one) with smooth riding controls and a cool city backdrop, I want to thank developers of making Parcel Corps. I have to admit before purchasing this game I had concerns, as twice I downloaded the demo to Steam Deck and finding the performance mediocre. To my surprise, the formal game runs quite well with beautiful effects on the PC handheld and game loading is snap. Overall, Parcel Corps is a cool indie game with simple but engaging bicycle riding controls and seems to have the scale comparable to Jet Set Radio. Dreamcast's 2000 legend is, of course, unpassable with its music and street culture vibes. But Parcel Corps is its own thing and deserving much more attention in modern-day gamescape, I wish more people who like bicycles and arcade games can discover this game and have a great time.
It really hurts to leave a negative review for a game I had so much interest in....but the videos showing this game moving that fast are incredibly misleading since the performance issues I experienced never actually let me get it that fast, even turning down everything. I like the idea of a BRC/Crazy Taxi hybrid, but much like the learning curve of playing Crazy Taxi on PS2 for the first time the controls can be a bit of a pain in the ass to get the hang of. Once you finally do you're not really rewarded with high octane gameplay because of the hitching and various frame issues you'll encounter, which I was initially concerned about heading into the demo but figured "well this is deprecated this is a pre-alpha build they have as a demo surely they fixed it right?"...and honestly I think they made it worse somehow. For all the work they did change in trying to make the controls more fluid they apparently made the gameplay less so in the process. It was a nice surprise seeing Ben Potter getting work in a video game as I've been a big fan of his for years but I think you might be better off skipping this one until there are some serious performance patches made to the game, should this ever happen. Considering the state of the demo I wouldn't hold my breath but I've been proven wrong in this capacity by other games so we'll see.
May not be everyone's cup of tea, but reminds me of the era of Playstation games when I was younger that were weird and quirky or the later Xbox store full of random fun indie titles. Play in short bursts and I think most can enjoy the quick paced riding. It's fun to discover new short cuts, particularly in the later time trial feature you unlock on the way. Writing is well done and punny (if not wordy) with various whacky characters. Different establishments will have different criteria for delivery success (tricks, fragility etc.) which mixes it up slightly. A few things bring it down, the amount of talking at the start of the game, feels a bit slow to get going. Features unlock as you play, like time trials (a clever play on Strava segments and a great part of the game) - feel as if this could have been bought forward to the first area which got a bit samey before unlocking the next area. Same with bike customisation, very lacking - at least early on/so far. Controls took me some getting used to. I've had no bugs as mentioned in other reviews, but the game has been out over a year now as I write and I've come across no real bugs. Overall I'm enjoying it, don't expect the world. If you are in to bikes and arcade-like basic Tony Hawk-esque or crazy taxi like stuff it might be for you.
The core of the game is essentially "Crazy Taxi on a bike, with grinds and wallrides", the controls are tight and responsive, and each of the level layouts are fun and have a lot to learn in terms of the best routes between each pick up point and drop off point, and they stay engaging even after you have learned everything because of the different challenges and levels of risk and reward offered by each route. The game is at its best when you are doing Delivery Rush, which is the purest form of Crazy Taxi arcade gameplay on offer here - 2 minutes on the clock, get points and extend the timer by finishing deliveries, maximise route efficiency and capitalise on map knowledge by taking on multiple deliveries at once from different pick up points to different drop off points, plan your pick up and drop off order to minimize time spent without a delivery in progress, etc. The major caveat is that the game really doesn't seem to understand that this is what you are here for. Instead of just letting you get stuck in: It has an extended tutorial/onboarding process that goes on for far too long, and is packed full of painfully unfunny dialogue. You have to grind one-off deliveries that lack the depth and excitement of Delivery Rush just to get all of the pick up points in a level to become available. You have to endure yet more onboarding, dialogue and grinding every time you go to a new level just to unlock Delivery Rush for that level. I am giving it a positive review because it is really fun when you have gotten past all of that and are doing Delivery Rush but man, committing more to the arcade core would have made for a vastly superior game. If the game stripped out all of the progression and everything it makes you do that isn't Delivery Rush, it would be a near-perfect spiritual successor to Crazy Taxi, rather than feeling like it doesn't have confidence in its own strengths. Also I can't not mention the fact that you are stuck with a fake livestream chat pinging away in the corner of your screen that cannot be disabled. I don't know what kind of Zoomer brainrotted broccoli head of a designer decided that this should be in the game, or that there should be no option to turn it off, but I sincerely hope they quit their job and go back to huffing the Galaxy Gas that undoubtably gave them that idea.
Wow so sad to see this sitting at "Mixed" reviews. I'm having a really great time so far. Thoughts on my first hour with the game (Played on Steam Deck): Yes, it does start with a just little too much talking: introducing the setting, controls, mechanics, locations, modes, etc., but it was done with some style and a bit of humor. Personally I find the dialogue and pacing a lot better than it was in other, currently higher-rated games that may be coming to mind as you watch the trailer. On-boarding may have worked better if you had a chance to mess around a bit before being required to follow semi-strict tutorial courses, or at least if you could freely mess about between segments of the the tutorial, and proceed the the next part when you were ready. My first hour with the game was a blast, and I'm looking forward to playing a lot more! It plays great on Steam Deck (text can be a bit small (as is noted in the "Steam Deck Compatibility" rating), but you don't really *need* to read anything so far anyway. The gameplay and vibes are a bit of a mix of Jet Set Radio and Crazy Taxi, and the difficulty within my first hour of play has been comfortable- nothing that required me to retry multiple times. I love the vibrant colors and art style in general, and the funky music has been a perfect complement to it. So far, two thumbs up, but I'll add to my review later if my opinion changes.
The riding is good, but the personality of the characters are annoying, and not too well optimized. My PC is Ryzen 2200 Vega 8, it is not powerful, it can run risk of rain 2 and ghostrunner easily, but can't run this game on minimum. It stutters, 15fps and has lag input. The tutorial is too long and can't skip it. You can at least skip the dialogues. The music is too energetic and generic.
Players by region
Where this game's players are, estimated from review languages.
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