
Race against rival billionaires, conquer a multi-phase open-world sandbox, and solve a giant roguelite sky puzzle to escape a dying planet. Command an electric airship empire solo or in couch co-op. Manage time, survive escalating pirate hordes, and discover the path to the center of the Earth!
Modeled estimate, not a reported figure. How we estimate →
About
From 2019 to 2020, we built and played the board game, created the pixel art, and programmed Blimps into a desktop and mobile video game. In January 2021, we released Blimps v1.3.5 on Steam. Since then, we have continued to update Blimps; the latest release is v2.4.8. We hope you enjoy the game. Thanks for playing!
-Corinne and Ed
(co-game designers of Blimps)
Blimps is a top-down, multi-vehicular sandbox RPG and roguelite "escape room" built for solo captains and local couch co-op duos.
The surface world is running out of resources. Your ultimate objective is simple but monumental: find a way to escape it. To survive, you must master a steep learning curve, piece together a giant mechanical puzzle, and optimize your strategy across multiple play sessions. Every time you leave your Hangar, you are losing power, pollution clouds are spreading, and rival pirate blimps are multiplying across the sky. Time is ticking. Can you solve the world of Blimps before you are completely overwhelmed?
Your journey to escape is broken into a dynamic, shifting campaign where every second matters (10 real-world seconds equals 15 minutes of game time):
* The Opening Game: The Billionaire Space Race (Days 1–3): Race against ruthless corporate competitors—Space Y, Nile X, and Sir Space—to reach the Moon. Recruit 10 VIP crew members and secure 10 Golden Cargo crates to launch a rocket to the Moon (and maybe even a hidden silo to Mars) to locate the mythical Moon Crystal. Secure first place within 3 game days to claim a $1,000,000 reward!
* The Middle Game: The Sandbox Expansion: With the timed space race settled, the world expands into a building and survival playground. Establish solar and fusion towns, fight to become the King of the Seven Kingdoms, and take on arcade mini-games to boost your ultimate score.
* The End Game: The Earth Drill Escape: Use the Moon Crystal to power your Earth Drill beneath your Hangar. Educate and train your crew, power up and board your drill, and plunge to the center of the Earth paradise before the surface collapses.
Break away from the hangar and cockpit to complete tasks that grant game-changing score bonuses, gold, and ship upgrades:
* Tactical Dogfights: Engage rivals in fast-paced twin-stick shooting or close-quarters, elemental "Rock-Paper-Scissors" combat (Water douses Fire, Fire melts Ice, Ice freezes Water).
* 4-Floor Dungeon Crawl: Descend in a mini earth drill into Goldgotts Dungeon. Extinguish flames with your water gun to harvest fire ammo, and smash rocks with your shovel plow to extract raw gold. Battle Shiska Bob, a giant flame boss, on the bottom floor! Smelt the raw gold into bars after each run and use them to upgrade your Blimp's size and specs.
* Side-Scrolling Side View Gauntlet: Fly and shoot through a 2D platformer highway. Pop open hot-air balloon crates to steal gold bars, shoot down cyberplane minions, and battle The Dogcatcher—a pirate blimp captained by an annoying barking dog.
* 2D Top-Down Cyberpunk Motorcycle Race: Switch gears entirely and drop onto a neon-drenched track. Race solo or with a partner through a dark cyberpunk setting to gather 8 glowing crystals. Deposit them into 8 active turret towers to win 8 precious gemstones, then secure them at the Gemstone Greenhouse to claim your race winnings!
* Multi-Vehicular Mastery: Take control of deep-sea submarines, earth-drilling machines, hot-air balloons, motorcycles, slingshots, and even a funicular!
Blimps does not hold your hand. It is a deep, intricate system designed for multiple runs. While a perfect first-time escape is possible for the most meticulous captains, true mastery comes from learning what to do, when to do it, and how to optimize your route.
* Use your in-game Captain's Log to track complex missions and the H.E.L.P. Computer for game advice.
* Finish the entire gauntlet in under 60 minutes without using console cheat codes to secure an ultimate high-score bonus!
Grab a friend and share the cockpit! Blimps features local two-player couch co-op. Built from the ground up for native controller support, the entire game maps flawlessly to gamepads, desktop setups, and the Steam Deck.
Think you have what it takes to manage the clock? Download Blimps Limited directly on our Steam store page to experience an unrestricted 13-minute run of the game to test your planning skills!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
This game is fantastic. It's a roguelike, not quite like instant death, but in that, you can potentially end up in a crushing amount of debt based on how crappy of a captain you are. But if you are an excellent decision-making-capitalist-smuggling-hacker, you can dig yourself out of any hole you might find yourself in this game. Besides, you can always just start a new game. There's a bit of a learning curve, but it's not that hard to read the Help tips and what Falcon tells you to do. I like the fact that it has its own way of doing things. The game itself is like an operating system mainframe. It reminds me of FTL and a bit of the old school PC Sim City that had all those secret text-based codes! The game treats the player's decisions fairly. It's almost like a turn-based board game, in a way. Every decision seems to be determined by the random roll of a die or rock-paper-scissor outcomes. It's super fun to pirate the other Blimps for loot as well. But I recommend holding off trying to do that until you've got insurance and can craft a "Super Capacitor." The soundtrack is super cool as well. I find myself just drifting off listening to the music collecting ice. After all, what's the rush? Well, you do eventually run out of Blimp power, but not if you've made a Salt Water (NaCl) Battery! The game doesn't really push you in any way. It's entirely up to you how you play this game. Are you a Capitalist, Smuggler, or Pirate? The real challenge this puzzle adventure game presents is how the heck do you "win" this game by escaping its world!? I highly recommend this game. It's like an old 1980's computer game you never played!
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Languages: English**languages with full audio support
Some aspects of the game seemed promising and I really wanted to like this game, but I just can't recommand it. Pixel art: Pixel art is a dangerous concept. It's a lowtech approach, and it can make a game special, unique in its design. But as an old-school gamer, I hate pixels. If you can see the pixels, it means the game is ugly. This game gets a "pass". Barely. The arts are okay. And I'm being generous. So, it's ugly and it got some kind of unique design. But I would throw all of it in a heartbeat for normal graphics (2D is fine). The pixel art approach adds nothing to the mix. Just a marketing term thrown in the soup. Interface: Interface is CONFUSING. You press escape, you get no menu, you scroll over objects, you get no details, no info bubble, no description. I believe the game is supposed to be some kind of trading game. But it's not a Diablo like inventory, or like in a classic RPG. I'm an experienced player and I was flying around with an empty blimp wondering how to trade. Why do I have to learn a new system? Can't the game developpers build upon proven inventory management concepts? There is no map, or at least, I didn't find one. You fly blind, they ask you to get passengers to location X, and you have to guess where is the location. Thankfully, the map is small. The game map: Like I said. It's small. Why is it so small? And it's supposed to be a sandbox game. It's not a sandbox, it's a bucket of sand. Game universe: I really dislike the talking pigeons and all that pseudo Steam Punk content. But I will ignore my personal tastes on these aspects. The world is weird. When you stop at stations, you get passengers asking you to take them to a particular location. Which is fine. A good way to make money I suppose. And in the dialogue, you can accept, refuse or ask for money. And when I asked for money, I get a prompt, saying that it was a sting operation, and I get a fine to pay. How was I supposed to know? It's explained nowhere. Do I have to work for free? Is the player's character a public service provider? Conclusion: I love games where you can trade, make money, upgrade your stuff. I can enjoy a pixel art game. I like the idea of a sandbox and total freedom. But I really don't understand this game project. I see a few good ideas, like the floppy disk robot for crafting etc... The event generators, the insurance system, the research lab etc... But I don't see the point. I gave up on the game after half an hour or so. It goes against so many instincts. I recommand the game developpers to do some research, play comparable games, get some ideas. "Read everything before writting anything." That's my advice. I'm sorry. But I can't recommand this game to anybody.
I really enjoy this game, but it's not for everyone, especially people who only play modern games. This game is purposely trying to appear as a classic Commodore 64 game. That alone makes it interestingly enough to pick up. The art seems perfect for the tone of the game, which is somewhat silly in places while still never overshadowing the rest of the game. The reason its not for gamers who only play contemporary games is because it almost too perfectly emulates a C64 game you picked up from a garage sale with no manual. It provides almost no instruction of what to do or how to do it. The first 10 minutes are going to be spent trying to figure out how to leave the hangar. You'll be flying around slowly putting together what does what and where you need to do what in. Heck, there isn't even any auto-save (at least, none that I have found). If you enjoy classic games with management elements, you will probably enjoy this game. As soon as you figure out how to play it.
This game came out of nowhere and I was totally surprised at how addictive it became after just an hour of playing. You get confused at the beginning with all the various screens but you soon connect all the dots and it becomes a well oiled machine. I can't recommend this game to everyone but if you are looking for a couple hours of a "rogue-lite" experience then this is definitely something to check out.
This game is pretty creative and different however I felt so lost when I tried playing it. It's pretty overwhelming how much you have to learn and there was no tutorial to help you. I just went out of my hanger and died over and over again and kept pushing myself into the negatives with cash. Interesting concept but I feel like it could use a tutorial.
Excellent game about blimps. Highly recommended.
Definitely a older style retro game made by a nice little indie team(2 people i think) the game takes a little bit of learning and the tutorial(help section) feels lacking. BUT, once you get the flow of what gets you what, it gets much much quicker. unsure about repeatability once your good at it...., but at the price point, it's worth it.
Honestly think this is a sleeper hit. Its really fun to play and has lots of little secrets and mini games throughout. A bit of learning curve with controls and I found it best to play with a mouse to menu around and a controller to explore the world, but its a good game.
Very interesting rouguelike game. An real indie pearl and tried a lot of different indie games believe me! I would recommend the game anytime. Also i think there is high replay value once you understand what materials you are looking for. I caught myself cannot stop to play this lol.. This is my honest review eventhough. I would play this one any time again <3
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