
Blimps is an airship survival RPG. Step into the captain's chair of an electric airship cargo delivery empire, armed with an arsenal of water, fire, and ice cannons and a trusty pair of hangar robots. Can you learn to survive in this world of Blimps only to escape it?
Modeled estimate, not a reported figure. How we estimate →
Media

About
Blimps is an open-world survival RPG.
"Soar Above the Rest: Experience a Throwback Adventure RPG Like Never Before!"
In Blimps, embark on a thrilling single-player journey, or team up for a memorable local couch co-op experience. Step into the captain's chair of an electric airship cargo delivery empire, armed with an arsenal of water, fire, and ice cannons and a trusty pair of hangar robots ready to assist you. Can you learn to survive in this world of Blimps only to escape it?
"An RPG as Pure as the Clouds: No Ads, Microtransactions, Just Pure Magic!"
With determination and skill, you could be the one to soar above the rest and escape the enchanting world of Blimps! Navigate the skies to deliver vital cargo, or take a bold risk by looting from rival Blimps—if you dare!
"Old-School Fun Meets High-Flying Adventure – Grab the Controls and Soar!"
This airship sandbox game invites you to dive into a dynamic playground where you can collect treasures, compete in thrilling challenges, educate yourself and others in how to escape this multiplying viral world of Blimps, battle fierce foes, craft unique items, gather invaluable resources, rescue those in need, explore uncharted territories, smuggle goods, engage in high-octane shootouts, race against time, train your crew, lay siege to rivals, and ultimately survive in your fragile Blimp.
Captains who conquer 77 primary missions and tackle the 12 side missions are rewarded with 11 coveted passport stamps and eight prestigious pilot wings.
Are you ready to take flight?
Game Features:
1. Blimps can be played on computers, Steam Decks, tablets, supporting your fingers, pencils, and connected keyboards, mice, and gamepads.
2. Blimps features unique handmade sound effects and an instrumental soundtrack to enhance your gaming experience.
3. Pay once for the whole Blimps Unlimited experience. There are no ads or paywalls, Just Blimps, Battles, and Bonding. Master the Skies Today!
4. If you want to try the game without paying up front, check out Blimps Limited, our FREE version.
"We hope you enjoy the game. Thanks for playing!"
-Corinne and Ed (Co-game designers of Blimps and Blimps Limited)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game is fantastic. It's a roguelike, not quite like instant death, but in that, you can potentially end up in a crushing amount of debt based on how crappy of a captain you are. But if you are an excellent decision-making-capitalist-smuggling-hacker, you can dig yourself out of any hole you might find yourself in this game. Besides, you can always just start a new game. There's a bit of a learning curve, but it's not that hard to read the Help tips and what Falcon tells you to do. I like the fact that it has its own way of doing things. The game itself is like an operating system mainframe. It reminds me of FTL and a bit of the old school PC Sim City that had all those secret text-based codes! The game treats the player's decisions fairly. It's almost like a turn-based board game, in a way. Every decision seems to be determined by the random roll of a die or rock-paper-scissor outcomes. It's super fun to pirate the other Blimps for loot as well. But I recommend holding off trying to do that until you've got insurance and can craft a "Super Capacitor." The soundtrack is super cool as well. I find myself just drifting off listening to the music collecting ice. After all, what's the rush? Well, you do eventually run out of Blimp power, but not if you've made a Salt Water (NaCl) Battery! The game doesn't really push you in any way. It's entirely up to you how you play this game. Are you a Capitalist, Smuggler, or Pirate? The real challenge this puzzle adventure game presents is how the heck do you "win" this game by escaping its world!? I highly recommend this game. It's like an old 1980's computer game you never played!
I really enjoy this game, but it's not for everyone, especially people who only play modern games. This game is purposely trying to appear as a classic Commodore 64 game. That alone makes it interestingly enough to pick up. The art seems perfect for the tone of the game, which is somewhat silly in places while still never overshadowing the rest of the game. The reason its not for gamers who only play contemporary games is because it almost too perfectly emulates a C64 game you picked up from a garage sale with no manual. It provides almost no instruction of what to do or how to do it. The first 10 minutes are going to be spent trying to figure out how to leave the hangar. You'll be flying around slowly putting together what does what and where you need to do what in. Heck, there isn't even any auto-save (at least, none that I have found). If you enjoy classic games with management elements, you will probably enjoy this game. As soon as you figure out how to play it.
Some aspects of the game seemed promising and I really wanted to like this game, but I just can't recommand it. Pixel art: Pixel art is a dangerous concept. It's a lowtech approach, and it can make a game special, unique in its design. But as an old-school gamer, I hate pixels. If you can see the pixels, it means the game is ugly. This game gets a "pass". Barely. The arts are okay. And I'm being generous. So, it's ugly and it got some kind of unique design. But I would throw all of it in a heartbeat for normal graphics (2D is fine). The pixel art approach adds nothing to the mix. Just a marketing term thrown in the soup. Interface: Interface is CONFUSING. You press escape, you get no menu, you scroll over objects, you get no details, no info bubble, no description. I believe the game is supposed to be some kind of trading game. But it's not a Diablo like inventory, or like in a classic RPG. I'm an experienced player and I was flying around with an empty blimp wondering how to trade. Why do I have to learn a new system? Can't the game developpers build upon proven inventory management concepts? There is no map, or at least, I didn't find one. You fly blind, they ask you to get passengers to location X, and you have to guess where is the location. Thankfully, the map is small. The game map: Like I said. It's small. Why is it so small? And it's supposed to be a sandbox game. It's not a sandbox, it's a bucket of sand. Game universe: I really dislike the talking pigeons and all that pseudo Steam Punk content. But I will ignore my personal tastes on these aspects. The world is weird. When you stop at stations, you get passengers asking you to take them to a particular location. Which is fine. A good way to make money I suppose. And in the dialogue, you can accept, refuse or ask for money. And when I asked for money, I get a prompt, saying that it was a sting operation, and I get a fine to pay. How was I supposed to know? It's explained nowhere. Do I have to work for free? Is the player's character a public service provider? Conclusion: I love games where you can trade, make money, upgrade your stuff. I can enjoy a pixel art game. I like the idea of a sandbox and total freedom. But I really don't understand this game project. I see a few good ideas, like the floppy disk robot for crafting etc... The event generators, the insurance system, the research lab etc... But I don't see the point. I gave up on the game after half an hour or so. It goes against so many instincts. I recommand the game developpers to do some research, play comparable games, get some ideas. "Read everything before writting anything." That's my advice. I'm sorry. But I can't recommand this game to anybody.
This game is pretty creative and different however I felt so lost when I tried playing it. It's pretty overwhelming how much you have to learn and there was no tutorial to help you. I just went out of my hanger and died over and over again and kept pushing myself into the negatives with cash. Interesting concept but I feel like it could use a tutorial.
Excellent game about blimps. Highly recommended.
Definitely a older style retro game made by a nice little indie team(2 people i think) the game takes a little bit of learning and the tutorial(help section) feels lacking. BUT, once you get the flow of what gets you what, it gets much much quicker. unsure about repeatability once your good at it...., but at the price point, it's worth it.
This game came out of nowhere and I was totally surprised at how addictive it became after just an hour of playing. You get confused at the beginning with all the various screens but you soon connect all the dots and it becomes a well oiled machine. I can't recommend this game to everyone but if you are looking for a couple hours of a "rogue-lite" experience then this is definitely something to check out.
Honestly think this is a sleeper hit. Its really fun to play and has lots of little secrets and mini games throughout. A bit of learning curve with controls and I found it best to play with a mouse to menu around and a controller to explore the world, but its a good game.
Very interesting rouguelike game. An real indie pearl and tried a lot of different indie games believe me! I would recommend the game anytime. Also i think there is high replay value once you understand what materials you are looking for. I caught myself cannot stop to play this lol.. This is my honest review eventhough. I would play this one any time again <3
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Firelight Fantasy: Phoenix Crew | $3.8K | 232 | 69% | $0.97 |
| GOVNOVOZ | $3.8K | 59 | 93% | $2.99 |
| Girls and Blocks | $3.8K | 52 | 79% | $4.99 |
| Mechanibot | $3.8K | 62 | 92% | $2.99 |
| Epics of Distant Realm: Holy Return | $3.8K | 218 | 84% | $0.99 |
| Cursed Shorts | $3.8K | 112 | 77% | $0.99 |