
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.7Kreviews | 95% | — | $10.6M |
| $14.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A classic, though some of you clowns can't handle the classics. If that's the case than simply find a new game to play.
Highly recommend OpenMW, best way to play and mod!
Dagoth Ur Wave
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It took my awhile to adjust to an older style game, but still playing.
Probably the best RPG, like, ever
A game older then me but is funny as
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Długa i wyjątkowo klimatyczna przygoda. Wiele klas postaci oraz umiejętności. Mnóstwo eksploracji, ciekawych zadań a nawet i księgi poczytać można.
Morrowind is often considered the best game in the Elder Scrolls series. It gives the player full freedom to explore, loot and pillage the island of the same name. I can see why people would enjoy it. There's much to see and do. However, after clocking in over 50 hours in Morrowind, I think I can finally come to the conclusion that I don't like this game. Not because it's a bad game, but because it has design choices which just make it a painful slog to get through. Let me elaborate. The game itself is a pretty simple concept, especially for those who have played the later games, Oblivion and Skyrim. You pick a class of your choice and go exploring one dungeon and fetch quest at a time. But it becomes very clear straight away that this game doesn't work the same as those two. The combat just feels... off. It's all based on RNG and no matter how fast you swing your sword at the tiny little worm in front of you, you're not guaranteed to hit it. In fact, I'd bet good money you won't. For every one hit, you miss what feels like 20 swings. This is a big problem for the first few hours of the game until you properly level up and get better equipment. It kind of sucks the joy out of it within the first minutes. Especially when you meet the Cliff Racers. Every... two... seconds. Urgh! Naturally, the quest system is built to keep you going. You meet a lot of characters who gives you a great amount of jobs. Some of them are interesting people, but they never give you quests with a good story. It's simple a case of "go here, kill that, reward." It feels shallow and really feels pointless after a while. There's also a big problem with the fact that the journal system is absolutely horrendous and that the information they give you, normally directions (where to go, who to talk to) are often unreliable and send you to the wrong places. It makes the game unnecessarily frustrating. Top that off with a bare bones map system that gives you no hints or information whatsoever. Some people might like this but it killed any sense of direction that the game should have. Now, for some positives. I played the majority of this using the Steam Deck. Using Luxtorpedia, I managed to install OpenMW, which gave me a good number of graphics and control options, amongst other useful features. I played a good chunk of it with the original Steam Controller, with a few hours with the handheld itself in portable mode. The controls translated well and the added graphic features made an ugly game a lot more appealing on the eye. It was a great way to play it. For all I've complained about the game. I did enjoy my most of my time with it. It just eventually started to feel a bit dull and repetitive after a while. It's a great bargain for people who enjoy this kind of game and that's why I recommend it. But personally, I'd recommend Oblivion, Skyrim and Fallout 3 over Morrowind quite easily. They just do everything better and it isn't close.
SOLSTHEIM IS CANCER
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1M | 53.1K | 95% | $14.99 | |
| $0 | 0 | — | $19.99 | |
| $71.6M | 180.9K | 94% | $19.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $12.9M | 16.6K | 86% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.7M | 15.4K | 60% | $29.99 | |
| $10.6M | 13.6K | 86% | $29.99 |