
The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package. An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.7Kreviews | 95% | — | $10.6M |
| $14.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best elder scrolls for anyone who doesnt have severe adhd. Gotta read, gotta listen to complete quests. It truly makes it way better. Download UMO and check up a guide on installation and get mods for the game.. Trust.
In my opinion it's the best ES game so far, unlike Skyrim, it won't hold your hand as you traverse trough questing or exploring so you'll need to use your head a lot unless you go easy way and check it over net. As gameplay goes, it's not really Mage friendly since most npcs got either magic resistance or magic reflect but you can use use other spells to help you out like Levitate or Camouflage Original version is quite buggy though but you can get Unofficial patch for it that fixes some buggs If you have a problem with Dark Brotherhood Assassin spawning after you rest, just verify integrity of the game and it should fix it Also, don't level Enchanting, even with skill level 100 you can't make your own Constant Effect items, you'll only be able to do it after paying an npc and you need GSG with Golden Saint or Ascended Sleeper soul, so seek out Talking Mudcrab or Creeper for best trading experience
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
achieve chim with ash yam and bloat
The Classic
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Actual playtime through OpenMW: 200 hours. Thanks to mods you can experience the full depth of what Morrowind has to offer with as much or as little friction as you want. 20 years of quest mods means there you can triple the amount of content and turn Morrowind into the best RPG ever made. Morrowind has unmatched mechanical depth and a very well thought out world. That's where the compliments end. The Good: The depth of skills and attributes is something the series should've never abandoned, having them determine what you can do and how well you do it makes every character feel unique and adds replay value to a gameplay loop that already begs to be replayed. The world is so thought out, every character and location has a reason to exist and many places have histories and stories that are flawlessly woven together. Everything else: NPCs either wander around endlessly or stand in one place for all of eternity, including the store owners so being a thief is not actually possible. Aside from the mechanical issues this causes, it's a massive hit to immersion. Most quests are as simple as resource scavenging, killing one to five people, or jumping from place to place until someone tells you to do one of those two things. flavor text provides some background to what you're doing but none of it actually adds to the experience. If you're not a martial class or a destruction mage combat is a mixture of save scumming and finding janky ways to trap your enemies. Immersion in general is severely lacking. NPCs can't go from one cell to another, meaning a good early combat strategy was just hit and running in and out of caves. Shopkeepers refuse to trade if you have moon sugar, unless you put it on the ground right in front of them, then they have no problem and you can pick it right back up after. For the time I'm confident Morrowind was a world changing experience but the more modern games are just as breath taking without the glaring QoL issues and worlds that are much much easier to immerse yourself in.
ok, todavia no me lo eh pasado, pero puedo decir que es uno de los mejores RPGs que se an echo
what a grand and intoxicating innocence
A journey into a world that never lets go Morrowind... The very word evokes a whole range of emotions in me. It's not just a game, it's an entire era, a world I immersed myself in and never wanted to leave. And even after so many years, when the graphics are long outdated and the mechanics sometimes seem archaic, Morrowind remains one of my favorite and most meaningful games. What makes Morrowind so special? Atmosphere and lore: This is perhaps the most important thing. The world of Morrowind is unique. It's unlike anything else. There are no familiar elves or orcs in the classic fantasy world. The Dunmer (Dark Elves) are a proud, ancient people with their own complex culture, religion, and history. The architecture, flora, and fauna—everything is imbued with a spirit of alienness and originality. Levitating mushrooms, giant insects, strange deities—all this creates a unique, slightly unsettling, yet incredibly captivating atmosphere. The game's lore is so deep and nuanced that you can spend hours reading in-game books, immersing yourself in the history of Vvardenfell and its inhabitants. Freedom and nonlinearity: Morrowind is a pure sandbox. You're simply dropped ashore and told, "Do what you want." There's no intrusive marker guiding you. You choose your own path, your own goals. Want to be a great warrior? Sure. A mage capable of destroying entire cities? Easy. A thief gliding in the shadows? Welcome. This freedom of choice, the ability to play any role, makes each playthrough unique. Exploration: The world of Morrowind is vast and full of secrets. Every corner, every cave, every tomb holds something interesting. You never know what you'll find around the next corner—an ancient artifact, a dangerous monster, or simply a beautiful view. The sense of discovery is very strong here. Quests: Quests in Morrowind aren't just "go and fetch." They are often multi-layered, have multiple solutions, and can lead to unexpected consequences. There's no clear division between "good" and "evil," and many decisions are morally ambiguous, forcing you to think and sometimes make difficult choices. Leveling System: Yes, it can seem complicated and even a little clunky by modern standards. But it allows you to create a truly unique character. Every action affects your skills, and you feel your hero grow and develop. What might turn off a modern player? Graphics: The graphics are obviously outdated. But for me, this isn't a problem; rather, it's part of the charm. Furthermore, there are many mods that can improve the visuals. Combat: It's based on dice rolls, which can be unusual and even annoying at first. Point-blank misses are a classic Morrowind experience. But you quickly get used to it, and over time, it ceases to be a problem. Lack of markers: For those accustomed to modern games with clear directional signs, the lack of markers can be a challenge. You'll have to read dialogue, memorize place names, and navigate the map. But that's precisely what makes exploration so engaging. Slow Start: The game doesn't throw you straight into the action. The beginning may seem a bit drawn-out, but that's just preparation for a grand adventure. In conclusion: Morrowind isn't a game for everyone. It requires patience, a willingness to explore, and immerse yourself. But if you give it a chance, it will reward you with an unforgettable experience. This is a game that will leave a mark on you, make you think, and provide hundreds of hours of captivating adventure. For me, Morrowind isn't just a game; it's part of my gaming history.
Morrowind is a classic piece of video game history. This is where a lot of the funkier and more intricate parts of Elder Scrolls lore get to shine. The combat is gonna feel weird at first and probably frustrating but try not to let that discourage you - the main difference is that instead of operating on collision physics like Oblivion and Skyrim where if your weapon looks like it visibly made contact then it counts as a hit, Morrowind operates on dice-roll mechanic which determines whether or not the swing actually counts as a hit or a miss based on like a DnD type of thing which is modified by your stats. So basically this means that when you are at the very start of the game you're not gonna be able to actually hit anything even though you're swinging like a thousand times - it's just because your stats might not be balanced for the weapon you're attempting to use and you will land a larger and larger percentage of hits as leveling progresses so it doesn't stay that abrasive through the whole game. In regards to actual performance and compatibility on modern hardware: buy the game then google "OpenMW": this is a modification for the game that will allow you to unlock the draw distance, get controller support (the game is keyboard and mouse by default, there was no official controller support in the PC version), and will even let you port your purchased copy over to all kinds of different systems to run natively on Apple Silicon Macs, Nintendo Switch, and I'm vaguely positive somebody is working on a Vita port but I don't think that's been released yet. I personally consider OpenMW to be a requirement for the game. 100% recommend, definitely buy it. I still own my original disc copy for redundancy and everything.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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