
The Dweller is a puzzle game where you play as the MONSTER! It's time to get rid of all those pesky archaeologists snooping around in your lair. SCARE them, CRUSH them, DEVOUR them! ELIMINATE THE INTRUDERS!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love it. It is slightly monotonous at times, as the game does not show new mechanics or objects for a long time. Also screen shaking is really uncomfortably big, and people ai is dumb, BUT this game is still very interesting and tricky, i love it a lot <3
Нет
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo fajna, krótka gra logiczna. Może graficznie nie zachęca, ale ma bardzo gęsty klimat. Przeplatają się tutaj łatwe poziomy z trudniejszymi, a czasem można nawet wysilić swoje szare komórki. W końcówce jest lekki, pozytywny twist związany z łamigłówkami. No i wcielamy się w tego złego!
[h3] 🇬🇧 Title: “Fear Lurks in the Silence — A Tense Journey Through The Dweller” 👁️🔥 [/h3] [code] [quote=Wendrex] 🎮 Introduction The Dweller, developed by Villainous Games, delivers a focused psychological horror experience driven by atmosphere and tension rather than cheap scares. This is not just a horror game — it’s an exercise in suspense, presence, and carefully controlled dread. 🎯 Gameplay Highlights ⭐ Slow-Burn Exploration Every step matters. The game rewards patience, awareness, and careful observation of your surroundings. 🔥 Psychological Tension Over Combat Rather than relying on constant action, the experience builds fear through vulnerability and unpredictability. 🎮 Environmental Storytelling The narrative unfolds naturally through visual cues and subtle environmental details, encouraging players to piece together the mystery themselves. 🎨 Visuals, Sound Design & Immersion Strategic lighting and deep shadows create a claustrophobic and oppressive atmosphere. 🎵 The sound design is exceptional. Ambient noises, distant echoes, and calculated silence maintain constant tension. Playing with headphones significantly enhances immersion. The game excels at making you feel watched — even when nothing is visible. ⚔️ Difficulty & Learning Curve The challenge lies in tension management and environmental awareness rather than mechanical complexity. ✔️ Mechanics are introduced organically ✔️ Subtle cues become readable over time ✔️ The pacing remains controlled and engaging Accessible in design, yet psychologically demanding. 🔥 What Makes It Memorable? Consistent atmospheric tension Engaging and mysterious narrative Strong sense of vulnerability Focused, well-paced experience Short but impactful journey It’s the kind of horror experience that lingers long after the credits roll. ⭐ Final Verdict The Dweller is a compact yet powerful psychological horror title that prioritizes immersion and atmosphere. If you enjoy tension-driven horror with strong environmental storytelling, this is an easy recommendation. 🔥 A short experience — but one that truly stays with you. [/quote] [/code]
The Dweller приятно удивила своей атмосферой. Игра постоянно держит в напряжении, а мрачные локации и чувство неизвестности делают прохождение действительно тревожным. Не самая длинная хоррор-игра, но эмоции и напряжённые моменты запоминаются надолго.
What's here is small and short, make no mistake. But don't confuse 'short' for 'poorly made'. The Dweller is a reverse-horror puzzle game that features you, as an earth-bound spectre that can possess stone objects, seeking a way to kill or scare off all the archaeologists and agents in a room. What makes it interesting is that while you have free movement within the terrain, open air is impassable to you, in an inversion of the usual way things work. To cross open space, you can possess and animate boulders, slabs, and pillars and move them around, but they're subject to gravity and you can't move them upward. You'll need to use these stone features to transport yourself and bridge gaps to reach your targets - or, for the clever, perhaps drop these weighty objects atop them, or even scare them over a cliff to a lethal fall below! Fortunately, if you mess up, retries are infinite - a press of the R key will reset the level for you to try again, and you can return to the level select from the ESC menu at any time. In a pinch, you can skip a stage that's giving you trouble, but many of the stages are designed to build on the concepts of stages before them; skipping an intermediate stage may put you a harder stage that's more difficult to solve. Stages are very short - while there's a total of 59 of them, once you know the solution, most stages can be finished in under two minutes. There is a brief story, told through written logs and letters by the archaeological team that you will obtain as you complete stages. I'm not terribly fond of the ending, but it does serve as a potential sequel hook. All in all, given the price I certainly can't complain. It's much better made than I thought it'd be.
A nice little puzzle game, with a simple premise. Not too taxing on the brain. The levels get progressively harder as you get further into it, introducing some new mechanics. Took me a little over 4 hours to complete. I recommend this for those that like puzzle games that are quick, easy and relaxing.
The game may not be a high budget masterpiece, it might look like it came from a 48 hours game jam, but it is a legitimate game. There's a lot of text-based lore if you're into that of the "found diary" variety. The first few levels feel like a prototype but after level 5 or so they're actually decent puzzles. Yep: this reverse horror, monster simulator is in fact a puzzle game. It solves the issue of being an invincible creature by putting the challenge in puzzles. Most games become boring when you are invincible and the dev solved that problem.
The Dweller is an innovative puzzle video game. In it, the player becomes a mysterious and powerful creature known as the MONSTER. The goal of the game is to get rid of intrusive archaeologists who are invading the MONSTER's personal space. Players can use different strategies: psychological manipulation, physical elimination, or even annihilation of unwanted guests. The Dweller allows you to immerse yourself in a world where not man dominates, but his mysterious and frightening antipode - the MONSTER.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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