
The Dwarf Run is an old-fashioned RPG featuring turn-based combat, elements of point-n-click adventure and intriguing story line.
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Languages: English
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I very much wish that this could be more favorable, for the game is rather good for much of it’s length. Sadly, at the Elite League House, your party runs into a large number of overbalanced, unfair, and ultimately unplayable battles. Having been stripped of everything you own…every weapon, all armor, and all accessories, you are thrown into a long series of increasingly discouraging battles where you are destroyed time after time. Strategy, good luck, and even the cheat that gives you unlimited gold and equipment are not sufficient to overcome these ordeals. After reloading battles many times, it becomes clear that success can only be measured by how many of the overpowered enemies you can take with you before you are wiped out. After dozens of bouts of frustration, irritation and finally wonder (what were they thinking and where were the beta testers?), the game has been uninstalled. Unless you delight in near impossible battles, and a lot of them, you can do much better. A shame.
[h1] What is this game? Probably some dwarf game about dwarves. Play it if you like dwarfs I guess. [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Dwarf Run is a genuinely good game. The screenshots and the trailer doesn’t do it justice. It can’t convey what kind of game it is, and does it a massive disservice. Imagine Gorky 17 if it was self aware and an actually good game. Comparing it to Gorky 17 is probably the simplest way of describing it. You walk around a map solving puzzles, talking to people and things, and then there’s combat every now and then. The humor is it’s biggest strength, the graphical style works very well with this, no one will call it a pretty game, but it makes it work and the way it works with the humor gives it a very unique style that’s a blast to play. It also actually plays well, looking at the steam store it’s easy to dismiss it as some silly quick cash grab because of the way it looks, but it’s a competently made game, and it controls and plays well overall. If I had any complaints it would be the fact that enemies can under certain circumstances be a bit difficult to target properly in combat, the camera doesn’t help with this, in 90% of cases this isn’t an issue though. There’s also a section near the end of the game that’s a bunch of arena fights, the combat is fun enough but it is far far too long. The game is best when you’re exploring and having silly banter between party members and things you run into. The arena section makes this come to a screeching halt. The dev has however added a “casual” option for arena which will drastically reduce the amount of fights, giving you the same amount of gold and experience you’d otherwise get if you did the “hardcore” option. This can be changed at any time, same with regular difficulty. There’s also a “cheat” option in the options menu that allows you to respec your characters, so you’ll never get stuck due to a dud build. Overall it’s a big recommendation, especially for the price. You might not get all the way through it, most fall off at the arena section I think. But I also think everyone should experience The Dwarf Run at least once in their lives.
The Dwarf Run is a relatively short (I finished it in 15 hours) adventure-RPG genre mix where you lead a group of 4 adventurers through a silly little adventure where pretty much anything can happen. No really. Anything can happen. You even get abducted by aliens and have to crawl through a spaceship at some point. Thematically, the game is all over the place, but in a good way: it feels like the author just took any assets from the Unity asset store he liked and slapped them into the game, but the end result is a genuinely entertaining RPG with adventure game elements. The RPG part of the game has you develop a team of 4 adventurers with different skills and abilities, and fight your way through various hand-designed encounters. The adventure part plays like a classic Lucas Arts game where you pick up items and solve puzzles. The adventure puzzles are pretty easy overall. Most of them are logical rather than using weird adventure game logic. For a pure adventure game I'd rate the puzzles as too easy, but here they add just the right amount of variety to the RPG formula. The RPG part is where the game really shines. Each encounter is designed by hand, there are no filler random encounters to grind through. Most of the encounters are pretty challenging and I had to attempt some of them multiple times. A highlight were the fights against the seven demons in the temple: you summon demons based on the seven sins, and each of them has a unique gimmick you need to figure out in order to defeat them. On a technical level the game is a little wonky, but what do you expect from a game made pretty much by a single guy? The game has a lot of humor in its writing, the core combat and puzzle solving gameplay is fun, and you really notice that this is one man's labor of love. Absolutely recommended for fans of the genre. This is an obscure little indie gem with lots of fresh ideas in it.
It was entertaining up to the point where you get to the arena, but luckily they provided a convenient respec button to slog through it. If you're stuck on the arena, just respec your wizard into an all dex shotgun build, your cleric into a pure tank aoe build, your fighter into a pure def meat wall and use your ranger to reduce the target's hp into dead by wizard shotgun numbers.
People say this game is "good" or "a hidden gem". This game barely has graphics from 1990, a non-existent and nonsensical story line with the facial rendering of the devs slapping semi human parodies of themselves on bodies like they did in Basement Jaxx - Where's your head at? (great song) but this is the stuff of nightmares and finally, the script was written by a bunch of sweaty, 400lb, fedora wearing neckbeards all engaged in a lemon party while saluting each others brilliance and comedic genius. This game blows chunks and I am appalled it is associated in any way with Dwarves.
J'ai eu des moments difficiles avec The Dwarf Run parce que : - comme souvent pour de l'indé, c'est graphiquement assez moyen, - il n'y a pas de voix alors qu'il y a des tonnes de dialogues, j'aurai aimé avoir un semblant de sonorisations, même un siple grommellement façon langue inconnue mais non, rien et de nos jours c'est un peu aride, - j'ai galéré avec les angles caméras, - il y a un énorme déséquilibre dès qu'on rentre dans l'arène avec pour un long moment uniquement du combat, - les combats de la fin sont super longs vu qu'on fait du 0,3 de dégât. mais c'est plein d'humour et c'est basé sur un mélange équilibré (sauf l'arène) de point&click, celui qui demande d'être attentif à l'environnement et aux dialogues, et de combat tactique avec déplacement, plus quelques combats de type puzzle qui sont des types de jeu que j'adore. Donc, au final, je suis content du parcours. Si ces éléments vous tentent, attention cependant, ce n'est pas vraiment du RPG au sens habituel. L'équipe est imposée. L'histoire est sans choix. Les compétences limitées et l'intrication des attributs laissent peu de marge de variation dans le développement des persos et la façon d'aborder les combats libres.
An amusing sort of Point n' Click 3D adventure mixed with party-based RPG combat. It would probably get my thumb up if it wasn't constantly freezing in the middle of combat. We are talking turn-based combat here, slow, with saving disabled for no good reason, and 20 enemies moving 1 after the other, probably so that the CPU can keep up with what is happening. Anyway, more than the other issues, this wore me out for good. The other issues are all combat-related, by the way: There are 3 camera modes outside of combat. One of them should suit you. None of them work In combat however, where we are left with 2 clamped modes that compete for the uselessness podium. Good luck selecting the target you want. Then the messy interface fails to make clear which party member is currently active. With actions carried over the next turn. The enemy turns are spread out but the party turns are intertwined. This imbroglio is an endless source of regrettable commands. An UI is supposed to help, not antagonise the player. Then there's the bizarre path-finding that circles the target in 12 steps when it's just 2 steps ahead. Doesn't seem grid-based. Seems booze-based. Finally, the RNG. Too dominant, as often the case in such games. The rest is surprisingly good, despite being ugly and silent. The story is humorous, engaging. The mechanics are original, worth exploring. The interface is cluttered but otherwise functional, with auto-saves and manual saves (careful with Delete though: this UI doesn't do confirmations;) with on-the-fly font scaling, ideal for legibility; with a Hot Spots key (you'll need it, and at camera close range, because mandatory objects are tiny...) Thumb up for gameplay, but ruined by instability.
Simple but has some stat management. Definitely got to pay attention for the puzzles. Would play more.
First encounter DESTROYS my entire party with complete immunity! NO IDEA how to use the combat controls, because there's no tutorial and cryptic controls!!! JUNK!!!! This game has INCREDIBLE potential, but in its current state, it's worthless. COME ON DEVS!!! REALLY???? Wasted time... Asked for a refund... The story of my life these days on Steam.
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