
An atmospheric first-person narrative adventure set in a surreal seascape locked between ice and rock. Following an incident, you and a friend must find power, defeat strange and deadly creatures, and decipher what mysterious forces are attempting to prevent your escape. Escape together or die alone.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Hungarian, Korean*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'll be honest, I just beat Subnautica, and was looking to scratch that story-driven, survival, underwater itch. This is not Subnautica, this is an underwater walking simulator with some pretty decent voice acting, a serious message in the end, and an incredibly boring gaming experience. I'm all for what the devs are doing, but the game just wasn't compelling. Weapon was unsatisfying to use, AI was buggy, lots of repetitive areas, lots of copy and paste. For a game like this, you need time to build atmosphere and tension, but every time any animal life showed up, it killed all the atmosphere. The AI controlling your partner wasn't particularly good, and honestly, you never felt like you were going to run out of air, it was just always replenished by the AI, I suspect co-op might be better because neither of you will know where you're going. If you removed the AI partner, and just had the voice over the radio, it might've been a stronger experience. I also had technical issues and stuttering, but I won't talk about it, as it wasn't crippling. Overall, it's a great concept, with the voice acting being the saving grace for the game. I just wished they spent a lot more time on polish. You know, deep water diving, and especially cave diving, is terrifying as it is, and comes with so many challenges risks. There's a great opportunity to do something great here, but this isn't it.
Several months ago, I discovered this game through a popular YouTube channel and became excited to see where it was going. I thought it would be somewhere along the deep sea survival/horror genre. In some ways, that assumtion wasn't wrong, and in some ways it was -- but I wouldn't say in a negative sense. Debris has a fairly good pacing, maintaining the need for power and survival while not always keeping you in a state of tension. The ambient sounds and the music do a very good job of causing the needed spikes in anxiety, which can sometimes cause you to take risks. This is a game about team work, though it can sometimes feel like the partner AI can make things a little bit easy. Unless it's against sharks. You're on your own there. It does feature some jump scare moments, but I wouldn't classify it overall as a scary or spooky game. The atmosphere is incredibly well done, however, and can definitely be said to lend to the overall pressure felt by being stranded under glaciers. I particularly enjoyed the voice acting! The cast was very well chosen and everyone performed their parts exceptionally well. The other great thing I took away from this game was the psychologial impact of survival and certain conditions. There's a great twist at the end, just stay tuned. I finished my playthrough in four and a half hours, roughly, but the Devs said it could be a game with 5-10 hours of content. I think there is some decent incentive to replay the game, and I'm looking forward to what features might be added with Co-Op (which is coming soon). The thing I was disappointed with this game was that I didn't get to see the Jellyfish ROV in my playthrough! Do we ever get to see it? Is it as cute as the squid?! I suppose I'll have to play it again to find out. See you under the ice!
Yes and No. I honestly have mixed reviews on the game. The price seems acceptable, if not a little on the high end, for a game such as this. As people have stated, this is not an underwater survival, like Subnautica. This game was never meant to be like Subnautica. I don't know where people got that idea. Pros: + Enticing story + Unexpected ending + Visually appealing + Interesting character development + Voice acting done well enough Cons: - Short playtime: 3.5hrs got me the first ending - Poor partner AI - Inability to adjust cursor acceleration - Lack of certain movements necessary for a zero-G game - Limited resolution ratios This game is linear. Chapter to chapter. Survive from point A to point B. There are no real enemies in the game aside from the fish and sharks. The main priority is managing resource management; keeping you and your partner with enough energy to survive. Knowing when to let her scavenge and when to keep her close. Your partner AI can be horrendous, especially in later chapters. They will travel out to interact with a node and then stop well away from it and not actually interact with it. Frequently disengaging from you to explore/scavenge and getting themselves killed. The other con is cursor acceleration. I say cursor and not mouse, because this issue exists when using controller rather than the mouse as well. I understand the devs point here where they purposely made it "floaty" to simulate underwater conditions, but it is too much. An option to turn it off or turn it down would be nice. OR. Having a separate difficulty where all aspects the devs wanted to implement were in and nonchangeable; developer difficulty, if you would. No vertical controls? No up/down? Why not? Finally, the severely limited amount of resolution ratios. There's not much to say here on this. Overall, I did enjoy the game. For the first playthrough, I thought the story was going one way and then was totally thrown for a loop with the ending epilogue notes. Then I went through in my head with all of the information I knew from the game and connected it all together. Rather neat. I wouldn't give it extremely high marks, but I would say it is worth playing. Let's say a solid 7/10 Recommended to play, but nothing you should rush to do so.
Watched the trailer a few months ago, thought it looked awesome, the voice acting sounded really good and I thought the premise had potential. I come back to check on it and to my surprise it's already released, so I immediately buy it. After the download is finished, I am excited to play it. It was cool the first ~15 minutes, a few cheap spooks here and there, but it was good enough. It then slogged on for an entire hour, doing nothing more than these few steps: 1. Pilot through bland and uninteresting tunnels 2. Find debris 3. Kill fish 4. Let Sonya harvest the debris for 5 seconds each 5. Repeat Occasionally you'll see a new enemy or different environment every now and then, but the only enemy that really scared me was the [spoiler]worms[/spoiler], those things are freaky. Pros/Cons; + Looks excellent + Great voice acting + Good story, interesting ending, did not expect it - Too low FoV, cannot be changed - No way to pilot up or down, felt difficult to maneuver around the fish due to this combined with the low FoV - Very repetitive gameplay - Just two modes for the Tool, which both feel unsatisfying. Almost never found myself using the flares, as they seemed useless with the ROV existant, just felt like a waste of power - Not enough enemy types - Fish that are supposed to look 'alien' don't really look alien enough. Could be excused as mutations, but come on, how did those [spoiler]massive worms[/spoiler] get there? If they are mutations, what the **** did they mutate from? Overall, a good story, but the gameplay itself is boring and repetitive. Not worth $30. Just go watch playthroughs on youtube.
Debris: ~~~~~ As one of the best underwater videographers of your time, you have been commissioned by the ALTA Corporation to document the discovery of meteoric debris that hold a new source of clean energy deep in the Arctic seabed. Accompanied by two of their employees, your dive was as smooth as it could be, until several explosions occurred above your party creating an instant and extreme current underneath you. That’s all you remember until the ATLAS ROV Squid woke you up deep in underwater Arctic caves. With minimal energy and oxygen, you must find your way up to the surface or become a new addition to the Arctic sea floor! Debris is a first person / action underwater game where you play the videographer, Ryan, who is stuck in deep Arctic caverns. As you start the game, you’ll see a good cut-scene of the party swimming within the cavities of the Arctic caverns. After the explosion, you’ll be woken up by the Squids ROV controlled by one of the other members of your diving expedition, who is also trapped somewhere in the caverns. The ROV will basically guide you with its light through the dark and dangerous cavities. At first, all you’ll have is nineteen minutes of energy (oxygen) left in your tank and nothing else at your disposal. You are in a deep . . . deep . . . predicament. Don’t despair, you’ll find a tool (weapon) very quickly within the caves. With it, you’ll be able to shoot flares and blue laser pulses to eliminate medium-sized fish and sharks. However, it will cost you a certain number of energy points each time you do so which will decrease your energy bar. Most of the medium fish will be guarding the debris which are glowing yellow rocks. You must eliminate all of these fish before the ROV Squid can get close to them and harvest their energy. After that, you can transfer some of the energy from the ROV to yourself. This action is called “equalise.” There are a few other obstacles to worry about during your game play; for example, the Jelly fish, which you can’t kill but which will inflict quite a bit of damage if they touch you, or these massive fish who will attack you if you swim in front of them. Graphically, debris looks great! I really enjoy the atmosphere in this game, I truly felt that I was trapped underwater. I think this game could be fabulous in a VR version, too. The story, dialogues and voice acting are pretty good and they will keep you entertained throughout the game. In terms of the controls, they could have been a little bit smoother in my opinion. Especially when aiming with your mouse. Also, it would have been great to have more than two types of fish to kill. Positives: ~~~~~~~ - Great graphics - Underwater atmosphere well-portrayed - Good story & dialogues - Good voice acting Negatives: ~~~~~~~~ - Need more enemies (fish) to eliminate - Aiming could have be smoother - No achievements or trading cards Debris is a very immersive game, you’ll definitely have the sensation of being trapped underwater! 7/10 Key provided by developer/publisher for review purposes. Any opinions expressed are entirely my own! [url=https://www.zeepond.com/reviews][b]EPIC “THE CPT FROGGY” REVIEWS UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=http://steamcommunity.com/groups/thecptfroggyclub#curation][b]FOLLOW THE CPT FROGGY CURATOR PAGE HERE[/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url]
Développé par Moonray Studios, Debris est un jeu d’exploration aventure dans lequel on incarne une équipe de plongeurs piégés en Arctique et isolés les uns des autres. Fort heureusement, un drone vous permettra de communiquer entres membres de l’équipe et de partager un peu de puissance électrique. Dans ce diving-simulator narratif, il faudra affronter une faune locale hostile et découvrir ce qui s’est réellement passé afin de sortir vivants de cet enfer gelé. Pour survivre, il faudra compter sur l’entraide impérative entre plongeurs et sur les choix que l’on fera. Debris peut s’apparenter un énième walking simulator si l’on regarde rapidement sur le synopsis mais il n’en est rien après avoir commencé à jouer au jeu. On se retrouve directement pris dans une ambiance unique et fortement sujette à la claustrophobie, il va falloir naviguer dans ces caves et autres corridors étroits pour essayer de trouver une sortie et atteindre la surface. On incarne donc un des plongeurs qui parviendra à contacter les 2 autres membres de son équipe par le biais du système opérant de sa combinaison. Le problème est que votre mission et votre équipement dépend d’un organisme privé qui semble prêt à tout pour cacher ce que vous avez pu découvrir dans les profondeurs de l’arctique. S’ensuit alors une histoire remarquablement bien introduite par d’excellents dialogues et un jeu d’acteur bien à propos. On ressent particulièrement bien les situations, la panique mais aussi le sentiment de trahison que nos protagonistes peuvent ressentir au fur et à mesure de leurs découvertes. A certains moments clés du jeu, il faudra faire des choix qui auront une forte importance dans le déroulement final de l’histoire, doit on se méfier de la faune ou bien d’ALTA, l’organisation qui mis en place cette mission. GPS-Poulpe à votre service! Debris n’est pas un jeu très compliqué à jouer et à comprendre, on se déplace sous l’eau en vue à la première personne et on dispose d’un outil servant d’arme et de lanceur de fusée éclairante. Perdu dans des dédales de corridors, il faudra suivre son drone pour espérer s’en sortir indemne soi-même ainsi que notre compagnon d’infortune. Plus on avancera dans le jeu et plus la narration prendra le pas sur l’action et on devra gérer ses réserves d’énergie et essayer de bien viser. Le jeu dispose d’un mode de difficulté facile pour ceux qui auraient des problèmes pour viser correctement ou pour ceux qui ont du mal à éviter convenablement les créatures sous-marine. Cela étant, la difficulté de base est bien dosée et on n’aura pas de grandes difficultés à terminer l’aventure dans un temps raisonnable. Je n’ai connu ma première mort que vers le dernier tiers du jeu par exemple. La maniabilité est excellente que ce soit au combo clavier-souris ou à la manette même si la visée peut poser quelques menus soucis dans un premier temps avec une manette. Au niveau de la réalisation, Debris est plutôt correct avec des environnements originaux et quelques très beaux décors. N’espérez toutefois pas avoir une réalisation à la Abzû, vous seriez déçus. La bande son est assez bonne dans son ensemble même si les phases de transitions narratives deviennent fortement prévisibles avec le changement de tonalité des musiques ambiantes. Les dialogues sont excellents avec un très bon jeu d’acteur pour l’intégralité des protagonistes de l’histoire. L’histoire est prenante mais pas forcément mémorable, le jeu perd tout de même pas mal d’intensité lorsque l’on joue en solo avec l’IA. Celle-ci a la fâcheuse habitude de se perdre et de vous emmener dans des endroits dangereux pour peu que vous la suiviez en mode GPS. Il est parfois assez confus de s’y retrouver dès lors qu’elle s’amuse à virevolter dans tous les sens dans des environnements trop confinés ce qui arrive assez souvent. Tellement meilleur en coopération Pour ce genre de jeu, il convient en général d’avoir une bonne histoire, de bons personnages et surtout une avancée fluide dans les niveaux afin d’en profiter un maximum. Debris ne parvient malheureusement pas à convaincre dans tous les critères précités. Si la durée de vie est assez limitée avec environ 4-5 heures pour en faire le tour, on est souvent décontenancé par des niveaux trop grands pour leur propre bien et gêné par l’IA. Fort heureusement, il est possible de jouer en mode Coop! Dès lors, tout est plus simple, plus intuitif et surtout plus intéressant. Comptez néanmoins l’achat de 2 jeux afin d’en profiter ce qui vous obligera à bien peser le pour et le contre. Vu que le prix initial du jeu est de 19.99€ cela représente un investissement non négligeable. Le jeu en vaut pourtant largement la chandelle avec un drone enfin utile! Il faudra déjà se trouver et ensuite s’entre aider le plus possible sous peine de Game over. C’est là que l’on comprend l’importance de la lumière et de la nécessité d’éliminer les menaces qui pèsent sur chaque joueur. La communication est primordiale, il faudra parler souvent et vite pour éviter les multiples requins et autres créatures dangereuses. Même si la concurrence des jeux en coopération est forte, je vous conseille vraiment d’essayer d’y jouer en coop afin de découvrir le véritable point fort du jeu. Il n’y a pas de pack coop ce qui est un peu dommage car cela aurait un peu diminué le prix initial mais parions qu’une promotion Steam comble ce léger soucis d’ici quelques mois. Debris fait parti de ces jeux qui nécessiteraient 2 notes afin d’être pleinement objectif. Il est frais mon poisson! Au final, Debris est un bon jeu solo et surtout un excellent jeu coopératif. Si vous aimez les mystères, l’exploration et l’entre aide, c’est un des must de ce début d’année. Il est dommage qu’il ne soit pas plus mis en avant car il dispose d’une réelle identité artistique et de très bonnes idées que l’on aimerait voir plus souvent. Si la réalisation n’est pas transcendante, le jeu compense par son immersion et par son histoire qui, sans révolutionner le genre, nous implique et nous pousse à aller découvrir le fin mot de cette expédition. Debris mérite que l’on s’y plonge combinaison et flare!
Debris is an interesting title that came across the ethereal wooden surface of my existential desk not too long ago. I finally had time to play through it today, and while walking simulator is a definite genre at this point, maybe there is room for a swimming simulator sub genre (ABZU, Debris)? Anyway, how was my three hours or so with Debris? Let's find out. [h1]Story[/h1] Debris is the tale of three divers doing a photo shoot at a dive site where meteor debris is littered about. This alien debris has become a new power source in the world and these three are I suppose doing PR? Anyway, the dive site, which is largely in a cavern, collapses, and the three divers are separated. The rest of the story focuses on the protagonist, Ryan, trying to escape this underground cave system and get help for the other two. This is also a game that deals with the issue of psychosis, which has been a popular topic of late. So, what you experience during your journey will feature a mix between the two central plot points. The story was interesting, although the science was unquestionably suspect throughout. 6.5 out of 10 [h1]Gameplay[/h1] The gameplay in Debris is pretty standard walking simulator fare, only underwater, which I suppose technically makes it a swimming simulator. However, if provides a couple wrinkles. First off, you lose your light pretty quickly, but you are able to find a remote squid drone controlled by one of the other two divers, and that drone provides your light. Additionally, both your suit and the squid require power, which can be found by collecting the alien debris pockets. In addition to having an actual clock counter, you do find a dual purpose flare/shock gun that you will use throughout of some of the more aggressive enemies. This gun does of course also drain power with its use. The enemy and flora placement as well as the maze of tunnels function as the games puzzles. I thought the gameplay was pretty tight and perfectly functional. I also experienced zero technical issues during my playthrough. 8 out of 10 [h1]Graphics[/h1] The graphics in Debris were nice and definitely served to elevate the level of tension in the game, which was cool. That said, you will go long stretches without encountering any sort of different environments. This wasn't an issue for a single play through, but this game features four endings each requiring a full play through, and I think the design would be cumbersome for a completionist. The actual wildlife and flora designs were very cool though and the levels, despite being repetitive, were cool looking as well.. 8 out of 10 [h1]Audio[/h1] The audio in Debris was solid. The actual sounds of the world were interesting and definitely helped give depth to the experience. The voice acting was also pretty good. all in all, Debris was solid from an audio standpoint. 7 out of 10 [h1]Verdict[/h1] For me, Debris was an interesting and even pretty fun game, and I intend to give co-op a try sometime pending having a friend who also owns the game, but overall, it's not what I consider a stand out title other than the setting itself, which was really cool. That said, I concluded the game having enjoyed myself. It is worth noting again that there are four endings, although from what I can tell, you would need to replay the game in its entirety four times to see them. So, YMMV. Personally, the thought of playing four times isn't appealing despite enjoying it once. [h1]7.4 bit of alien meteorite debris supplying power to my awesome dive suit out of 10 possible. I redirected the remaining 2.6 to my cool flare/shock gun.[/h1] [code]If you found this review helpful and would be interested in supporting my Curator group, it would be appreciated. Cheers. https://store.steampowered.com/curator/32549618/[/code]
Debris is a singleplayer/coop story based game, set in the icy waters. You and your crew are there to film an advertisement for some mega corporation who has sent you to this location. Shortly after the opening dialog all hell breaks loose, and you along with the rest of the team become trapped under sheets of dense ice. You must find your way out, signal for help and discover the mystery behind the glowing "debris". The basis of the game is great, I love underwater survival style games, and while this one doesn't have any survival gameplay mechanics per-say it most certainly is a story about your survival. I'd like to start off with the positives of this game, with a fantastic soundtrack and voice acting. I will say that at time the music and be a tiny bit off from the action of the game, but overall its very solid. Touching back on the voice acting, as someone who regularly interviews voice actors I loved these guys and girl. Each conversation felt authentic and engaging with dialog spaced properly. I honestly couldn't tell if this voice work was done ensemble or solo, so props to them and the audio team at Debris. There were some issues with the game I feel important to bring up. While the story is great the visual are ugly, poor textures and shabby lighting create some horrid looking visuals when I wanted to be in awe of the newly found flora and fauna. On top of that several times I found the A.I getting stuck on things and I would run of energy as a result, or be unable to summon Sonya to my area. This created odd situations where I either had to reload or progress far enough for the game to load. Speaking of loading, Debris is FULL of loading segments as if it were in the PS2 era. This break in narrative and action can really put a damper on the mood and atmosphere of the game. To close on a good note, the game has several ending each dealing with a particular health issues that I won't spoil here and I commend the devs for their take on this issue. Honestly I like Debris and I found myself pushing through some of the less than engaging enemies, sections and graphics just so I could see what was next. Overall Debris is a great idea with solid acting and storytelling and its just lacking in those polish spots, which I hope to see corrected and improved in Debris 2 (Wink...Wink). Thanks for reading and be sure to comment what you think of Debris down below! ~Daley~
[h1] ENGLISH [/h1] [h1] Debris is an intense dive into the Horror of the Oceans [/h1] [h1] Rate 767/1000 [/h1] [b] Debris [/b] was an very interesting Experience. I loved the Underwater setting and the story was really amazing and surprised me at the end. [b] English Review on top. German review below [/b] [h1] PRO [/h1] [list] [*]Interesting Story [*]Good Graphics [*]Co-op [*]Good Athmosphere [*]Nice voice acting [*]Mutliple endings [*]Decisions in Dialogues [/list] [h1] CONTRA [/h1] [list] [*]Sonyas AI dont always work perfect [*]you can easy lost you orientation [*]Often Troubles with starting Co-op mode [/list] I can recommend this Game to everyone that like the mystery of the dark ocean and Horror games with a Science fiction setting. I don´t Recommend it to people with claustrophobia. You can see my Playthrough here: (ITS GERMAN) [url=https://www.youtube.com/playlist?list=PLJzZr7OXi2lhUZm0ojk-Np76s8wWF6vSr] Let´s Play Debris Co-op [/url] ______________________________________________________________ ______________________________________________________________ [h1] DEUTSCH [/h1] [h1] Debris ist ein intensiver Tauchgang in den Horror der Tiefsee [/h1] [h1] Wertung 767/1000 [/h1] [b] Debris [/b] war eine sehr interessante Erfahrung. Ich liebte das Unterwasser setting und die Geschichte war sehr interessant und hat mich zum Ende sehr überrascht. [h1] PRO [/h1] [list] [*]Interessante Geschichte [*]Gute Grafik [*]Ko-op [*]Gute Athmosphäre [*]Gute Stimmenvertonung [*]Mehrere Enden [*]Entscheidungsfreiheit in Dialogen [/list] [h1] CONTRA [/h1] [list] [*]Sonyas KI ist nicht immer Optimal [*]Man verliert schnell die Orientierung [*]Probleme den Ko-op zu starten [/list] Ich empfehle das Spiel jeden, der fasziniert vom Ozean ist und auf Horror Games steht. Ich empfehle das Spiel nicht an Menschen mit Klaustrophobie. Ihr könnt meine Videos dazu hier sehen: [url=https://www.youtube.com/playlist?list=PLJzZr7OXi2lhUZm0ojk-Np76s8wWF6vSr] Let´s Play Debris Co-op [/url]
Honestly not sure of how to write this The game has a lot going for it, its pretty and held my attention for the most part however there are some sections that are easy to get lost in and when you're on a time limit that can get very annoying there is also some visuals that occur when your suit is acting up and I genuinely could not look at my screen because it hurt my eyes in the end I enjoyed most of the game but there were a few sections of it that I did not would I recommend it? maybe if you are any kind of claustrophobic or have sensitive eyes then no but if neither of those are an issue for you then yes I wont be replaying this to get the other endings because it seems like so much work for no payoff
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