
A pixel-graphics open world survival craft RPG, where player is locked in a deep dream world, survive in this elusive world, forage, hunt, mine, and build up shelters. Find a way to escape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a pixel open world survival craft ARPG. It is not a casual style farming simulator. It needs more actions in combat. The game has a linear progress with free world exploration. It needs 30-40 hours to finish the full game.
Building Base
Farming and Crafting
Hunting
Fighting
Nightmares comes at regular intervals, dark monsters will attack the base, its challenging fights and players must prepare well and use everything to survive.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏剧情和收集方面还是可以的,但是以战斗为剧情推进的主要手段的游戏,战斗方面的装备和体验实在是太差了。当小怪个个都有投技和预判的时候,难度调整就成为了一个摆设。不论是什么样的难度,不注意的话都会被围殴致死,确实有点无奈。 大地图除了主线boss会在捕梦网处提及之外,小boss没有特意标注在大地图上,以至于有些需要小boss掉落物的装备制作有障碍。这也是一个问题。
11
好玩儿,但是请问玉米在哪?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Russian, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错
挺有意思的
有点难
挺不错的游戏
不错的游戏
很好玩的游戏,使我在工作中旋转
[h1] 「♥梦中梦♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] 梦中梦是Roaming of Little Hammer制作并发行的一款精致像素风格的生存制造+农场种田+类魂战斗的游戏,玩家将操控一名误入到梦世界中的小红帽,在这里想办法生存下去的同时,探索这个梦世界,或许能找到出去的办法,又或许,会在梦中越陷越深。 [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情比较偏向碎片化的叙事风格,并没有给玩家一个长线的剧情说明,而是让玩家自己自由的探索这个世界,有一种饥荒+星露谷的感觉,玩家在这个梦世界中自由的进行探索,白天种田基建挖挖矿,晚上防御屠杀战斗爽,时刻准备防御噩梦的到来。游戏有难度设置,玩家可以自定义一个比较简单的难度来进行游玩。 而游戏中的修房子是最有感觉的,一开始给玩家的小破屋里面几乎啥都没有还破破烂烂的,玩家需要通过自己的探索,四处收集材料,制作装备和道具还有建筑,让自己的家能够成为抵抗噩梦入侵的堡垒。当然游戏的房间中的基础功能还是比较完善的,除去修房子外,玩家还可以在屋子外面种田,挖矿,打猎,在这个梦世界中体验农家乐的感觉。 游戏的战斗上,是最蹩脚的一个部分,首先玩家的战斗和平常的采集是两个状态,玩家要打架之前先要切出来战斗姿态,然后使用武器等攻击方式进行攻击,但是攻击是站在原地进行平A,真的是饥荒玩法了这下子,打一走一吧,毕竟这么玩比较安全,而且游戏难度有点高,一定要注意自己的各项状态,不要饿死了。 游戏中的地图探索这部分还是比较有意思的,有不同的地形和环境,根据地形的不同还能获得不同的素材并遇到不同的敌人,当然挖挖矿环节也是和地形有关的,这都是需要玩家在这个大地图中自由探索的。整体上还是一款比较杀时间的游戏。 [h2] 「♥总结♥」 [/h2] 梦中梦是一款画风比较有特色而且玩法偏硬核的生存游戏,这种2D画面和这种类似打一走一的战斗方式也比较让人想起不好的回忆,但是游戏玩进去之后还是非常好玩的,大地图的自由探索,自由种田,挖矿,钓鱼农家乐应有尽有,推荐给喜欢种田和这种慢生活式(不能太慢,有噩梦呢)的生存游戏的玩家游玩。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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