
Become an indie game developer! Make your own games by hand and publish them on a fantasy market like Steam. Earn fans, receive brutal reviews, and battle your inner demons. Can you become the creator of your dreams?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hmm... Dla ludzi chcących tworzyć własne gry (czyli dla mnie) jest świetna. oto plusy... +tania +ciekawe rozmowy z mrocznym gościem +fajne postacie +prosty system tworzenia +jak na pixele jest OK. +monitoring i minusy... -nie da się tworzyć swojego rozmiaru gier -za wszystko (oprucz ziemi i kolców) trzeba płacić! -na monitoringu się nic nie dzieje(narazie) mam nadzieje że pomogłem.:)
Prześwietny pomysł na grę! W tak prosty i przemyślany sposób, twórca gry stworzył coś pięknego, co moim zdaniem dla fana takich rzeczy, jest czymś pięknym. Zawsze marzyło mi się w takich grach, aby można było grać w swoje gry, ta gra to umożliwia! ^w^ Gierka dla mnie naprawdę na wielki plusik, Polecam każdemu graczowi lubiącym tworzyć gry w grach. :D
[h1]Indie Game Sim[/h1] Indie Game Sim is a game about making and publishing your own games. Does it makes for a great time or falls onto one of its own placed spikes, let’s find out: [h1]Gameplay:[/h1] Have you ever played a good game where you are supposed to create your own level like Super Mario Maker? Have you ever played a very bad game of the same type? If you answered No to the second question, Indie game sim might fulfil your desires. Upon opening and making an account on the Indie game sim, you are greeted with the message that making and publishing games is all the more easier now due to the vault, the game’s clone of the Steam platform. For you to build your first game, you are given the most easiest of tools to create the game: Platforms, moving spikes, two characters, starting point for the character, a golden chest and a small black canvas. You set a price and you publish it on the vault. When you publish your game on the vault, you are shown how much the game earned, what reviews it got, how many fans it earned or lost and what was its rank on the sales leader boards. You can choose to read the reviews, though they repeat themselves a lot. Not to mention that most of the reviews are just completely off the charts like why would anyone want to fap to a indie game which features an orc. It is nigh impossible to actually get good reviews for your first game, no matter how much you apply your creativity in it. Anyway, after that you start to publish more games and earn profit which in turn gets you newer items to put in your game and such. This game is a huge grind and not in a good way. Indie game sim requires you to buy certain assets and then pay again when you place them. For example, when you buy spikes in the store they cost around 3000 bucks. Fair enough, I hear you say, but when you place them inside the game, they cost 100 bucks for each piece you put in. Every tile you put in the game which is not the normal standard piece, they cost you per piece. And the price just increases as the quality goes up. There is not much incentive too for increasing the cost of production of your game, especially in the smaller stages. If you make a game that has a huge amount of thought and stuff in it, it might garner 45-50% of reviews while a completely empty space with two obstacles will gain 30-35% reviews. For every game that has a review score below 50% you lose some fans and vice versa. Once again, losing and gaining fans did not have any visible consequences. The profit made by a small sized game remains around 1000 bucks and increases with the size of the game. The size of the canvas especially is really small to make any sort of meaning out of it. There is no real reward for putting creativity and thought in any of your said games. You can also play the other games releasing on the vault by purchasing them with in-game money. That might have increased the replayablity of the game but most of the games released within the vault are unfinished. It especially feels unfair when you are stuck at a piece of wall in one of these games as you are required to test your games before you can release them. That is a shame as the platforming itself in the game is pretty solid, the controls are smooth and it takes you back on a nostalgia trip. None of the in game developers seem to test their game though and even then they manage to gain a review score far higher than your own. You can buy things like market checker which will show much the game can earn and fair on the review score but that again costs 100 bucks each time you use it, and when say each time, it means even if you just place or remove one block. The game checker is not good itself too, as it tells you to mostly increase the number of objects. The number it tells is around 50-60 and that is literally impossible to place on such a small space. Then there are useless stuff like purchasing cameras which spy on your home and stuff. For me, that is just adding more meaningless content to a game which is already way too grindy and non rewarding. After I had published 20 games, I legit felt like I was just robbing money off the gamers who were relentlessly buying my games. The UI also is very clunky and the you need to hop back and forth through it to publish the games which just makes it more frustrating. Overall, Indie game sim was a struggle to play through and there were no meaningful achievements to it. [h1]Visuals[/h1] The visuals of Indie game sim range from average to bad. At its core, it is an indie game but the game just seems muddy. The characters models are bland and there is no sense of feel good in its aesthetics. Things like the camera’s vision only makes it more clear that it is not at all a good looking game. [h1]Soundtrack[/h1] I liked the soundtrack of Indie game sim. It was the only saving grace of the game which is marred by a myriad of issues. The soundtrack was peaceful and calm which helped to trudge through the game. Though when you look at it simply, it is just average. [h1]Overall[/h1] For its price, Indie game sim is a game that I won’t recommend to anyone in its current state. It is in a desperate need of meaningful content and polish. There are a lot of better games out there in the same genre and in the same price range. It is much better to get them instead for the time being. [h1]Rating: 35/100[/h1] This review was brought to you by Pcgamesnnews. For more amazing reviews, previews and gaming news visit: [url=https://pcgamesnnews.wordpress.com/]Pc gamesnnews[/url]
There’s three genres Lost Decade Game’s Indie Game Sim tries to deliver on – Platformer, Level Builder & Business Simulator. Two of the three worked incredible well for me, the other fell a bit short. At it’s heart Indie Game Sim is a level builder, and a bold first attempt to bring something similar to ‘Mario Maker’ to Steam. While it may not have the familiar appeal of a Mario tileset behind it, what Indie Game Sim does have is an almost default ‘indie game’ tileset… which is the entire point. You start with a small collection of default tiles, a muddy surface, a starting point and a treasure chest which serves as the level’s finish. As you play the game you unlock and earn new tiles to use, to expand your levels and design more complex, dangerous and exciting experiences for the virtual people waiting on the in-game storefront. One of the issues I have with Indie Game Sim, is that it teases a story experience at you. When you load up the game you’re confronted by what I can only describe as the entity of self doubt (the mortal enemy of any indie dev out there). It does it’s best to dissuade you, and put you off from progressing through the stages of development throughout the game with verbal taunts. However, I’m not entirely sure if anything it says, and the decisions you make really matter. For me it was an unnecessary distraction from the fun element of Indie Game Sim – making the levels. However, maybe this is the game’s point. The desire to just make games being distracted by an annoying little voice that pops up now and again. If so, it’s certainly effective at being annoying. There are things I would have liked to have seen in this game; such as workshop support for custom tilesets and a leaderboard to compete with friends. However, these don’t distract from what is a smart attempt at something ‘different’ on Steam. While I might not be able to compete against my friends in building the best Indie Game, I can at least share my creations via links generated in-game which can be pasted into a web browser. Overall there’s a simple level creator that stays true to it’s ‘Indie’ roots, which opens up and offers a more complex experience as you progress. While there’s an in-game distraction in the guise of the annoying self doubt inducing Depression Demon, the real distraction is the simulation side of the game. It feels like an unnatural barrier to progression, causing you to loosely juggle money to buy assets and upload your games to a storefront. However, none of that can distract from being able to create levels to share with your friends. It’s this feature alone that makes Indie Game Sim stand out for me. Follow my curator page for more reviews: https://store.steampowered.com/curator/27022862-LuchaLabs/
ゲームを作って売るゲーム。 ゲーム内に使えるパーツは、 他のゲームをクリアして手に入れたり、資金で購入したりして増やせます。 作ったゲームをURLで共有できるのが超魅力的! (ブラウザ上で遊べるので友人にすぐ遊んでもらえます)
Jezuniu ale tą grę mam długo w mojej bibliotece...
Este juego es algo asi: -Creas un nivel imposible con lo que tienes -Te tiras media hora modificandolo hasta que te lo pasas para poder publicarlo -Ganas dinero y fans -Juegas los nuevos juegos de otra gente que son muy cutres pero venden mas que tu para desbloquear un nuevo item -Otro vez a hacer algo nuevo Muy bueno, frustrantemente bueno.
Don't buy the camera or it will turn into the creepiest game ever. This is a great small game for people who like making levels (but don’t know how to program.) There is pre-made levels in it when you get bored of making level. There are loads of game mechanics for you to mess around with.
Pretty fun. Design your own platformer while wrestling with existential angst. I've gotten a few gameplay hours out of it and plan to keep going.
Really enjoyed this game. Fun, creative and personal, all the hallmarks of a great gaming experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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