
The Dream Machine is an award-winning point & click adventure game about exploring other people's dreams. It's built by hand using materials such as clay, cardboard and broccoli.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game for the first time 10 years ago. Back then I got distracted and never finished it, which is the fate of many games in my library. But what prevented The Dream Machine from being one of those games which I never pick up again, was the atmosphere. The writing and the visuals mix in this perfectly weird, humorous and profound way that really stuck with me, and made me remember this game from time to time long after I stopped playing. And now in 2026 I decided to finally start it over again, and this time fully finish it. The first 4 chapters are excellent. I think they perfectly balance the puzzle elements with the storytelling. I never felt fully clueless as to where the game wanted me to head next. I got this "sense of wonder" from exploring the world and getting to know the characters with their (often deeply relatable) struggles. Starting from the 5th chapter the scope of the world starts becoming bigger and more complex, which makes it much harder to navigate, since you're presented with so many possible directions without much cues. While this could be argued to just be a case of increasing difficulty, I feel the game could have done a better job directing the player's attention to the right details (which I think can be done without sacrificing the puzzle difficulty). Also, I too did suffer from the crashes many others have pointed out, but that's the unfortunate downside of playing a game created in flash in 2026. Still, even with those downsides, I am very happy I stayed until the very end this time. You really get the sense that this game was a passion project for the devs and the attention to detail on every level of the storytelling (visual, writing, music...) is deeply inspiring. Maybe in another 10 years I'll find myself playing it once again.
Aaaawesome story! I can't believe I had this game in my library for so long without playing it
The game i have played over 10 years ago has finally led to my Ego death in 2026. I can hear "Victor" in my own dreams. This isn't a game. It's a psychology test. I finally became like the dreamer.
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Escenarios de arcilla, mentes conectadas y la pesadilla surrealista definitiva Si buscas una aventura tridimensional de misterio, lógica y exploración pasiva que rompa por completo con los gráficos poligonales genéricos de la industria moderna, te sumerja en una atmósfera opresiva de suspense psicológico y convierta la intrusión en los sueños ajenos en un vibrante, perturbador y sumamente adictivo laberinto de dilemas morales y acertijos surrealistas, esta obra de culto es una joya imprescindible. Lanzada originalmente en la plataforma de Steam el 11 de mayo de 2012, lleva la mítica fórmula del misterio silente al más puro estilo de un Neverhood o una película de Laika a su propio exponente de madurez literaria y originalidad artística, cumpliendo con creces el propósito de ofrecer un viaje directo, profundamente sesudo y sumamente reconfortante para tu monitor. • Estética stop-motion y una ambientación artesanal soberbias: La gran seña de identidad y genialidad absoluta de toda la propuesta radica en su espectacular manufactura visual. Los creadores diseñaron, moldearon y fotografiaron físicamente cada bloque de las salas utilizando arcilla real, cartón prensado, pintura y cables, logrando una inmersión visual e identidad artística de neón analógico excelsas donde las texturas del pavimento y las interfaces advanced te entran por las pupilas con un carisma tétrico e insuperable desde el primer segundo. • Premisa de intriga y una odisea lineal sin palabras: La historia te pone en los zapatos de Victor Neff, un joven que acaba de mudarse con su esposa embarazada a un extraño complejo de apartamentos modulares. Perderse por su guion te invita a descubrir una lúgubre máquina oculta de espionaje que manipula las mentes del edificio, obligándote a conectar un báculo cuántico para viajar por las dimensiones advanced de los sueños de tus vecinos, desatando un suspenso fantástico en la pantalla. • Control por clics y mecánicas de inventario fluidas: El sistema de juego ofrece una propuesta mecánica comodísima y de ritmo ágil en primera persona que responde al milímetro exclusivamente ante tus comandos con el mouse. Investigar el mapa arquitectónico de la villa te exige interactuar con los objetos de las estancias: recoger reliquias ocultas, combinarlas de forma síncrona en las pestañas advanced de tu inventario y agotar las ventanas de diálogo de los intermedios literarios se complementa con físicas sumamente responsivas. • Un laberinto de mentes y variedad de puzles arquitectónicos: El planteamiento de la campaña te permite romper por completo con la monotonía de los juegos planos al integrar un enrevesado e inteligente entramado de acertijos espaciales. Avanzar por los dos primeros capítulos te obliga a calcular minuciosamente las hitboxes del entorno para descifrar códigos de cartas de la red, abrir portales cuánticos, manipular la perspectiva visual de la arena de bloques u operar maquinaria pesada fofa, dándole a la odisea un ritmo excelente. • Puntos a mejorar (Formato episódico muy compacto inicial): Debido a su intencionada naturaleza como la introducción lineal de una historia fragmentada en la nube, el paquete original de los Capítulos 1 y 2 resulta un tanto compacto, pudiendo completarse al 100% en aproximadamente 2 o 3 horas de juego total. Esta ajustada extensión puede transmitir una molesta sensación de brevedad frente a otros títulos masivos del género, obligándote a comprar el resto de las hileras de episodios advanced por separado. • Curva de dificultad agresiva por ensayo y error lógicos: La intensidad de sus rompecabezas mecánicos sufre un pico de exigencia mental salvaje al intentar desentrañar los secretos del segundo episodio dentro del monitor, requiriendo paciencia de hierro en tus dedos. El software prescinde de dar ayudas visuales directas o hileras de indicadores lógicos en la pantalla, configurando un formato de la vieja escuela de ensayo y error rígido donde quedar encajado en un pasadizo arquitectónico por no ver un píxel oculto puede frustrar a los novatos. Quizás exija una paciencia estándar para asimilar el ritmo pausado de sus mecánicas point and click avanzadas y tolerar su inquietante banda sonora de suspense digital que agota tus auriculares de fondo, pero a nivel de ritmo técnico, espectacular e insuperable dirección artística física y fidelidad a la pura diversión independiente es, por mucho, un juego redondo del catálogo de Steam. ¡Muchas horas de mentes liberadas, acertijos de arcilla resueltos al vuelo, máquinas de neón saboteadas en tu monitor y pura adrenalina cerebral aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
Weird little twisted arts and crafts game. I think you need to be a certain type of person to play games like this well. It was really frustrating at times and required a guide. The story is bizarre and some of the imagery is shocking but very dark and creative. The end of Chapter 5 and the beginning of Chapter 6 was consistently crashing for a while but I got past it by lowering my screen resolution which made it hard to read some of the tiny text.
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The writing in this game is so elite. What I thought at first was just a fun and creatively designed little game turned out to be way more. I loved it
Игра В ЦЕЛОМ хорошая, но в свете того что скоро выходит обновленная версия — не советую. Игра регулярно вылетает, сохранения слетают, ачивки, вроде как, тоже только на определенной версии выбиваются. Ну и плюс от меня лично, я понимаю что сюжет ХОТЕЛ сказать и показать, но как будто бы, по итогу, рассказывает историю диаметрально противоположную и… не совсем имеющую смысла если ты хотя бы на пару секунд в концовке (и не только) включаешь мозг. Честно, ко многим другим элементам сюжета и персонажам у меня гигантские вопросы, но это пришлось бы вкидывать спойлеры. Последние главы тоже капитально душные, а предпоследняя так и вовсе ощущается как огромный филлер что вообще ситуации не помогает. У игры есть очень сильные моменты и аспекты, но вот как-то ни туда, ни сюда. Может в расширенной версии исправят (обещают еще концовки и наконец починить баги).
The Dream Machine is a cryptic, ethereal ballet for the senses. There are no other games out there quite like it. Every moment of this title drips with passion and creativity. I genuinely enjoyed every chapter and was eagerly anticipating every installment. When I got the first 3 chapters in a bundle deal well over a decade ago, I had no idea just how moving of a series this would be. There aren't enough words to describe just how much I got out of my time with The Dream Machine. As an artist, this is undoubtedly one of the pieces of media that has inspired some of my own artwork through its themes, art style, soundtrack, and mood. I really can't recommend it enough. Do yourself a favour and pick up all the chapters if you like unique, moody, philosophical games with outstanding storytelling.
This is probably as close as you can get to another Sally Face. It absolutely does not have that same level of character connection, but there's lots of other similarities; in gameplay, in a unique and stunning art style, in a sinister threat invading an apartment complex, and in its wielding of completely off the wall surrealism. It did take me a good bit of time to really gel with it as it has a much more purely episodic feel and some of the puzzles can be very obtuse, but although the first few episodes are nonetheless still captivating, it's mostly just worth it for the last few. Man, the colours in the centre of the dreamscape are really something. Certainly an odd duck, but all the better for it.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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