
An incremental game where you mine rocks, gather ore, and recruit dwarves. Play actively for maximum gains, or idle and let the dwarves do the work.
Modeled estimate, not a reported figure. How we estimate →
About
Mining and Dwarves is an incremental game where you mine rocks, gather ore, and recruit dwarves. Play actively for maximum gains, or idle and let the dwarves do the work.
Satisfying incremental progression.
Vast skill tree to explore.
5 dwarf types.
8 unique player abilities.
No prestige, just persistent progression.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a well-polished appearing game, it somewhat scratches at a "number go up - brain go brrr" place. But it doesn't change anything 'level' to 'level' and somewhere (feels like it should be endgame, but the empty spaces on the ability panel say maybe still midgame) it turns into an absolute slog as you're held up by one currency type that only drops every x amount of the other currency and no where near the amounts you need to unlock the next thing. And there's just something about the game that feels soulless/lacking in personality, like it was made by checking off a list of what a "successful incremental game" should have.
Obviously, you'll expect there to be more to this game than what happens in the first 30 seconds, right? Surely, as you spend an hour or two branching out the skill tree, [i]something[/i] new will shake things up, right? Most assuredly, the [b]ENTIRE GAME[/b] can't possibly just be "wiggle your mouse for 1 second, then press Q+W and hold your cursor perfectly still in the middle of the screen for 20 seconds, and repeat for 2 hours," right? No, that's all this game is. There is absolutely no depth of any kind whatsoever. It is not fun, or engaging, or worth your money.
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Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Hours played at review time, across 132 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent idle game with about an hour or two of gameplay before you just let it chill for a day and then come back to it. Most of the negative reviews are talking about how it isn't worth the money for how much gameplay you get out of it. I picked the game up on sale for $4.89 USD plus tax. I played it for about 2 hours before going to bed and then just let it idle. It costs $3.99 - $5.99 to rent a movie, and then after that I don't even get to keep the movie. If you are expecting to pay $6.99 (or less) and get a live service game with hundreds of hours of content made by one guy, probably skip this one. If you're a normal person, it's good.
Fun, short incremental game with chill music and cute dwarves! Game has an auto click mode which is super helpful if you don't like clicking constantly.
原本設計就是來挂機的,也可以在點擊水晶時手動開QWR技能以達到效率最大化 Anyway,矮人喜歡吃的是派?還是建議換成酒,但酒聼上去是Debuff欸 [h3]增量鐵三角評測[/h3] 操作性:★☆☆☆☆ 挂機性:★★★★★ 平衡性:★★★☆☆(8月29號更新, 之前要放置10倍的時間才能全成就)
Had a fun time playing with my dwarves. The loop shines more towards the end, where cooldowns are smaller! Pies suck!
I have nothing against short games, but it doesn't work for idle games. You will see all of the "gameplay" in a couple of hours and unlock everything the game has to offer in 5-6 hours (the longest are the last ranks of the last few upgrades that barely offer anything. Not really worth the price TBH, it lacks the length that make idle game worth investing time into
I'm not gonna lie, I was going to give this game a negative review because I was SO ready for the game to be over, but the heartfelt message from the dev about why they made the game won me over. I also enjoyed the background music and found it very relaxing. The dialogue was witty and I wished there was more of it. Maybe flavor text for the upgrades? The gameplay though, it got stale fast. Really fast. I was emotionally done within an hour. I kept playing to see if it got better, but it just stayed the same. The special abilities were interesting, though. That was my favorite part of the gameplay. Overall, it's a game that is not better than the sum of its parts. I'll give it a 6/10, and that's generous. You'll like it if you aren't a stranger to incremental games, but when there's stuff out there like The Last Cat in the Universe or Skritchy Scratchy, there's better uses of your time.
Play demo. lf you don't find it very engaging and you hope for more, then sadly full game probably won't do it for you.
Very satisfying! I appreciate that you can play actively and it's more efficient, but you can also AFK and still make decent progress checking back here and there. Love watching the dwarves work for me.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
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