
Firelight Fantasy: Resistance is a spectacular third-person sword fighting game
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Firelight Fantasy: Resistance is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store assets, dumped them all in a blender, and submitted it to Valve as if they're real game developers.[/quote] [quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] Marketing materials for this product were produced with soulless AI generated content. The developer violated the Valve requirement to warn gamers about any use of AI slop in a direct attempt to use AI slop for profit.[/quote] Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case, the asset flipper took a basic third person brawler game blueprint/template and lazily dropped stolen assets on it to make a "minimum viable product" for a few roubles. It has no value or merit as a real game. It's a serious accusation, so as proof, the main character in this asset flip is the [url=https://www.turbosquid.com/3d-models/3d-model-character-viking-ulf-1243863]3D Model Character Viking Ulf[/url] that the developer stole from MaxBugor. The developer is trying to get your money for other people's assets and work. Quacky Games/Whale Rock Games have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Quacky Games/Whale Rock Games doing this is [url=https://store.steampowered.com/app/1631850]PolyClassic: Wild[/url], which is really the "[url=https://www.unrealengine.com/marketplace/en-US/product/polygon-western-pack]POLYGON - Western Pack[/url]" asset, written by the actual developers, Synty Studios. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets. It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. These flaws make this game fall far short of the professional standards we expect from a modern PC game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 12 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Worse, these weren't genuine players, they were the fake review accounts the Russian developer paid for to write fake reviews. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR § 465.4, 15 U.S.C. § 45), these fake reviews are a violation of US Federal Law.[/quote] This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. Let's talk about price and what this asset flip is actually worth. Is this significantly better than any of the 140,000+ genuinely made games on Steam? Of course not! Firelight Fantasy: Resistance has the ridiculous, laughable price of $11 USD, for which you could easily get any number of older AAA games. For comparison, the $11 asking price for this game could get you games like "Divinity: Original Sin 2", "SCUM" or "Horizon: Zero Dawn". Quality, professionally made games like those are frequently on sale cheaper than this. Ethics aside, given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. Because this is just a fake game/cash grab scam, and due to the sheer unethical nature of the developer, you should avoid this completely. Don't reward this morally bankrupt, unethical behaviour from Quacky Games. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
I think this is too raw to leave beta. It needs more and more refinement.
The game demonstrates a number of significant flaws in terms of realism and logic. The unexpected transformation of the character into a robot when pressing the "M" key appears to be an arbitrary design decision. The visual representation of the environment raises questions: the trees have an unnatural structure of branches, and the foliage remains even in freezing conditions, which contradicts the laws of nature. The texture of the snow and grass also appears unconvincing. The overall atmosphere of the world seems artificial, as if the creators lacked a proper understanding of winter landscapes and the characteristics of deciduous trees. The sound effects also suffer from inconsistencies: footsteps on snow are replaced by the sound of footsteps on cobblestones.
Tried Firelight Fantasy: Resistance and liked the treasure hunt premise. Collecting shards while fighting hunters provides clear objectives. Swordplay responsive, levels vary environments nicely. Story about space explosions spawning artifacts adds unique lore. Good budget action game for quick playthroughs.
Honestly I got this game for free with another title and it still seems like i paid too much. If you want to know, how that happened read the paragraph below. The game itself feels like it was made with a lot of AI usage and either missing competence or money. Reminds me of those off-brand mobile games. So no, definitely not recommended I wanted to buy "We are the Dwarves" which cost about 3,19 alone but bundled with this slop I paid 2,79. So yeah, they want to get buyers and such lol but good thing you can remove a title from your steam library Skip it and play something that's worth your time!
Firelight Fantasy: Resistance, developed by Quacky Games and published by Whale Rock Games, is a third-person action title that leans heavily into stylized melee combat while borrowing structural ideas from Souls-like design. Rather than presenting a vast interconnected world, it opts for a more contained, stage-based format where players progress through a sequence of combat-focused environments. The premise revolves around a hunt for powerful artifacts tied to a larger cosmic force, but this narrative thread remains mostly in the background, serving more as a thematic anchor than a fully developed story. Combat is the centerpiece of the experience, built around deliberate timing, spacing, and a steady rhythm of attack and defense. Encounters are designed to feel methodical, encouraging players to observe enemy patterns, commit carefully to strikes, and rely on dodges or defensive maneuvers to survive. There is a clear attempt to create weight in every action, with each swing and movement requiring a degree of intention. When the system works as intended, it can produce satisfying exchanges where patience and timing are rewarded. However, this sense of precision is not always consistent. Input responsiveness and hit detection can feel uneven, leading to moments where outcomes seem less predictable than they should be, which can disrupt the flow of combat. The game’s structure reinforces its focus on action over exploration. Levels are generally linear, guiding players through a series of encounters with limited deviation from the main path. While there is some variation in environmental themes—ranging from natural landscapes to more fantastical settings—the overall design prioritizes function over depth. These areas act primarily as arenas for combat rather than spaces to explore, which keeps the pacing brisk but also limits the sense of discovery. As a result, the experience can begin to feel repetitive over time, especially as similar patterns of enemy placement and progression emerge. Narratively, Firelight Fantasy: Resistance remains understated. The concept of ancient artifacts with immense destructive potential provides a foundation for conflict, but the game does little to expand on this idea in a meaningful way. Characters are lightly sketched, and the world lacks the detail needed to create a strong emotional connection. Instead, the story exists mainly to justify the action, with minimal dialogue or development to deepen the player’s investment. This approach keeps the focus squarely on gameplay, but it also leaves the experience feeling somewhat hollow in terms of narrative impact. Visually, the game adopts a stylized approach that emphasizes bold colors and clear silhouettes, making combat readable even during fast-paced encounters. While this aesthetic gives the game a distinct look, the overall presentation is inconsistent. Some environments and effects stand out, while others appear simplistic or underdeveloped. Animations can feel stiff at times, further contributing to the sense that the game lacks the polish of larger productions. The audio design complements the action adequately, providing feedback during combat, but it does not leave a particularly lasting impression. One of the game’s more notable qualities is its brevity. The campaign is relatively short, offering a focused experience that can be completed without a significant time investment. This works in its favor by preventing the repetition from becoming overly burdensome, but it also highlights the limited scope of its systems. There is little in the way of progression or meaningful variation to encourage extended play, making it feel more like a compact, self-contained experience rather than one with long-term depth. In the end, Firelight Fantasy: Resistance delivers a straightforward action experience built around a familiar combat philosophy. It shows moments of promise, particularly in its attempt to create deliberate, skill-based encounters, but struggles with consistency and depth. The lack of polish, combined with its limited narrative and repetitive structure, keeps it from reaching a higher level. Still, for players looking for a short, combat-focused game with a stylized presentation, it offers a serviceable, if somewhat uneven, experience. Rating: 6/10
How do you even get a sword
gaming slop, absolute trash
Довольно простая, но прикольная игра. Здесь вам нужно собрать артефакты, убивая врагов. На один вечерок может развлечь ваш вечер
Malo. Un escenario enorme pero vacío, un sistema de combate sencillo y decente como mucho, e injusto.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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