
The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?
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About
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.

Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
Warring Factions: As factions war for territory, regions on the world map evolve. These conflicts impact a region's prosperity, affecting available goods and quests in its settlements. Join battles to influence the outcome.
Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.

Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
Dungeon Events: The world is brimming with life and at times, special events can trigger in dungeons requiring quick thinking and perhaps, eyes in the back of your head!
Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.

Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Dutch +5 more
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It starts really hard and you are at the mercy of RNG and whatever equipment you rolled in the beginning. Over time, you become well-geared and are able to take on harder enemies and do bigger dungeons. So far, very fun. There's also multiple settlements and factions that you are trying to protect from nearby dungeons.
I was sooo looking forward to such a game. I wanted a game where I can discover the world. The Skill system is quite good, offering a wide varity of options to build your character It seems you can learn every skill in the game, you just have to discover them (by doing some certain actions or finding a skill scroll for the more obsure ones) You get better by doing it: using Bows makes your archery skill level up, fighting with swords levels your sword skill etc Every skill has some traits which you can unlock when you level up this skill. You get points to spend, so you can choose which trait you want (some have a level req) Recipies for your crafting you have to find/buy. Combat is not easy, but fair as far as I can tell It's turn based, so you can take all the time you want for decision making (or tending to your kid etc) You can save everywhere (+autosave) All in all quite the gem. Highly recommended!
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Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this, very old school feel. Progression is very slow at first but as you skill up the game opens us very nicely.
В самом начале игры змея убила меня 2 раза. Ждать 20 ходов чтобы еде вылечила? Удачи. Идите просто лесом с такой системой, а задумка хорошая
Я обожаю эту игру, её музыку, атмосферу, проработанность деталей, с удовольствием смотрел ролики о том, как автор создаёт её, вкладывая душу в проект. И ты наслаждаешься этим миром ровно до того момента пока в подземелье с другого конца от тебя не просыпается чудище и всех убивает, но даже встретившись с ним лицом к лицу и чудом сумев сбежать на нижний этаж, ты всё равно умираешь потому что повсюду призраки и из всех сотен вещей что ты носишь с собой ни одна не способна даже отогнать их (хотя бы факел или редкая лампа?), и весь покрывшись проклятиями как чумой ты спускаешься ещё ниже чтобы погибнуть от рук разбойников. Он с трудом осваивал азы этого мира, сражался с медведем в битве за посох и победил, лажал на заданиях, спасся от кровавого чудища, гулял по межпространственным бутикам, мечтал приручить себе ежонка... Как бы он хотел чтобы хоть что-то можно было сделать в тот момент I love this game, its music, its atmosphere, and the attention to detail. I enjoyed watching videos about how the author creates it, putting his heart and soul into the project. And you enjoy this world right up until the moment when, on the other end of the dungeon, a monster wakes up and kills everyone. But even after you face it head‑on and miraculously manage to escape to the lower level, you still die, because ghosts are everywhere, and out of all the hundreds of things you’re carrying with you, none is even capable of driving them away (not even a torch or a rare lamp, right?). Covered in curses like the plague, you descend even lower — only to perish at the hands of bandits. He struggled to master the basics of this world, fought a bear in a battle for the staff and won, messed up on missions, escaped from a bloodthirsty monster, strolled through interdimensional boutiques, dreamed of taming a hedgehog... How he wished he could have done something at that moment.
It is a satisfying rogue
아 알피지 맛있다
Some things that we take for granted today is not included in this title, like how picking a magic-using starting proffesion does not provide spells instantly but rather you have to go poking through some menus to spend points for those skills to develop. It is not actually convoluted or complex, it's just that the game does not make it fully intuitive - Anyone who is a little curious and pokes around in the different options and actually reads will be just fine. It is rather easy to accidentally mess things up with the input, at least for someone like me who's impatient at times and give movement orders where your character loyally steps into the pool of hellfire it just vanquished it's enemies with. But it's generally been a rewarding experience, lots of proffesions to learn, nothing that seems to limit what one can obtain and to be enjoyed at ones own pace. Ignore the quests, start life as a herbalist and buy a house after many a year picking natures bounty if you so desire. Well constructed and perfectly functional, just not as QoL-controlled as many modern variants of this game tends to be so, especially with pathing across dangers - Though I doubt that is a dealbreaker for most with what the game offers outside of that, plethoras of varied enemies, items, fauna, flora, biomes to be experienced.
Very fun and surprisingly deep game. Lots of different starter classes but everyone can learn everything anyway. If you like stoneshard and want a more easy approach try it out it won't dissapoint. Also there are many things happening on the map and exploring is really rewarded. I play as a cook and a traveler right now and i just go with what loot i find, because you can just start using it and get exp. So my traveler turned into a fire/storm mage and it feels really good!
3일만에 38시간 폐인처럼 했습니다 진짜 재밌었습니다 리뷰에 종종 스톤샤드 얘기가 나와서 하는 말인데 답답함이 없습니다 애니메이션 2~3배속 설정 가능합니다. 레벨 제한이 딱히 없는 것 같습니다. 엔딩볼때는 한 30렙정도 됐었는데, 그 후로 몇 시간 더 하니까 55렙 찍고 그냥 완 쳤습니다. 모든 던전 모든 퀘스트 싹싹 긁어먹은건 아니지만 양검 물방 100% 초과 찍고 물리딜 0~2딜씩 박히면서 던전 돌다보니까 이제 시시해져서 엔딩봤습니다 강추드립니다 근데 아직까지 컨텐츠가 별로 없네요 무엇보다 서브퀘, 스토리퀘가 많이 부실합니다 꽉꽉 고봉밥 원해요...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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