
Weave through gunfire, master aerial combat, and rain destruction from above in this high-stakes FPV drone roguelike shooter. Take to the skies and rise from amateur to pro to unlock an arsenal of weapons, against endless enemies with real drone physics and controls.
Modeled estimate, not a reported figure. How we estimate →
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About

In Firehawk, you are a force of nature, pilot advanced FPV combat drones through intense missions where split-second decisions matter. Death sends you back to base - but your tech, skills, and power grow with every run.
High-speed combat that rewards skill and daring. Start as a rookie, become an ace. Dive through obstacles, chain perfect attack runs, and strike from impossible angles. Go loud with guns blazing or strike with surgical precision. The skies are yours to dominate.
Your drone is your canvas. Start with basic frames and build a deadly arsenal of war machines. Mix weapons, discover deadly combinations, and tune your builds between missions. From swift interceptors to heavy gunships, craft the perfect killing machine.
Turn combat spoils into lasting power. Expand your base, unlock new drones, and develop advanced weapons. Every run makes you stronger - your skills sharpen with each flight, and your base grows with every piece of salvage.
Each mission brings new threats, from defence systems to elite squadrons. Fight through tight industrial zones and open warzones. The path to the final boss is tough but with your growing skill and arsenal, you'll conquer the skies.
Features
Full FPV controller support
Mouse and keyboard support
Joystick support
Console controller support
Challenging enemies and bosses
Large selection of customisations and weapons
Multiple maps and biomes
Leaderboards
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The latest update absolutely killed what was a great game. Improved flight physics = RUBBISH. And, if that wasn't bad enough, it wiped out my previous setup (the one I've spent WEEKS refining) Improved U.I: yes, the remodel is far less clunky than the original. I still wonder how they dared releasing the original game with that abortion of a U.I. Autofire toggle no longer works, even when remapped to a different button for testing. The autofire status is not even displayed anymore!!! WTF ?!?!?!?? Every level takes -AT LEAST- 3 times as long to load as they used to. It took forever before but now, the loading time is just RIDICULOUS. In other words: HOW TF DO I REVERT BACK TO THE LAST VERSION BEFORE THE "SUICIDE-UPDATE"?!??
As a racing drone hobbyist, I find this game addictive. acrobatic flying mechanics with some heavy firepower? give me more please. But his game deserve to be way more than it is at the moment. The gameplay is polished enough to be fun and flowing. The graphics is basic, good enough to be playable, nothing special. The game mechanics are made pretty well and in most cases works well and is balanced enough. However, the content is lacking. No story, not enough maps/gamemodes/etc to make enough vareity to make you want to come back for potentially more things to uncover. Additionally, the player hits certain spots where it loses balance and it becomes way to difficult or to easy. This game deserves to be way WAY more then it is right now. Imho, at the moment its worth max 25$ I really hope the developers will hear my voice and realize they hit a sweet spot here that needs to get lots of attention to become a real thing in the gaming world. bottom line, if you like action games and you have basic knowledge flying drones in acrobatic mode, then you won't regret paying for this game.
FPV Controller support broken in linux/proton
the game is amazing, the new physics update is great and anybody complaining about is just whining because they aren't used to it yet.
Change the Flight Characteristics and Now the Game sucks!!! The Quads Now Float and No Gravity involved in Flying and constantly Crash into things! What a Joke...
This is extremely disappointing. The physics are not even close to flying a drone, even when using full realism setting. It's a simple arcade game with an unfinished UI, absolutely terrible graphics (you see ground texture clipping in and out from roads and buildings). The missions are plain dull, you just blow up a few non moving|slow moving targets and then go to the next level. There is no reason to play this, at all.
**Firehawk FPV: Drone Fighter** is a really fun and surprisingly addicting FPV drone combat game. It does a great job capturing the feeling of flying a drone while adding fast-paced action that keeps you locked in. Using an actual radio/controller makes the experience feel even better, especially if you enjoy FPV or are learning drone controls. The game is easy to get sucked into because the flying feels satisfying, the combat is fun, and there’s always that “one more round” feeling. It’s a great mix of drone simulation and arcade-style action. Whether you’re into FPV already or just want a unique flying game, this is definitely worth checking out. Highly recommend it for anyone who likes drones, flight games, or fast aerial combat.
Addictive and incredibly fun at the same time. Love it! It has great clip material.
[h1]This game is AWESOME...even though I kinda SUCK at it![/h1] [h3]One of the coolest concepts applied to a video game I've seen in recent years.[/h3] Who would have thought that making a drone flight simulator combined with combat-shooting gameplay and rogue-lite progression elements would be like capturing lighting in a bottle? This is one of the coolest games I've ever played in the last two decades; such a cool concept that I am surprised it took any developer so long to create such a game until now! Very simple but addicting gameplay loop. You start with nothing unlocked, you complete missions, racking up currency for every enemy you neutralize, and spent your earnings either upgrading your drone's equipment for the current run, or unlocking new content for any future runs. Your drones [b]do NOT[/b] keep all the upgrades you buy for the next time, hence the rogue-lite elements of the game. If you unlock them during gameplay, then you will get to buy said upgrades during your next run, improving your chances of clearing the game. There's a 15 mission strand you are expected to clear all in one go, and you can save your progress and resume your run at any time. Increasing the difficulty level with increase the rewards you earn after clearing a mission. I have only played on Normal so far, which is a good balance for most players; it took me three runs of losing to finally clear the game after having unlocked decent-enough weapons and equipment to survive long enough. There's also other game modes I only tried briefly, like the Survival Mode which is a test of skills to see how long you can last on the battlefield without any pauses or breaks. Like I said in the title of my review, I kinda suck at flying drones, and this game's physics model is remarkably GOOD at demonstrating what it's like to fly a drone. That being said, even if you are new to flying drones or new to any sort of flight simulation game, [b]do yourself a favor and play on Realistic Mode![/b] The Simple Mode's control scheme feels awkward and janky even though the game is doing most of the heavy lifting for controlling the drone. You're going to want full control of the drone yourself; even as an amateur, the Realistic Mode's control scheme is more sensible to understand once you get a feel for the physics. I've been playing this game on an Xbox Series controller and I've been doing just fine. The game's default settings for joystick sensitivity, deadzones and rotational movement are very well-tuned and work very well. [b]If I can do it, then so can you![/b] Half of the dopamine rush that comes from playing this game is flying the drone itself. When you're hurling your drone through obstacles, buildings and tunnels to make those difficult shots on hard-to-reach targets, it's an incredibly satisfying feeling. Can't remember how many times I said "[i]DAMN that was NICE[/i]" when I landed some tricky shots on targets while my drone was at an awkward angle upside-down trying to dodge the kitchen sink of projectiles being thrown at me from every direction. Graphics are acceptable, nothing special but there's a surprising amount of little details here and there. [hr][/hr] [h3]For as much as I enjoyed this game, it still feels like it's in Early Access. Lots of things I'd like to see addressed in the future.[/h3] I played a demo of this game during the Steam Next Fest 2025 event. A lot has changed since this game officially launched, but it needs quite a bit of tweaks from my perspective. [list] [*] The MOST-IMPORTANT thing to me is [b]full controller support, which, as of this review, the game currently lacks.[/b] Most of the UI is able to be navigated by using a controller to move the cursor and select menus and other UI elements, but some of the more-important stuff cannot be selected or configured if you're using only a controller, such as scrolling through the Unlock Tree to browse unlockables, or even selecting a display resolution from the Options menu. There's multiple UI elements that contain multiple tabs or pages which cannot be browsed through with a controller; you have to click through them with your mouse to see the rest of the contents. I'm grateful for the current implementation of controller support, but I'd like to see a complete integration in the near future, hopefully soon. [*] Those [b]Hunter Swarmer drone enemies need to be nerfed![/b] Not only are they fast and unpredictable, but they have too many hit points for a normal enemy encounter and they have incredibly strong, accurate weapons that hit you for big damage. I've lost most of my runs to these guys. They should be tweaked a little bit because they'll prove to be too much for most players, even on Normal difficulty. [/list] [hr][/hr] Other than those things, this game is a blast to play. Glad I discovered it. Here's hoping for continued support from the developers in the future. They've cooked up something great, it would be a shame for it to go to waste!
Very fun arcade style game works with all the joysticks
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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