
An epic medieval action-adventure video game that is definitely not a legend.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
An epic medieval action-adventure video game that is definitely not a legend.
If you're looking for a game where you blow up a lot of stuff or murder a lot of people... this is not your game.
If you're looking for a game that's a beautiful visual spectacle... this is not your game.
But, if you're looking for witty razor-sharp satire on the themes of video games in our society... this is still not your game.
If you are looking for a zany spoof in the style of Monty Python and Mel Brooks... this is your game.
The beautiful, redheaded, and obnoxiously thin Princess Carmeana has been kidnapped and held ransom. The King, not wanting to incur the expense of deploying the army, decides to recruit a "fairy boy" to Rescue the Princess™. Meanwhile, there lived a poor farm boy named Kai (pronounced "Lance"). One day as he was trudging back to town, he encountered a fairy named Tabitha and saved her from financial ruin. Tabitha decided to tag along with Kai for awhile (it was the least she could do). As luck (or Destiny, depending on whether you believe Tabitha or Kai) would have it, they soon encountered an army recruiter who was looking for a "fairy boy". Kai's Glorious Quest™ to save the hot rich skinny redhead had begun.
In this third-person action adventure, Kai will travel all over the ostensibly medieval kingdom of Bowtudgel (rhymes with "cow cudgel") in his quest to Rescue the Princess™. Along the way, he will solve puzzles, make money, conquer a set dungeons that are one-to-one with the Kingdom's major biomes, help people (sort of), kill enemies (sort of), buy hats, and find future DLC sidequests that you know very well the game developers will never get around to making. Along the way, he'll discover that there might be something even bigger at stake than a missing princess....
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got very bored.
Bizarramente eu acompanhei o desenvolvimento desse jogo desde o vídeo do Cellbit que chuto eu era lá de 2014. É bom ver que o desenvolvedor foi até o fim com o projeto e, honestamente, saiu um bom jogo. Definitivamente não é pra todo mundo, mas o humor e até a gameplay divertem sim. Na minha visão, compensa jogar, principalmente se você gostar de algo como Monty Python.
The Ditty of Carmeana is a comedic third-person fantasy adventure that deliberately chooses absurdity over grandeur. Developed and published by Tampered Evidence LLC, the game takes the familiar idea of a young hero embarking on a quest to rescue a kidnapped princess and turns it into a playful parody of traditional fantasy adventures. Rather than pretending to be an enormous heroic epic, it embraces its independent production values and uses them alongside deliberately ridiculous writing, strange characters, puzzles, exploration, and unconventional encounters. Its personality is therefore considerably more important than technical spectacle, making it an experience primarily aimed at players who appreciate comedy and unusual indie games. The adventure takes place in the kingdom of Bowtudgel, where Princess Carmeana has been kidnapped. Normally, this would be the beginning of a dramatic military campaign, but the king has a considerably cheaper solution in mind. Instead of committing his forces to the rescue, he would prefer to find someone else willing to handle the problem. This eventually places Kai, a poor farm boy, in the position of unlikely hero. Kai's journey becomes intertwined with a fairy named Tabitha after he helps her with some financial difficulties, and their unusual partnership eventually leads him toward the mission of rescuing the missing princess. The premise intentionally resembles a classic fantasy legend while constantly undermining its heroic seriousness with jokes. Much of the game's humor comes from its willingness to ridicule the conventions it simultaneously follows. Kai resembles the traditional inexperienced protagonist destined to become an adventurer, while Carmeana occupies the recognizable role of the princess requiring rescue. Bowtudgel provides the fantasy kingdom, and the journey includes enemies, dungeons, puzzles, money, equipment, and different environments. Yet these familiar ingredients are regularly treated as opportunities for comedy. The writing is self-aware and frequently acknowledges the absurdity of fantasy storytelling and video game design itself. Players who enjoy parody and fourth-wall-breaking humor will find plenty of material here, although those seeking a serious narrative may find the constant joking difficult to embrace. Gameplay focuses heavily on exploration and puzzle solving rather than continuous fighting. The world contains several distinct areas, and progressing through them means investigating environments, interacting with unusual inhabitants, earning money, completing objectives, dealing with enemies, and eventually entering dungeons associated with the different regions. This gives the adventure a recognizable progression structure despite its intentionally chaotic personality. There is always a larger objective guiding Kai forward, but the journey is filled with smaller distractions and comedic situations that prevent the experience from becoming a straightforward march toward the kidnapped princess. The relative lack of emphasis on combat helps distinguish The Ditty of Carmeana from many action-oriented fantasy games. Players expecting constant battles or elaborate fighting mechanics may be disappointed because the experience is more interested in wandering, discovering, solving problems, and encountering strange situations. Combat exists within the adventure, but it is not presented as the sole attraction. This slower and more exploratory structure allows the game's humor and environmental design to receive greater attention. Dungeons provide more focused challenges, while the broader kingdom gives players space to investigate and gradually discover what Bowtudgel has to offer. Another amusing part of the progression is the ability to spend money and acquire hats. Something as simple as collecting or purchasing headwear fits naturally into a game that rarely treats traditional heroic equipment with complete seriousness. These smaller systems add personality to exploration and provide additional reasons to interact with the world. The developers even extend the humor into descriptions of hypothetical side content and unfinished ideas, reinforcing the impression that the game is constantly making jokes about itself, its development, and the expectations players normally bring to fantasy adventures. Visually, The Ditty of Carmeana is unmistakably a modest independent production. Its environments and character models favor functionality and exaggerated personality rather than detailed realism. The game itself makes little attempt to disguise this fact and instead incorporates its humble presentation into its overall identity. This can produce a certain homemade charm because the visuals complement the eccentric tone rather than attempting to imitate a much larger production. At the same time, players accustomed to sophisticated lighting, elaborate animation, cinematic cutscenes, or highly detailed environments should considerably lower their expectations. The comedy is similarly subjective. Its inspiration comes from broad, intentionally ridiculous humor, and the game enjoys wordplay, strange dialogue, exaggerated situations, self-referential commentary, and mockery of established fantasy tropes. When these jokes work, they give the adventure a memorable identity that separates it from countless games about kingdoms, chosen heroes, and kidnapped royalty. When they do not, the player may feel that the game is trying too frequently to turn everything into a punchline. Since comedy forms such a large part of the experience, enjoyment ultimately depends heavily on whether the player connects with its particular sense of humor. Despite all the silliness, the underlying adventure has enough structure to keep the comedy from becoming completely directionless. Kai has a clear mission, different regions provide a sense of geographical progression, and dungeons create significant milestones along the journey. The suggestion that the kidnapping may eventually connect to something more substantial also gives the narrative room to develop beyond its intentionally simple beginning. This balance between recognizable adventure design and deliberate parody is one of the game's better qualities. The developers understand the conventions well enough to reproduce them before twisting them into jokes. The Ditty of Carmeana is therefore best suited to players who value personality and humor more than refinement. Its relatively simple graphics and unconventional approach will not appeal to everyone, and anyone primarily interested in polished combat or dramatic storytelling will probably find stronger alternatives elsewhere. However, players who enjoy old-fashioned 3D adventures, puzzle-oriented exploration, bizarre characters, fantasy satire, and small independent projects with distinctive creative voices may find Bowtudgel surprisingly entertaining. Ultimately, The Ditty of Carmeana succeeds because it knows exactly what kind of game it wants to be. Tampered Evidence LLC takes recognizable fantasy-adventure ingredients and deliberately rearranges them into a ridiculous journey that rarely takes itself seriously. The result has visible limitations, particularly in presentation and mechanical sophistication, but those shortcomings are partially compensated for by the game's unusual personality and commitment to its comedic concept. It may not deliver an epic tale worthy of ancient legends, but as a strange parody adventure about an unlikely farm boy, a fairy companion, a kidnapped princess, bizarre inhabitants, puzzles, dungeons, hats, and a kingdom that seems determined to make heroism look ridiculous, it possesses an undeniable charm. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Every piece of dialogue is BANGER after BANGER. Very funny game, and so few games attempt to be funny games, but this does it well. I hope in 100 years this games pops off and we get that Disco Elysium fully voiced update. The final boss fight was kind of cringe tho.
One of the funiest game I own. I think this game is a hit or miss but it hit very hard. The detective side quest is awesome. In general the game demand to use logic and reflexion and it's nice. Congrats to the dev to have make every NPC have a philosophical reflexion. I think the speed boots killed me more than 30 times.
Absolute cinema
es mag anfangs wie eine kurze Parodie auf tloz erscheinen, dahinter liegt allerdings ein tatsächliches Spiel
Hands down one of the funniest games I ever played. Partly due to its pretty clever writing, partly due to presentation - intentional cringe, camp and jank. The gameplay is wonderfully terrible. I really enjoyed the voice acting. And the worldbuilding is surprisingly intricate and engaging. Let's just say that I don't think there is an even remotely similar fantasy setting to this one. If you like meta-jokes making fun of the RPG genre, you should give it a try. The only thing I didn't like were cheap jokes seemingly made up by parts of the author's brain which were infected by the leftoid mind virus. "Don't enter hell, it's full of capitalists!!!" lAtE sTaGe CaPiTaLiSm!!! Free market bad!!! Fortunately these are few and far between, so they don't take away from the experience. Just be aware that you're going to play something intentionally janky and unfinished, like someone's heartbreaker project made in Clickteam Fusion or similar software. It's a very unique experience and certainly not for everyone, but it gave me quite a lot of good chuckles and was never overly frustrating, so I really liked it. Don't mind my playtime, IIRC it took me about 8 hours to complete (mainly due to how alien, strange and confusing it is), the rest was accrued when I was making an achievement guide for this game, because I liked it that much.
I've played a strange amount of this. I've been following development for a troubling amount of time. I like it. It's funny, sometimes cleverly written, and has an economy based on frequent flyer miles. Shoutsout to vinesauce
Unlike the asset flips that this game parodies, The Ditty of Carmeana actually offers some funny jokes and puzzling gameplay. Great to see this game release after the Vinesauce showcase many years ago.
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