
Use your supply of items and traps to survive in a mansion haunted by yokai and vengeful spirits as shrine maiden Yono in this strategy roguelike horror action game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本来、アーリーアクセスから、完成版として出さなければいけなかった物を、小銭欲しさ?に別タイトルにして発売された、せこいゲーム。 発売前に、言い訳を発表してるけど、別タイトルにする程の違いではないしな。 アーリーアクセスでもバンバン買ってプレイする人間からしたら、こういった行為がアーリーアクセスへの期待感や信用を失わせる行為なのでやめていただきたいね。
WARNING: If you are confused between the two versions of SHINONOME : Rainy Night Manor and SHINONOME ABYSS The Maiden Exorcist I recommend buying this version instead. Despite being cheaper it offers more content like new Mononoke types, new items, new dungeons and a transformation mechanic. SHINONOME ABYSS The Maiden Exorcist is a mix between Roguelite, Mystery Dungeon and Horror survival where you play as an Exorcist in a haunted mansion. Instead of rushing in, you carefully observe and listen what could be in the neighbouring rooms and use your items resourceful to advance further. What makes it very unique is the way sound works, so I recommend using headphones because depending in which room a Mononoke is you can hear it on the left or right ear and depending on the sounds they make you can determine which type and how many Mononoke you are facing to plan your next move. Be aware that many actions you do also alert neighbouring Mononoke like: creaking floorboards, alerts on doors, shooting your gun, killing an enemy in this room or using your voice. There are many ways to deal with the threats: You can lure them in firepits and spikes, place your own traps, fight them with different weapons, drop food and run past them, teleport them away and many more. The game may seem slow first, due your walking speed but still feel constantly pressured moving forward because your hunger meter is decreasing. Fights with many different types at once or trying to escape Mononoke can get very intense and hectic, and sometimes you still have to make quick decisions. There are so many different ways you can die (I had some pretty funny deaths). The game can be quite challenging but never seemed unfair to me. Even after my deaths I always kept thinking how differently I could have handled the situation. The first dungeons are easy and it slowly introduces you new types of enemies, items and mechanics of the If you have played the main story mode (Harai Mode) far enough, the game unlocks Misogi mode which is not only harder but also randomly generated and a lot of fun. If you played Misogi far enough and earned a few wins you unlock Gyou which is like the real hardcore survival experience. I enjoy Gyou mode the most and the randomness of the game gives it a lot of replaybility. There is still some critique: Sometimes the game feels a bit janky, Monsters glitch out, hit you through a door or get stuck, but that does not happen often and I hope they keep polishing it further. I also wish the Mononokes had more variety of sounds and the pause between sounds would be longer (it can get a bit annoying if they spam the same sound very frequently). Some voices and reactions of Yono seem to be missing to curtain items. Maybe they forgot to add them? Otherwise the sound design is suprisingly well done. It has great voice acting of the different characters, the music sounds nice and the sound effects are fitting. Even after almost 50 hours I still discover some new interactions with the monsters and how to solve problems with new strategies. And the more you play it and understand the mechanics, the more fun it gets. I still don't feel bored and always want to give t another try to see how far I can get. So far I really enjoy this game and for that low price you can get a lot out of it. I really hope the game developers keep expanding the game (even though they are a very small team), be it with free updates or even a DLC that would add more Mononoke (and also more behaviours and interactions with and between them), items, dungeons, game mechanics. I see great potential in it and I hope there will be more. This game has become quickly become one of my favorite Mystery dungeon survival horror roguelites. It is truly a unique gem of a game and I highly recommend it if you like these types of games and are not afraid of a challenge and finding out mechanics on your own without too much handholding. :)
So far, I’m really enjoying this game, it’s truly a hidden gem. The art style, horror elements, sound effects and voice acting are great. The game can sometimes be challenging and you have to know how to make the best use of the weapons and tools you find, which is also great. I can already see myself playing this game for many hours. I highly recommend it! Update to my review. The only downside I've found so far is the achievements. Some require a huge amount of time and luck, making it nearly impossible to complete the game 100%.
永遠にやってる。 とにかく効率的に行動し、アイテムは節約することに快感を覚える人にはおススメです!
見た目はアクションローグライクであり、そういう要素もあるがパズルに近いかも とにかく、敵の鳴き声を覚えないときつい。アイテムの効果を覚えないときつい。 アイテムの中には即時発動じゃなく5秒くらいラグがあったりする。それが当然死因になるというパターンが多い。 こういうゲームは制作側が複数のクリアパターンをできるようにデザインするものだが、 やってみると、とにかく持てる数が初期は3個だけ、そこから増やしていくのだが、 落ちてる量、手持ち限界の関係で終始きつくなる。敵に属性(特攻)のようなものもあり、当然耐久度も個別違う、敵の速度は大体主人公と同じなので、ギリギリ感を楽しめる人はいいが、敵の鳴き声やアイテムの効果を知る図鑑的な物がない。説明はあるがざっくりで分かりにくい+主人公は敵をアイテムなしで殺せないので初見敵や、初見アイテムの誤爆で詰み死亡⇒全部やり直しになる。そして、相性アイテムで敵を殺していくのだが、ステージはたくさんあるのだが、やる事は、臨機応変に対応できるアイテムをもって敵を殺していくだけで正直代わり映えはしない。 景色、キャラ、世界観はいいのだが持てる量がきついせいで歩き回る量が多い+主人公が遅い+出口まで結構長い+死にゲーで全部やり直し+やる事が同じが終始目に付く 特にもてる量がきついのが個人的にきつかった 編集追加 すり抜ける敵がなぜかすり抜けないといったバグもある。 持てる数が少ないので、蝋燭、鍵を要求してくるなか、さら に銃とマキビシは用意しておきたいが、そういう時に限ってストーリーマップでレア敵出してきて、アイテムの位置まで戻るという作業を毎回要求してくる。これが面白いかと言ったら面白くない
まだストーリーを進めている途中ですが感想をば 難しいですがその難しさが心地よいゲーム 初見殺しが多々あるが、次こそは突破したいと思わされるし、あれはどうすれば良かったのかを考えさせられる 自分はマッピング能力が壊滅的なのでマッピング能力が高い人は楽しいかも フルボイスとBGM、環境音がとても良い マイナスな点をあげるとキー設定ができないことかな ほしい機能は、妖怪の図鑑があったらいいかもクリックすると声が聴けるような機能、声を覚えるのがなかなかに大変で「この声なんだっけ?」って忘れちゃう
排行榜导致的卡游戏要挂梯子哈···挂梯后才是正常的重开速度,不挂那重开频率慢得顶不住的。(我给我用的加速器UU申报了一下,他们说将来可能会加) ----------------- 这游戏是古法游戏。剧情模式三星以后每关就已很依赖死过几次后背版,光靠临场发挥小心摸过去不够的···原因有几个: 1:道具每过几小关就会追加一到俩件新的,第一次拿到不知道什么起效方式,一按下去不是浪费了就是可能怼自己身上,而新道具旁边常常就是要你用这个东西过的房间(虽然不强制但不用难度就升级 2:敌人有听音范围和互相的碰撞体积。有时巫女站门口喊死都不出来,有时互相碰撞导致跟丢玩家就会去堵大门,露头就秒····拉火车操作不能稳定复现; 3:有些地图图块的设计是强迫你走圈型路线开图的,好走直线不转着走很容易死于道具取得顺序不对; 4:关中没有记录,记录房间是给你有事中断用的,死了也不给读且读一次就没了。 5:巫女不能稳定除魔卫道都是穷闹的,只带8发弹药和一盒饭就敢进鬼屋(主家派你来真不是想杀你?);比生9格蕾丝还少的起始格子,探版期折腾人来回倒腾东西,我儿子的幼儿园书包都比她能装; --------- 肉鸽模式我目前出现的图还不是很多,怀疑要剧情很多关打出甲等才给开·但就我跑过的几个来看,难度比剧情的低; PS:这游戏排行榜上,每关能过的都就10来个,只要能过就能上榜····天天偷闲玩一会,榜上无论死人活人,都是脸熟人哈哈哈 PS2:虽然看我这么说,但游戏其实不难耍哈
挺好玩的游戏,需要点时间上手,闯关可以背板,肉鸽看理解。 因为网络问题卡在结算页面的话,可以在设置中关闭上传分数的选项,这样就不用等很久了。
とても貧弱な巫女さんが主人公のローグライトお化け屋敷探索ゲームです。 初期の3発しかない鉄砲を撃ち切り他の戦闘用アイテムがなくなると敵を倒す術を失い逃げ惑うしかできなくなります。かわいいね。 持てるアイテムも非常に少なく初期だと鉄砲含めて3つでインベントリが埋まります。 また階段を通ってもリセットはされずすべての状況は保存され行き来できます。 なので拠点を作ってアイテムをため込むとても懐かしい動きが必要になります。 祓モードは大体アイテムの使いどころが決まってそうでパズルに近い趣があります。 個人的にはローグライトモードの方が好きで詰みと隣り合わせの判断を常に迫られる感覚が楽しいですね ローグへのリスペクトを感じるとても良いゲームだと思います。 中断メニューに諦めるしかなくて戻るのに演出挟むのがちょっとだるいのでタイトル戻るとリトライつけて欲しいとは思います。
ぬるいソシャゲに慣れた世代にとっては難易度がきつく感じるかもだが、 本来のゲームはこうでなきゃね! ※風神・雷神にみんな惚れます。
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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