
The Derailed is a first-person psychological horror game. Beneath the dusty arches of a nearly forgotten depot, shadows of the past tremble. Whether you want to or not, you will have to uncover the dark secrets of this place.
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About
The Derailed - a first-person psychological horror game in the "walking simulator" genre.
Raindrops crash against the leaky roof, with a damp scent lingering in the air. Decades-worn walls, rattling window panes in the wind, and the hollow echo of footsteps — all around, the setting seems to repeatedly warn you that you don’t belong here. But there is no other choice; the only path is forward.
"Walking simulator" genre;
Interact with objects and solve puzzles to progress through the story;
Discover the secret hidden within an almost-forgotten depot;
Immerse yourself in a haunting environment with detailed locations;
Rich 3D sound that fully envelops you in the atmosphere;
Short playtime, allowing you to complete the game in one evening and maintain suspense until the very end.
email: deformeddreams@gmail.com
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Derailed is a first-person psychological horror game that demonstrates how a focused concept and a carefully crafted atmosphere can leave a lasting impression without relying on lengthy gameplay or constant action. Set within a long-forgotten railway depot, the game places players in an unsettling environment where every abandoned room, rusted corridor, and weathered structure hints at a disturbing past waiting to be uncovered. Instead of immediately overwhelming players with obvious scares, it gradually builds tension through exploration and environmental storytelling, creating an experience that feels more like unraveling a haunting mystery than surviving a traditional horror adventure. The result is a slow-burning journey that consistently encourages curiosity while maintaining an ever-present feeling of unease. The gameplay centers on exploration, observation, and environmental puzzles rather than combat or survival mechanics. Players are expected to investigate every corner of the depot, inspect clues, interact with objects, and solve puzzles that naturally reveal more of the story. This design allows the narrative and atmosphere to remain the primary focus, rewarding patience instead of quick reflexes. The puzzles are integrated smoothly into the progression, serving as meaningful obstacles rather than unnecessary interruptions. While the mechanics remain relatively straightforward, they complement the game's deliberate pacing, making each discovery feel like another piece of a carefully assembled mystery. One of the strongest aspects of The Derailed is its audiovisual presentation. The abandoned railway setting is filled with impressive environmental detail, from deteriorating interiors and aging industrial structures to subtle lighting effects that constantly make players question what may be hiding just beyond their field of view. Rain, darkness, and decaying architecture work together to establish an oppressive mood that rarely lets up. Equally important is the sound design, which makes excellent use of ambient effects, distant noises, creaking metal, and echoing footsteps to sustain suspense. Rather than depending solely on loud jump scares, the game often allows silence and environmental audio to create psychological tension, making the experience feel more immersive and unsettling. The story unfolds through exploration instead of lengthy exposition, encouraging players to interpret clues and gradually uncover the depot's hidden history. This method of storytelling keeps the mystery engaging while allowing the environment itself to become an important part of the narrative. The relatively short playtime, averaging around eighty minutes, proves to be an advantage rather than a weakness. The game maintains a focused pace from beginning to end, avoiding unnecessary filler while ensuring that each new area contributes to the overall narrative. Although players seeking branching paths or extensive replay value may finish everything in a single session, the concise structure helps preserve the emotional impact of the experience. The Derailed is ultimately designed for players who appreciate atmospheric horror built around exploration and psychological suspense instead of action-heavy gameplay. Those expecting combat systems, elaborate progression mechanics, or lengthy campaigns may find its scope somewhat limited, but the game succeeds by remaining committed to its vision. Every design decision reinforces its eerie setting and mysterious narrative, resulting in a memorable independent horror title that understands the value of restraint. Its mature themes, unsettling imagery, and carefully crafted atmosphere make it an enjoyable experience for fans of slow-paced horror adventures that prioritize immersion over spectacle. Rating: 7/10
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok. Let's Break This Down! :) I enjoyed this game and do recommend it to those who like shorter horror games that have a lot of lore to find. This helped paint a deeper and uglier scene of what was happening within the game. I can also say I took my time with this one as there was a lot to look at, and very subtle animations that I honestly didn't see all of till I was editing my video. But. Kudos to the developer for taking something and making it a reality; as twisted and as dark as it was. This game gave me a lot of information and left me digging into my game play searching for answers; although I believe I created more theories and questions than I originally had, but I still enjoyed it. I look forward to seeing more from this developer and think this game set a good precedent for any future games which I believe will be more polished and mission forward. Want to Watch? -The Derailed- Part 1: https://youtu.be/LBC_NqhRVuU -The Derailed- Part 2: https://youtu.be/gjouibN2VPY
чётко
В целом выше среднего. Было интересно.
I really enjoyed this game. The atmosphere was tense and unsettling the whole way. The lore is incredibly fascinating and I'd like to see more of it. It had some great scares and puzzles.
Wonderful game, nice graphics and atmosphere, diverse location, you don't get stuck anywhere. It's not too boring to read some useless notes. You don't have to die too often. A horror simulator of walking with screamers through surreal locations. No bugs were found, but there were FPS drawdowns in a couple of places.
vraiment sympa
“血腥”是我的唯一评价,游戏是好游戏
Оптимизация около нуля, но атмосфера и интересная история решают
Прошел я игру и что же я хочу сказать? Поиграв в множество индюшек данного жанра эта игра прям выделяется из всей этой толпы, выделяется не то что в плане графики, хотя она тут вполне себе хорошая, она выделяется сюжетом и подходом разработчика перенести тебя в атмосферу времени где произошло, что то необъяснимое, где своя атмосфера к которой уже привык наш герой, у которого свои переживания, воспоминания и своя история, которая переплелась с чем то необъяснимым и что по ходу игры проясняется и по итогу решается. Тут не отвечают сразу на всё, тут нет ответов на все вопросы, которых в начале очень много, но стоит отметить, что в начале игры нас об этом предупреждают, тут нет обещаний, что пройдя игру мы раскроем все тайны этого места. Нам дают историю нашего героя, один день так сказать его жизни и не более. Поэтому тут придирок не будет. Так же не будет придирок и к скримерам, они есть, возможно даже где то банальные и не уместные, но таких единицы, в целом они уместные и пугающие реально, даже обычные объекты способны испугать в тот момент, когда ты этого не будешь ждать. Что по атмосфере? Про тесные места и тени, про локации где страшно только от того, что ты начинаешь ждать, что то страшное и где игра будет держать тебя просто в напряжении? Такого тут тоже в достатке! Мне игра понравилась, понравилась во всем (почти) и я с радостью её прошёл и остался доволен, точно, забыл написать что эта игра так же по звуковому сопровождению обходит многие игры, а так же тут многое переплетается, смотрите и слушайте каждую мелочь и вы всё поймете сами. Теперь почему "почти" во всем? Оптимизация....порой проскакивают моменты и кажется что по щелчку пальца фпс начинает падать, снова щелчок и вновь всё в норме, если ты играешь для себя, то этот момент особо не смущает, не так сильно ощущается, но в моем случае я записывал прохождение и на записи были 10-15 минутные "6 кадров" так сказать, а при игре такого не было, пришлось отключать некоторые тени и перепроходить некоторые главы игры заново. Как бы не столь критично, что бы ругать эту игру, тем более первую игру разработчиков, но упомянуть стоит. Тут еще добавлю, что отключая тени игра становится другой, ведь тут сокрыто как раз многое в них. Итог и мое мнение, что игра достойная и выделяется из множества игр данного жанра. Эту игру стоит пройти однозначно!
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