
Aid the Deities of Dread in their quest for vengeance and pave the way for their ascension. Gather grim materials, construct defences and expand the underworld to appease the rage of the gods in The Deadly Path, a unique building management and roguelike strategy game.
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About
Deliver Them From Darkness
Come to see what all this is about, have you? Right then, I'll fill you in. The Deadly Path is a thrilling building management and roguelike real-time strategy game. It's down to you to do some serious grovelling, gathering and building if you want to survive it. See, you're the Custodian, and you're in the bad books with the fearsome gods of the Dread Pantheon who you're trapped here with.
If you ever want to see the dim light of day again, you'll need to keep these Dread Deities sweet. And that means bringing about their rightful ascension...by whatever means necessary.
Anyway, down here in this grimly fascinating fantasy underworld, you've got to flex your strategic muscles. The Deadly Path's got an easy-to-pick-up but tricky-to-master game loop; the gods aren't planning on making it easy for you.
Still, it's not all stick and no carrot. You'll get to dote on different dastardly deities, construct wicked dungeon defences, and gather vital and vile materials. You know, for upgrades, sacrificial rituals, demonstrating your devotion, all the usual demonic deeds.
As you expand your burgeoning empire of darkness, you'll usher in new eras of progress and help the Dread Pantheon out on their quest for revenge. Oh, and you get to micromanage a whole gamut of rancid but otherwise dutiful servants. Sounds fun, eh?
Here's some of the gritty details:
An epic roster of demonic Dread Deities to prove yourself to, each with its own gameplay quirks, perks and victory conditions.
Excavate a riveting range of Entombed Tiles as you expand your base.
Construct unique buildings, boneyards and fabricators to bolster your stockpiles.
Defend the Dread domain from attackers and other unseen threats with your servant army.
Advance through the Ages to unlock and uncover new tiles, loot, minions and possibilities.
Gain the aid of the Custodians and wield the power of Charms.
Forge a powerful Idol to appease each of the Dread Deities as you toil in preparation for their ascension.
Manage all of that, and you might just make it through The Deadly Path in one piece.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没有引导,只有一点没有任何作用的说明。简直就是一个付费测试游戏,正式上架了一个多月,没有任何更新优化,怀疑制作组已经捞完跑路。非常不建议入手。
目前游戏属于半成品,碰到很多BUG及数据不合理,不推荐入
故事设计其实挺新颖的,玩法也还行。工业化之前肉骨互转,工业化后挖黄金,然后黄金转肉骨。 然而,有些问题实在太过严重了。首先难度过高,作者本人是否能打过呢?不能暂停操作。UI质感比较一般。 总之不算烂游戏,就是难度太高太高了。完成度较低,要是再改改再发售就好了。看作者的更新情况游戏应该是没啥后续修改了。
[h1] 邪神来了也得给我肉鸽 [/h1] 《邪神大道》是一款融合了资源管理玩法和Rogue要素的策略向游戏。游戏的节奏比较快,难度有些高,而且随着时间的流逝难度会逐渐增加,需要玩家尽快完成任务。游戏的美术很有特色,虽然第一眼看上去并不惊艳,是确实很有克系风格,当游戏里的压力爆棚的时候玩起来确实很有代入感。 [h2] 游戏玩法[/h2] 玩家需要用骨头、血肉、金币这几个基础物资来修建各种建筑,生产对应的资源。探查未知地图需要用到血肉,所以前期的血肉的需求压力更大一些。一般情况下血肉类的建筑需要消耗骨头,骨头类的建筑需要消耗血肉,再高一级则是在这个需求的基础上再加上金币资源。 玩家每升一级,就可以在随机出来的三个建筑物升级选项中选取一个,有些是前期影响比较大的,需要先点出来,可以更快的生产资源。其实我感觉这个肉鸽要素影响最大的是居民数量,居民小屋可以增加最大容纳数量,但是可以用来建造的地方在前期纯靠运气,所以有时候居民压力都红了,还是没有很好的解决。等发展到一定程度,会解锁新建筑和新科技,也就代表我们进步到下一个时代。 当然,游戏不会如此简单的。每个月我们要给邪神上贡一定数量的骨头和血肉,如果出现两次没有满足要求的情况,玩家会直接结束游戏。前期开荒很容易就因为这个而翻车,基本都是先建血肉工厂,再建拾荒者营地,拓展和建造期间一定要注意还剩多长时间要上贡,如果所剩资源勉强过线,暂时就不要动工了。而随着玩家的发展,资源其实已经非常足够了,游戏还会有另一种方式来逼迫玩家,那就是“血月”模式。偶尔一个月会进入血月状态,需求的贡品数量会翻倍,一开始是1.5倍,慢慢的涨到2倍、2.5等如此类推,所以游戏做任务一定要抓紧,后面的倍数需求基本很难打到,如果没有赶在逆天的数值面前通关,就表示还是发展的有些慢了。 另外不同的邪神玩法不同,还是很有差异化的,满足一定条件还能解锁局外构筑,和大多数肉鸽游戏一样,是越死越强的游戏。推荐多多尝试不同的搭配,玩起来真的很有趣。 [h2] 总结 [/h2] 《邪神大道》是一款带有Rogue要素的资源管理类游戏,题材上借用了克苏鲁风格的外神设定,玩法则是以资源收支平衡为核心拓展游戏的玩法。画风也比较奇特,如果你不介意局内的肉鸽要素的话,尝试一下这款资源管理类游戏也未尝不可! [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
已经玩了8个小时,简单说下体验 首先是好玩的地方,地块的随机性和卡牌升级的肉鸽以及资源管理确实有很多有趣的地方 每个地块开启的时候都会伴随着新的希望 每个升级其实还是需要一些斟酌考虑的 资源管理方面需要注意的还是蛮多的,周期结束经常需要拆房子还挺手忙脚乱的 听着每个周期的读秒会有一种邪神在头顶直视你的压迫感 但是缺点确实还是很多 一是暂停无法操作,能明白这个系统是为了增加游戏的流畅性和周期的紧迫感,但是后期工人数量多的情况下,经常数个资源一起爆,就没办法在几秒内妥善安排所有工人,如果作者还是想保持流畅性,建议加一个0.5倍速,在爆资源的时候能让人喘息一下 二是拆房子很麻烦,需要长摁,有点反人类,哪怕你多个是否要拆除的确定选项 三是能耗尽资源的建筑是否可以显示一下耗尽后地块会变成什么,或者在局外做个图鉴类的东西,帮助玩家记忆和查找 四是游戏有明显的优化问题,后期地块多了卡顿还是比较明显的 然后最严重的问题是数不尽的bug和操作卡顿,包括但不限于: 1.shift 后工人一直保持显示,但是无法取出; 2.升级时如果正在放置工人会导致屏幕变灰,退出游戏也无法还原,并且无法继续放置工人 3.加载页面经常黑屏
难度高、手感差,太拉了,像demo游戏。不能自定义键位一个需要高频拖动视角的游戏 拖动键只能中键。暂停时不能操作 小骷髅一顿下岗的时候血压直接拉爆
推荐给玩法,玩法很棒,在资源管理类肉鸽中有独特之处,耗尽地块资源发展然后抵抗“凛冬”到来,这方面有点像《冰气时代》,但是UI操作和奖励反馈上面就差太远了,首先这游戏很难,初见杀是难免的,其次每一局的奖励很少,基本输一局啥也解锁不了,得磨多久才能解锁一个奖励?最后就是这地图太大了,运营几分钟就得眼花缭乱满地图找对应格子,也没有啥筛选高亮,玩起来挺累的。
目前涕母之泪,哀伤盆地,攻略不动,卡关了!!局外建筑,饰品全拿下,能拿下的守护者也拿下了,有用的套路都试完了,依然差一点,要么随不到核心建筑,要么时间不够完成不了任务,太极限了,搞心态了属于是。然而这是个肉鸽游戏,总有拿不全的建筑和开疆拓土开出入口直怼脸上的时候,容错率低的令人发指。每一关总回合数都太低了,导致洛母性价比出奇的高,很多关卡只能靠洛母给的10个回合撑住才能增加容错率过关,想试试其他守护者会导致用一个怪翻来覆去的调用,争取最大收益,才能挤出时间来完成任务,太累人了。坐等官方更新了,要么给点实用的前期建筑,让工业时代来的快些,给后续做其他任务争取更多时间,也让其他守护者发挥点作用;要么赶紧修改bug,调整数值平衡,一些不明所以的词条和看似非常有用实则没实装的词条赶紧发挥点作用,像“减少探索30%时间”没有作用,或者说描述不正确。
首先第一点,游戏地块开多了玩着会卡顿,甚至有卡白屏的概率,这点是最劝退的。 其次是局内内容过多,但是任何地方都没有类似图鉴这种用于查阅建筑、工人、地块等等的信息的功能,只能完全靠人脑探索和记忆。 还有就是小bug很多,比如建筑升到二级还会给我一级的升级选项,地下城的结算并不是读条结束时刻结算等等等等。 最后就是局外成长,感觉数值用脚填的,而且是槽位制的,那这样其实也就只有几个有用的。 个人体验来说,玩法经典的同时加入了肉鸽的随机性,难度就只能说中等偏上吧,玩着还行,也有需要反复尝试的地方,不过卡顿真的很让人难以连续玩下去,特别是工人多了的时候,在缩放不能一次性看到所有地块的情况下,同时应付卡顿和放工人真的很让人恶心。 评价是不优化卡顿的话建议玩点别的。
(This is a mostly-negative review, but it is still a "thumbs-up" because every game is a miracle for existing. These devs don't deserve un-recommendation, because they've brought good ideas to the table. And you really might actually like it in ways I couldn't.) Two things about this game got me walking away from it: 1) It's a little too hard to find the rarer tiles that are needed to advance ages and complete scenarios. For all ~3 of the runs I played, I had done the work to manage my economy, knew what needed to happen to finish, but then ran into a slog of uncovering *so many* tiles in order to find enough Graveyards or Chasms or whatever to actually seal the deal. Some kind of better control over this -- maybe an ability to highlight a region of the board where a rare tile would be, or an ability to "summon" chosen tiles for resources -- would have helped balance this problem. 2) No saving mid-run. Why??? It's a shame, because I did really like what was going on here. It seems the devs are going for a Cultist-Simulator style game that's less opaque in its workings, and can therefore be managed like something more like a fast-based, real time-ish city-builder. I could see how the system could branch and complicate and get very satisfying, but all I could think of was that awful slog I'd probably have to go through to find rarer tiles, and I couldn't get myself to look forward to going deeper in the game. (Yes, there are also bugs and the controls/UI are kind of wonky, but I could have tolerated those if the game systems themselves were tweaked to address what I flagged above.) Ultimately I do recommend trying this game, and if you can stomach the pacing then you might find something you really enjoy.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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