
Adventures On The Polluted Islands – adventure game with elements of sandbox. You will play a small crab, armed with a boomerang. Help the survivors and go in search of salvation. Tasks, secrets, boss fights, easter eggs and much more are waiting for you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pixel art adventure game with sandbox elements in which you control a crab exploring radioactively contaminated islands. ✅Iinteresting idea: playing as a carab ✅The ability to explore islands ✅Good sound design ❌Repeatable quests from island 1 to island 2, of the "fetch an item" type. ❌Im not a fan of pixel art ❌The price could have been lower ❌Undifferentiated enemies ❌Very simple combat system without much development of new skills or interesting combat mechanics ❌No option to change resolution ❌❌ Verdict: [strike] Terrible [/strike], [b] Bad [/b], [strike] Mediocre [/strike], [strike] Decent [/strike], [strike] Good [/strike], [strike] Very Good [/strike] (Rating scale for tested game) [quote] If you'd like to see more of my reviews, you can find them on my curator page:[url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer. [/quote]
Crab throws a boomerang.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
данную игры я покупал за копейки, но не как за 79 рублей. мой вам совет, не покупайте на подобий таких игр, подкоптите денег и купите одно нормальную игру, которая принесет вам удовольствие, нежили покупать 10 шт игр не понятно каких я в неё даже не играл, запустил лишбы выбить карты прочти мои предыдущие обзоры
Adventures On The Polluted Islands is a 2D top down twin stick shooter with some adventure game elements. The premise is fun, while the implementation is garbage. The idea is that you control a crab on a tropical island that's unfortunately been polluted with some radioactive barrels. You have to build shelters (by carrying leaves around) and do other little adventure quests to help other crabs on the island. It's almost a shame that the implementation is so bad (and that the developer has apparently engaged in some unethical activity). This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Uncle Frost Team has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. [b][quote][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/quote][/b]This game features a small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Adventures On The Polluted Islands is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
Приключение Мr crab, кидался бы еще деньгами ...
Pluses and minuses . +It's not expensive. Nice bosses. Four interesting islands. There are cards. +-Very short but cheap. An hour or an hour and a half. No achievements. -On the second level they could put a coconut at the beginning. Lots of quests to carry. There is a lizard on the cards I have not met such. If you delete the game, the save is automatically deleted. Not a bad game is cheap and short has the potential for more.
Recommended for game farming
нет
Just boring, maybe it`s good to pin down your kids for a couple of hours. If you have any, which I don`t.
Adventures On The Polluted Islands, developed by Uncle Frost Team and published by Sometimes You, is a surprisingly thoughtful and atmospheric indie adventure that uses its modest presentation to deliver a quiet yet resonant environmental narrative. Set within a chain of islands poisoned by industrial neglect, the game introduces players to a world where beauty and ruin coexist. Instead of spelling out its backstory through exposition, it relies on visual storytelling—abandoned machinery, contaminated waters, decaying structures, and scattered remnants of a civilization that either fled or surrendered. This minimalistic approach gives the world a sense of authenticity, encouraging players to draw their own conclusions about what happened and why. The result is a setting that feels eerily plausible, touching on themes of environmental collapse without becoming preachy or melodramatic. The gameplay blends gentle exploration, simple combat encounters, gathering, light crafting, and environmental problem-solving, but it keeps everything accessible and streamlined. Progression is built around collecting resources, purifying polluted zones, unlocking traversal tools, and gradually restoring life to areas that initially feel dead. The game rewards curiosity—players who stray from obvious paths often discover shortcuts, hidden supplies, or locations that deepen the sense of history embedded in the islands. Nothing feels rushed or pressured, and that pacing becomes part of the experience, reinforcing the idea that healing a broken ecosystem takes time. While the mechanics are not deep in a traditional survival sense, their simplicity prevents friction and allows the player to focus on atmosphere rather than systems. Visually, the game favors style over realism, presenting the islands in a way that balances gloom and subtle optimism. Murky, industrial color tones give way to greener fields, clearer waters, or cleaner skies once the player intervenes. These visual shifts are more emotionally satisfying than any numeric progress bar because they give immediate, tangible evidence that the world is recovering. The character and environmental designs are intentionally understated, helping maintain immersion rather than drawing attention to themselves. Sound design also reinforces this mood. The soundtrack relies on gentle ambient cues and sparse melodic fragments, creating a contemplative audiovisual rhythm that makes moments of silence as meaningful as moments of activity. Natural sounds gradually replacing mechanical droning or environmental static becomes another form of storytelling. Because the game is small in scope and developed by a small team, certain limitations are unavoidable. Controls can feel stiff, traversal may become repetitive over long play sessions, and the combat system is basic to the point of transparency. Some players may wish for deeper crafting, more dynamic enemy encounters, or larger mechanical stakes. The game’s pacing, which favors slow progress, may feel too relaxed for those expecting action or constant reward feedback. Yet these potential shortcomings come from deliberate design choices rather than oversight. Adventures On The Polluted Islands is not attempting to compete with large-scale survival adventures or open-world epics—it is a meditative, compact experience built around reflection, environmental awareness, and personal connection to place. What makes the game memorable is its sincerity. It never feels like it is trying to manipulate emotion, chase trends, or overwhelm players with spectacle. Instead, it offers space—space to explore, to observe consequences, to participate in slow restoration rather than instant gratification. In an industry that often rewards urgency, efficiency, and escalation, its restraint becomes refreshing. For players who appreciate atmospheric indies, quiet storytelling, environmental themes, and games that prioritize mood over mechanical complexity, Adventures On The Polluted Islands stands out as a quietly affecting experience. It may not satisfy thrill-seekers or systems-driven strategists, but for those willing to meet it on its own terms, it offers a gentle and meaningful journey through a damaged world gradually finding its way back to life. Rating: 6/10
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Active players
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Where this game's players are, estimated from review languages.
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