
Aid the Deities of Dread in their quest for vengeance and pave the way for their ascension. Gather grim materials, construct defences and expand the underworld to appease the rage of the gods in The Deadly Path, a unique building management and roguelike strategy game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deliver Them From Darkness
Come to see what all this is about, have you? Right then, I'll fill you in. The Deadly Path is a thrilling building management and roguelike real-time strategy game. It's down to you to do some serious grovelling, gathering and building if you want to survive it. See, you're the Custodian, and you're in the bad books with the fearsome gods of the Dread Pantheon who you're trapped here with.
If you ever want to see the dim light of day again, you'll need to keep these Dread Deities sweet. And that means bringing about their rightful ascension...by whatever means necessary.
Anyway, down here in this grimly fascinating fantasy underworld, you've got to flex your strategic muscles. The Deadly Path's got an easy-to-pick-up but tricky-to-master game loop; the gods aren't planning on making it easy for you.
Still, it's not all stick and no carrot. You'll get to dote on different dastardly deities, construct wicked dungeon defences, and gather vital and vile materials. You know, for upgrades, sacrificial rituals, demonstrating your devotion, all the usual demonic deeds.
As you expand your burgeoning empire of darkness, you'll usher in new eras of progress and help the Dread Pantheon out on their quest for revenge. Oh, and you get to micromanage a whole gamut of rancid but otherwise dutiful servants. Sounds fun, eh?
Here's some of the gritty details:
An epic roster of demonic Dread Deities to prove yourself to, each with its own gameplay quirks, perks and victory conditions.
Excavate a riveting range of Entombed Tiles as you expand your base.
Construct unique buildings, boneyards and fabricators to bolster your stockpiles.
Defend the Dread domain from attackers and other unseen threats with your servant army.
Advance through the Ages to unlock and uncover new tiles, loot, minions and possibilities.
Gain the aid of the Custodians and wield the power of Charms.
Forge a powerful Idol to appease each of the Dread Deities as you toil in preparation for their ascension.
Manage all of that, and you might just make it through The Deadly Path in one piece.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2025/8/10沒在更新
Much has been said about the UI of this game, and it's all true. You need to personally monitor up to 30 separate timed tasks and if any of them fail the game is over. You are given zero audio or visual cues when these things are about to fail. As the game progresses the map grows and grows and you are given more and more timed tasks to keep track of. To succeed at this game you need 5 monitors, 10 mice and 30 sets of eyes, and the skill to operate all of them at once, since you cannot slow the timers down or take actions when the game is paused. The main action in the game is clicking and dragging you character cards to location tiles. About 20% of the time you click a spot on the card that doesn't register, and you need to try to drag the card about 5 times before it drags. Typically, while failing to drag the card, 5 more situations that require dragging a card appear, andalso 3 events occur that cause a game over. Maddening. I really really want to like this game, but unfortunately I must say that it is not very good.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
首先第一点,游戏地块开多了玩着会卡顿,甚至有卡白屏的概率,这点是最劝退的。 其次是局内内容过多,但是任何地方都没有类似图鉴这种用于查阅建筑、工人、地块等等的信息的功能,只能完全靠人脑探索和记忆。 还有就是小bug很多,比如建筑升到二级还会给我一级的升级选项,地下城的结算并不是读条结束时刻结算等等等等。 最后就是局外成长,感觉数值用脚填的,而且是槽位制的,那这样其实也就只有几个有用的。 个人体验来说,玩法经典的同时加入了肉鸽的随机性,难度就只能说中等偏上吧,玩着还行,也有需要反复尝试的地方,不过卡顿真的很让人难以连续玩下去,特别是工人多了的时候,在缩放不能一次性看到所有地块的情况下,同时应付卡顿和放工人真的很让人恶心。 评价是不优化卡顿的话建议玩点别的。
虽然多半差评但是我还是挺喜欢这个游戏的,问题主要集中在难度和bug优化上面。我打的时候后面几个邪神确认卡了很久,但是研究过后还是需要根据特性走特定的开局的,开不好的话就很直接g,难度确实不低。但是拼劲全力过后还是特别爽的,前面卡的有多难,后面就会有多爽。另外一个问题就是局外的饰品系统感觉后面能带的太少了,不知道是不是我没仔细研究的原因。我个人比较喜欢邪神,克苏鲁这种题材的,体验不错可能也有这方面的原因。入手的话这种题材真爱粉的话可以尝试下
Гра класна. Стилізована на вищому рівні. Але думаю треба ще доопрацьовувати.
The great trailer made me want to play this game. I had to stop playing when I realized output per cycle is hidden in a tooltip. I can't play a game where the key information about whether the game ends or continues is hidden behind a mouse hover.
Big disappointment, expected a deckbuilder. Still buggy as well.
It's a fun core loop, but half my runs end in game-breaking bugs. It's also got interface issues, balance issues, and lots of annoying minor bugs.
fun game
未响应
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