
The Dead Tree of Ranchiuna makes us question how unfair society can be both in a direct and realistic manner and with the power of fantasy elements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Two hours of holding W while being subject to the most awkwardly written and voiced pseudo-philosophical babble imaginable.
Life is a leaking water tank. Yep, and the narration is the philosopher Confucious himself, but the deadpan version. Sometimes hem makes sense, but sometimes he just says nothing at all. Such a waste of great scenery and artwork. If they replaced the dialog with subtitles, this game would be beautiful. Not sure why I paid for this title. [code] - Drizzlepath, but cheezy taken to higher heights. [/code]
I get the point of all the dialogue and the morals that were trying to be portrayed, but I really hated this game. It made me so mad. I shouldn't grow pressingly more mad as I play a game. I'm supposed to be entertained or enlightened or at the very least intrigued by everything. I also got stuck between two rocks at one point and had to start from the last save point which really annoyed me. [spoiler] Every scene felt detached and every character ended up being a piece of ♥♥♥♥ except the main character. It's also not a plausible story. You're telling me that no one else in this village vouched for Andrei and let him be hanged over nothing??? [/spoiler] I'm so angry by it. There was also way too much walking for the payoff of this game. You can't call walking through the wilderness watching spirits talk occasionally a full game. This is not worth 8 bucks. There was barely any substance. I felt like I was watching a very drawn out TED talk. The only reason I finished it was to give it a complete chance and to also get all of the achievements. I'm really disappointed because a lot of the other games that he's made have been pretty good. Go get one of the others. This is just really not good.
Avoid this! The biggest issue with this game is that is has horrible level design and because level design is the core element of a walking simulator, i can't recommend this game, What do I mean? First there is the problem with the keys, some small houses require a key and you have to find them but the problem is that they keys are nowhere to be found, I tried to find all of them but no luck, the most logical places where the key should be placed by the dev was empty but that's the smallest issue. The other and bigger issue is the placement if invisible walls. First of all it's a shame that a game in 2019 uses tons of invisible walls. Whatever game are we talking about, invisible walls are always sign of bad level design and this game has a LOT of invisible walls but that's not the main problem. The main problem is that there are places where invislbe walls should not exist (stairs, ladders etc.) and places where invisible wall should exist. There was a forest area with a house and ther ewere multiple paths to explore. One of these paths has a gamebreaking trap: you can jump over a small rock but after it ther eis a bush which you can't pass by, it behaves like a wall, so an invisible wall ront of you and another behind you = you can't move in any direction, you're stuck so it's game breaking bug and this happened only because the dev forgot to place an invisible wall. Because of the game breaking bug I had to quit to main menu and restart from the last checkpoint. Here is the other big issue with this game: the save points are extremely rare, if you encounter a clipping issue or a game breaking bug like in my case, you will lose a LOT of progress and that's extemely annoying. Why aren't there much more save points? Checkpoint saves is one of the biggest cancer in the gaming industry and this game shows exactly why. So after I was placed back to the last save point which was more than 30 minutes before I encountered the game breaking bug, I just lost any interest to continue the game, such ♥♥♥♥♥♥♥♥ save system it's just bad game design and if we combine this with bad level design, well, just avoid this crap! It's interesting that this game runs very well on a GTX1060 with huge amount of vegetation so performacne is good, but that doesn't save this game from a dislike, sorry.
This is my review of The Dead Tree of Ranchtuna. I was pretty on board with this game until I saw the flowers. You have, strewn at random upon an otherwise-barren steppe, domestic tulips, coneflowers, hibiscus, and phlox, all blooming at the same time. These do not all bloom in the same season, or even thrive in the same climates. Then later, there are vining geraniums attached to a building, surrounded by ivy. On what planet does that make sense? The graphics in Ranchtuna are generally better than other contemporary TB games, but that doesn't fix these issues. Another case in point about the nonsense of this game: skeletons physically cannot hang by the neck. It doesn't work. Try it sometime. I guess I should be somewhat charitable here, so I will also say that at least the narrator's voice acting wasn't as bad as the rest of the cast. That was a relief. Also, certain parts of the soundtrack were decent, though the game was mostly void of music or any other interesting sounds. The flip side of these points is that the [strike]Mary Sue[/strike] main character is a slouchy man in a hoodie. Something about this doesn't quite complete the "hero" circuit in my brain. I feel like I should have more to say about a gaming experience that was 2.2 hours long, but I really don't this time. Auto-walk. Right. Thank goodness for auto-walk. TB: please start putting this in more of your games. It makes them much easier to play. For some stretches of the game, I can play with no hands, in fact. Well, that was my review of The Dead Tree of Ranchtuna. It's too long, but at least the achievements are easy to get.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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