
The first chapter of Brutalismus. A short first person, walking simulator atmospheric exploration series.
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Brutalismus: Chapter 1 is a short Brutalism inspired first person walking simulator, atmospheric exploration experience.

Where The air is thick with an eerie silence, enjoy the comfort of the safe rooms,
and find a way trough the unknown.
Discover strange notes, and feel the empty atmosphere.
Prepare for the unforeseen consequences... and well also
sometimes you may be left wondering, who is Lily?

Developed by an independent one man studio from Croatia.
Induction Studio
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Very short experience where you walk through a huge structure. The game’s engine and interface will be familiar to all fans of the indie horror games. There’s the diary that never updates or even contains diary entries, a beating heart that represents health, a bunch of keys for various light sources, such as lighter, glowstick, and so on. The biggest issue is always the flashlight that requires batters to work. Fortunately, despite its inclusion, it does not cause problems in the game because it apparently comes with unlimited battery. While left mouse button is used for opening doors and using items, the right mouse button is used for inspecting objects and using items on them – which is done automatically as long as you hold the right item. The only problematic part might be interaction with doors. I examined one door and received a message stating that I did not have the key in my inventory. I wasted time seeking for a key and then discovered that the door was already unlocked and could be opened with a simple left click. By the way, there are no items. You will find a couple of notes and some minor items, but none of them matter. All you do is run forward trough a huge structure and then outside. There are no logical puzzles or challenges, except for one each platforming section. Progress through a stage is marked with lights so you always know where to go. Dying and getting hurt is possible, but the game saves automatically at regular intervals. However, this shouldn’t be a problem because the game is very short. It only takes a few minutes and ends without answering any question.
I'd like to heavily emphasize that I choose to post this positive review for encouraging the developer to continue the project (I'm a huge fan of their previous work, Sayna). Otherwise, I feel a little bit thorn apart by recommending this game itself (for its admittedly low, but still existing price), since it's basically a 20-30 minutes long, completely linear walking sim experience that sometimes feels unfinished - especially the ending, which technically does not exist. I feel like it would work much better as a free Prologue, but if you don't mind any of this at all, Brutalismus: Chapter 1 will offer you some interesting liminal spaces in its first half, and subtle, but decent dreamlike scenery in the rest.
Short walking sim set in concrete city of sorts. There is some notes to discover. Kind of expected a bit more than i got from it. Has few teddybears.
I bought this when it first released. At the time. I liked it but never finished it. Today I went back, started over and wow. Such an amazing game. It's an underrated gem. Nice set of options including turning head bob on/off. Graphics are very nice. Ran with a mix of extreme, high and medium settings at 2160. Performance was a solid 60 FPS. The ending was a cliffhanger. Hopefully the dev comes to back this. The world they built was definitely- different. Oppressive but with a faint hint of life. Not the longest game but the asking price is very fair. Especially for the quality you get. Overall. 10
公式化构式滤镜 公式化线性跑图 公式化装神弄鬼 反转了 这就是粗野主义
Feels amaturish, and lacks substance, but the atmosphere is on point. Buy it if you know you like this kind of thing.
Very good game for those who love to explore very strange dark places with no one to interfere with. So far ( episode 1) I didn't meet any monster ( and that's fine with me) but I have falled and...then died sometimes. The graphics are great and the mystery is thick. I was a little disapointed by the suddenty of the ending and can't wait to play the second part ( Hope that it will be released )
The backstreets of Babbdi. Can be completed within 30 minutes. Some loose pieces of lore are available. Ends very abruptly and unceremoniously throws the player back to the main menu. I enjoyed my time with this game.
The flickering lights, the empty chairs, the voices... I am alone, but somebody is watching me, observing my every step. Whether he is watching me presently or from the past, I cannot tell but I know I'm not alone. The constant state of uneasiness is everpresent. The flowers are an oasis in the brutal prison, but serve only as a reminder of how bleak it all is. Later on you think you have escaped into nature only to realise it is all corrupted by man.
Pretty good with nice levels but the ladders need to be improved.
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