
You are the final boss, the Dark Queen of Mortholme, unrivaled in power. A hero invades and is easily crushed. Yet, they keep returning. A short-form indie game about an unusual bond, perspectives, and the beauty of change.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 26 → 7.43/day in the week after.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience a macabre, short-form, second-person indie, you play as The Dark Queen of Mortholme, the final barrier between the Hero and the end credits.
In this fixed-screen pixel art game, use the Queen's attacks against this hero, slay them, and quell this nuisance once and for all.
But, wait. How is this possible? The Hero keeps coming back.
Depending on your dialogue choices, the story will play out differently. Will you see the Hero's point of view, or continue ruling as the Queen Everlasting?
Unleash Queenly Chaos: Wield the ever-evolving arsenal of the Dark Queen’s most devastating attacks.
A Relentless Foe: Face a persistent Hero in a final showdown to end all final showdowns.
Handcrafted Pixel Art: Painstakingly designed for impeccable game feel.
A Haunting Score: Fall into the tones of the Dark Queen’s domain.
Conquer and Collect: Unlock Steam Achievements as you slay this annoying hero!
A Challenge Worth Finishing: Designed to be beaten in a single, emotional sitting.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 4.3Kreviews | 83% | — | $342.9K |
| $2.99−50% | 24ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 362 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересная задумка.
Да, прикольный новый взгляд на игры, но ничего сверхъестественного, как будто, если бы не сыграл особо бы ничего и не потерял, но и отторжение игра не вызывает
เกมดีแต่ Romance ending อยู่ไหน
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Galician*, French*, Portuguese - Portugal*, Turkish*, German*, Japanese* +2 more
Hours played at review time, across 362 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Although it needs a bit more polish, very interesting idea and execution. Well done, best of lucks to the developer.
It is an interesting idea that I would like to see developed into a fully featured game, definitely enjoyable, but a very short experience.
It's a short game, but for the price, I really couldn't ask for more. I loved the concept and the design—it’s just very different from what I'm used to playing. Unlocking all the endings was a lot of fun and took me just over an hour. Seeing the concept art really shows how much love goes into small projects like this one. Even though the game is short, it left me thinking about how the idea could be expanded. Things like making the Queen scale more, adding some kind of infinite loop, or even turning it into a roguelike. I know that would probably overcomplicate the original idea, but I honestly think it has so much potential. Putting that aside, I absolutely loved the core concept.
This game is about deception. Some spoilers ahead, you have been warned. It's not a Soulslike, it's Soulsinspired and that's fine, there's plenty of Soulslike out there and devianting from the beaten path is not a bad thing. But it's a trap for unwary players. The second deception is the concept, the game baits you into thinking you are an All Mighty EndGame Boss, but actually you are not, YOU are the one fighting the endboss, the game simply tricks you into that initial idea by giving you a couple easy rounds. After those easy wins the table begins to turn slowly, the hero dishes out more damage, avoids more, gets new weapons while you get slower, weaker and no upgrades. The game throws you a final deception by giving you an "uber form" but once again it's more show. But here is the funny part, the hero tells you all this during the fights, that he's learning YOUR patterns, YOUR attacks while your caracther comments that she has no avoidance mechanics, but rather than take the warning seriously you always end up just rushing to the next round. The third deception is thiking the chatter is just a filler. There are actually branching paths that shed some light into the Hero and the Queen while also taking a peak beyond the fourth wall. They are the major replay value as you try to figure out how to unlock new lines. YET, the choices have little impact on how the game ends, winning or loosing still depends on your fighting skills, so a deception inside a deception. There is one last deception which is what is throwing a of people off, you can get almost all achievements in one session (one doesn't actually require you to play the game) but the final one requires that you beat the game, it's not TOO difiicult but needs a bit more of work and bending fate's hand. I really enjoyed the game and I think the devs did well in keeping it short. It really gives a nice spin to the whole Boss Fight thing. Saddly the lore is the weakest part, you get the usuall good ending and bad ending and that's it, the caracthers speak a lot about change but when it comes it has little weight, you can make the end a bit more bittersweet or keep it straightfoward. I hope we can see these caracthers back for another run.
bad control scheme with no way to change it, no way to skip the 3 minute into, hitboxes dont line up with the sprites and sometimes hitboxes simply dont exist for your attacks game claims to have multiple endings, all but one ending is the same, minus meaningless dialogue choices, and the ending that is different requires you to not press any buttons. really engaging gameplay...
É um jogo curto que pode ser terminado em menos de uma hora , mas pra ideia que se propõe é muito bom . Compre na promoção pra me distrair e fez o que pretendia ,
dans les faits c'est un bon petit jeu, et je le recommande, mais faut vraiment faire un trucs avec les hits-box et la vitesses de nos attaques, pourquoi un cooldown pour elles ??? C'est juste frustrant, on est censé être le giga boss final ultime ultra puissant, mais une tortue pourrais interagir plus vite que nous, pourquoi on peut pas courir et faire des esquives par exemples? bref jeu sympa, mais le délire n'est pas respecter pour moi....
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.8K | 57 | 100% | $5.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $342.8K | 3.4K | 84% | $4.99 | |
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| $343.4K | 723 | 49% | $29.99 |