
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dangerously addictive and surprisingly complex. And even on [b] sale[/b] ?! As a veteran of f.ex. Surviving Mars, Offworld Traing Company, Planetbase, Dyson Shere Programm i find the game entertaining and well rounded. It's a good addition and for that price? I'd recomend it (and yes i had to be convinced too^^). If you run into difficulties it's as ofter [b] the player [/b] not understanding the mechanics. I have not found a bug in 1.0 (until now).
后期卡死玩不了一点
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
И все вроде хорошо и баланс и заводы... но мид-енд гейм такая душнина...
Şunu baştan söyleyeyim: Bu oyunu çok sevdim. Bir düzen kurayım, üretimi oturtayım, sonra o düzeni biraz daha geliştireyim diyorsanız The Crust’ın başından kalkmanız zor. Oyunun en güzel tarafı, kurduğunuz sistemin çalıştığını görmek. Kaynakları çıkarıyorsunuz, üretim hatlarını bağlıyorsunuz, işler büyüdükçe yeni ihtiyaçlar ortaya çıkıyor. Kafanızda sürekli bir sonraki adım var. “Şurayı da halledeyim” diyorsunuz, orayı halledince başka bir fikir geliyor. Üretimi daha verimli hâle getirmenin bu kadar keyifli olması normal mi bilmiyorum ama bende karşılığı tam olarak bu. :) Ay’da koloni kurma fikrinin de hakkını vermişler. Yer üstü, yer altı, makineler, konveyörler, kolonistler… Hepsi bir araya gelince ortaya çok güzel bir bütün çıkıyor. O bomboş yerde kendi kurduğunuz koloninin büyümesini görmek müthiş bir his. İnsan yaptığı düzeni seyretmekten bile keyif alıyor. Bir de bütün bunların yanında hikâye, keşif ve Dünya’yla kurduğunuz ilişkiler var. Üretimle uğraşırken merak duygusunu da canlı tutması çok hoşuma gidiyor. Hem düşünüyor hem plan yapıyor hem de devamında ne olacağını görmek istiyorsunuz. Ne kadar sevdiğimi şöyle anlatayım: Oyunun Türkçe çevirisini baştan yaptım. Bununla da kalmadım, diyaloglar için Türkçe seslendirme de hazırladım. Başka oyuncular da bu oyunu kendi dilimizde keyifle oynasın istedim. Normalde oyun oynarken üretim hattıyla uğraşırsınız, ben bir noktada çeviri ve seslendirmeyle de uğraşır hâle geldim. O derece sahiplendim oyunu. :) Benim gözümde The Crust çok özel bir oyun. Bir şeyleri kurmayı, geliştirmeyi, sorunları çözüp sistemi işler hâle getirmeyi seven biri için acayip tatmin edici. Uzay temasını da seviyorsanız zaten iyice içine çekiyor. Emeği geçen herkesin eline sağlık. Böyle oyunlar görünce insan oyun oynamayı neden sevdiğini tekrar hatırlıyor. Benden kocaman bir tavsiye. Şimdi müsaadenizle, Ay’da halletmem gereken birkaç iş var. :)
I've been waiting for this for so long!. Thank you, developers-you've created the best Elon Musk simulator.
Coming from Factorio, and liking the fact of biters setting the pace of the game for me, I was not sure I would enjoy factory game with more peaceful setting, but story, contracts and in general economy more than makes up for it. Music is also very important part of this genre, and music here is both fire and chill. I enjoy, and I recommend.
не работает, картинка зависает
A stunning blend of a colony simulator and a production process management and automation simulator. It even features elements from Heroes 3 - stories, quests, a plot, and narrative. I was struck by the depth and variety of the gameplay mechanics, which are revealed gradually. In the first few hours of the game, everything seems pretty standard, but over time, it surprises and captivates with its variety. I really, really like it.
우주|건너뛰기 는 왜 번역 퇴화했냐 진짜
I'm early into it but I like this game. It seems like it will have a deep enough tech tree and game evolution is pretty fun so far. Maybe not quite as polished as some--some controls and interface stuff is a little clunky--but that is not too distracting from what is a pretty cool concept that is pretty solid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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