
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, I recommend it.
Recommended I jumped into The Crust expecting a straightforward base builder, but 5 hours in, I’m already deeply hooked by its unique mix of automation, survival, and economic strategy. Here are a few things that really stand out so far: Satisfying Base Expansion: Building both on the lunar surface and digging deep underground feels incredibly cool. Designing logistics chains with conveyor belts and drones while expanding your subterranean base is super rewarding. Purpose-Driven Gameplay: Unlike many factory/colony sims where you build just for the sake of expanding, here you're running a real lunar enterprise. Delivering refined materials to Earth on tight contract deadlines adds a constant, exciting layer of strategy and dynamic decision-making. Great Atmosphere & Presentation: The visual fidelity, lighting, and ambient atmosphere really sell the feeling of being isolated on the Moon trying to build humanity's next step. Engaging Tech & Management: Balancing colonist needs, drone management, and research trees gives you a lot of meaningful choices without feeling overwhelming once you get past the initial learning curve. It takes an hour or two to fully grasp how all the systems tie together, but once everything clicks, it becomes hard to put down. If you enjoy games that combine automated logistics with colony management and a real sense of purpose, The Crust is definitely worth your time. Looking forward to putting many more hours into this!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不说机翻的翻译 设备在任务和实际的名字都对不上让人找半天,弱的要死的引导干啥事都得让你自己悟,光莫名的扫描任务就足够让我打差评,让我去目标点扫描营救人员我吧车开过去了框框一顿扫描啥也没有那个副官还着急忙慌的说快没时间了。我扫了你倒是给我跳任务啊!各种材料需求多的要死拿脚填的数值,浪费玩家时间也太明目张胆了,你这都1.0正式版了这些东西还没做好弄个半成品就搬上来了吗?真不如戴森球一根 从来没玩过这么窝火的游戏,建建筑一直提醒我缺材料缺材料我一看显示铝不够,但TM我的铝箱子里明明还有上百个铝那些无人机车根本理都不带理的!你这游戏逻辑做的都满是问题怎么就敢直接拿出来的?!
Добротный симулятор производственных цепочек. Есть душные моменты, но встречаются редко. Автоматизация не душит и сделана на достойном уровне. Сюжет и персонажи не самая сильная сторона игры, но остальное сделано для комфортной и интересной игры. Музыка не напрягающая и подходит к атмосфере игры. В игре есть мелкие огрехи, вещи, которые можно улучшить, но их мало и они своей совокупностью не выбивают из погружения в игру. Рекомендую 9 из 10
I played the crust back at Next Fest, and I really liked it even then. Three years have passed-during that time, the game has been completely transformed and has gotten even better-with tons of new content, new mechanics, quests, and ways to earn money. Now you can build robots to sell and engage in bartering-that’s awesome.
Хорошая игра! Затягивает. В Факторио ниразу не играл
Всё понравилось! очень здорово, невозможно оторваться
absolut gutes Game
Très bon jeu de gestion. Mix de chaines de production, exploration, et commerce. Très agréablement surpris !
整体还行,但不推荐玩后期。后期多次重复操作太多了,比如我要卖几千几万的资源,选择平台选择飞船完成清单然后发货一船货物我需要点击2到4次这样的操作我要重复好几次到十几次,就不能一键完成吗?卡车运输也是一样的先点合同再选卡车再加满货物再点发车4次点击,关键闲置卡车还要再所有卡车里面找,以上操作都要重复几次到十几次,人都点麻了。卡车运输矿物,不在货运码头排队等着卸货却在地图的边缘等着,你猜等着干嘛,等着前一辆跑到货运码头卸完货再前往卸货,并且此间一直提醒你选择卸货地点,这种无意义的杂事太多了,不知道开发者玩过后期没。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.3M | 5.5K | 93% | $29.99 | |
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| $4.4M | 14.7K | 52% | $13.99 | |
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| $4.4M | 4.5K | 80% | $24.99 | |
| $4.3M | 7K | 64% | $24.99 |