
The Consuming Shadow is a procedural survival horror adventure in which you must explore the land, fight your way through randomly-generated dungeons and try to stay sane in your quest to save the world from the invading Ancients.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game would be so good if it was good
My only gripes with this game are the amount of rng involved in unlocking the extra characters and the lack of a vsync option. I have no issues with the graphics. [spoiler Also the wizard is completely OP in the final fight, which felt like a reward for getting to the end with that character. /spoiler]
对于打折只要三块钱的游戏来说,质量相当高,虽然画面十分简陋,但内容量很大,足够玩几十个小时,唯一的小小不足是感觉整体难度还是低了一些,策略深度也有限,玩多了会觉得没有挑战感。
An excellent if very difficult game. 9/10
Do you remember or know how in the tabletop games, Arkham Horror 3e or Arkham Horror: The Card Game, "Clues" are just a token that you spend to make progress or improve rolls? What if clues were actually clues? Welcome to The Consuming Shadow, where Clues are no longer abstraction. The combat sucks, its low budget, but the premise is brilliant and addictive. You literally have a digital spreadsheet like the board game Clue. You explore dungeons, fight monster (poorly) and gather real clues, trying to figure out which abomination is the correct one you must vanish. There are always three gods: the Invader, their ally, and their enemy. As you collect notes, you can fill your spreadsheet. Explicit clues are found in notes that are automatically recorded in your Notebook, but you can also find implicit notes via Runes on the walls, or the state of dead bodies that you find. There are [strike]six[/strike] possible gods, but on each run, only three are active. Yshug, Gnix, Blyara, [strike]Tim Curry [/strike], etc. Sorry, Clue lovers: the final location is always Stonehenge and you can't use a Candlestick. You must instead assemble the correct final banishing spell to end them (and hopefully survive the last boss.) There is simply nothing like this premise. Phasmophobia comes close, as does the upcoming tabletop game The Netherwatch. Difficulty is high, but so is replay value. It is worth more than a buck.
Call me crazy, but I'm feeling like its a grandfather to the great gameplay loop horror games we have gotten in recent history. It really wouldn't surprise me if it were an inspiration for games like buckshot roulette or white knuckle or nubby's number factory. Fun game to play. Really haven't had an aesthetic like this game has in a long while. Like old great newgrounds games way back in the day. It's short and easy to play rounds, there's a strong pull to keep playing, even after getting good at the game. I bet there are good mods out there for this that can expand on it.
Ok so ive never seen zero punctuation or anything by Ben Croshaw, and frankly i only bought this game due to how cheap it was, so this was a surprising find! love me some eldritch ♥♥♥♥, stuff that makes me spin the hamster wheels in my head, games that let me build a fundation from my failures! even the way the controls confused the ♥♥♥♥ out of me emphasized how out of my depth and scared ♥♥♥♥♥♥♥♥ i would be if i had less than 3 days to repel an ancient god. 8/10 awesome experience
La ambientación y la narrativa son god, compralo, es muy atrapante, Yahtzee tiene una forma única de contar historias y si te gustó la saga de Chzo y extrañabas a [spoiler] Trilby [/spoiler] esto te va a encantar.
Super fun game has a try not to blow your brains out mechanic very relateable fr though this games a hidden gem, BUY IT NOW!
Gud
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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