
The Consuming Shadow is a procedural survival horror adventure in which you must explore the land, fight your way through randomly-generated dungeons and try to stay sane in your quest to save the world from the invading Ancients.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good fun, just wish it would let me use my second monitor without minimising it or run borderless windowed
Do you remember or know how in the tabletop games, Arkham Horror 3e or Arkham Horror: The Card Game, "Clues" are just a token that you spend to make progress or improve rolls? What if clues were actually clues? Welcome to The Consuming Shadow, where Clues are no longer abstraction. The combat sucks, its low budget, but the premise is brilliant and addictive. You literally have a digital spreadsheet like the board game Clue. You explore dungeons, fight monster (poorly) and gather real clues, trying to figure out which abomination is the correct one you must vanish. There are always three gods: the Invader, their ally, and their enemy. As you collect notes, you can fill your spreadsheet. Explicit clues are found in notes that are automatically recorded in your Notebook, but you can also find implicit notes via Runes on the walls, or the state of dead bodies that you find. There are [strike]six[/strike] possible gods, but on each run, only three are active. Yshug, Gnix, Blyara, [strike]Tim Curry [/strike], etc. Sorry, Clue lovers: the final location is always Stonehenge and you can't use a Candlestick. You must instead assemble the correct final banishing spell to end them (and hopefully survive the last boss.) There is simply nothing like this premise. Phasmophobia comes close, as does the upcoming tabletop game The Netherwatch. Difficulty is high, but so is replay value. It is worth more than a buck.
baught it because Yahtzee and because it's really cheep. it's just not for me though.
The game is broadly faithful to its source material, so luck is definitely not on your side. I like how it portrays situations and environments. It’s highly atmospheric, and the mechanics fit in seamlessly.
💋
La ambientación y la narrativa son god, compralo, es muy atrapante, Yahtzee tiene una forma única de contar historias y si te gustó la saga de Chzo y extrañabas a [spoiler] Trilby [/spoiler] esto te va a encantar.
Darkness eats the world One light struggles to remain Shadow learns your name
What a fun game. It still gets my back hairs standing on end when the Tall Man shows up at the end of a dungeon.
Admitedly I found this game extremely difficult, but it's cheap. Very cheap. And well written. And mechanically quite dense. Definitely recommend. My play time is short, but I'd still recommend this if it was 5x more expensive.
Ахуй!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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