
Welcome to the world of The Coma 3: Bloodlines. In this realm of shadows rumors and urban legends become reality, and danger lurks around every corner. If a living intruder dies here, their body will be severed from their spirit and never wake again ...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 0.33/day in the week after.
About

The Coma 3: Bloodlines is a 2D run-and-hide horror adventure where you must escape threatening puppets and shadow monsters while gathering clues, solving problems, and unraveling the mystery surrounding the chaos that the three main characters have been thrust into.
The game maintains a constant sense of suspense and tension, allowing players to experience the unique culture and lifestyle of South Korea, while uncovering its distinctive sorcery, curses, history, and style.
In a district of Seoul, South Korea, there was a school boasting a long history and tradition, known as ‘Sehwa Private High School’. Behind the scenes, people seeking to study the cursed underworld of history were exploring and managing this place under the name ‘Sehwa Foundation’, with their focus on the nightmare dimension, the mirror world of this reality: The Coma.
However, there were also those who viewed this place as an object of exploration and suppressed the dangerous elements. They are the Ghost Vigilantes. The wraiths of the past, who have traversed the ages to this time period, appear ... and the once-quiet Coma dimension has once again become a realm of nightmare.
Welcome to the Coma World: In this realm of shadows, where rumors and urban legends become reality, all kinds of dangers lurk. If a living intruder dies here, their body will be severed from their spirit and never wake up again.
Exotic Region for The Mystery Horror: Experience a unique occult and mystery atmosphere in the special local area of South Korea. The mysteries and secrets that have continued since the previous work will stimulate your brain. Who should you trust, and who should you abandon?
Into New Locations: Leaving behind familiar schools and neighborhoods, you will embark on unpredictable adventures with new missions and locations. Will you struggle to survive on your own, or will someone save you from that fate?
Run and Hide: You cannot fight. The shadows are running amok, and hideous puppets will hunt you down. You must hide when you have the chance and wait for the right moment to make your move and escape.
4 Bosses from the Cursed History: New, never-before-seen bosses are coming. They all have different attack patterns and require different approaches.
Compact Area Design: Run-and-Hide action in more enclosed, tight spaces.
3 Playable Characters: You can take turns playing as three different characters, each with different strengths and weaknesses, all of who will be familiar to fans of the series.
Closure of all Previous Games: This game concludes the story surrounding Sehwa High School that began in The Coma 1. Many secrets from the previous games are unravelled here, in the most intense entry of all.

Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−25% | 416reviews | 87% | — | $96.4K |
| $14.99 | 38ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El hecho de que por fin hayan puesto idioma español hace este juego mucho mas atrayente para el publico de habla hispana. A diferencia del titulo anterior, este lo estoy disfrutando mucho. Ahora la espada ya no es un objeto inútil como en el anterior, ahora cumple una función solida como arma para defenderte, lo que otorga al titulo un componente de combate cuerpo a cuerpo que añade mas acción al juego. Un cambio para mejor a fe mía. Recomendadísimo
ва
I love this series and this installment is great.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Japanese, Korean*, Russian, Thai, Turkish, Ukrainian, Traditional Chinese, Spanish - Spain +1 more
| $14.99 |
| 2ratings |
| 100% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Вот я и прошла третью часть! Стоит начать с небольшого предисловия. В данную вселенную я посвящена с версии 2015 года, поэтому, можно сказать, что шарю. Мне нравится смотреть, как растёт игра в плане углубления сюжета, развития персонажей и в целом объяснения многих таинственных вещей. Помню, как пугала первая часть, заставляла много думать вторая (где главная героиня Мина), как прикольно было проходить симулятор свиданий во второй и в целом идти по стопам Мины, отслеживая историю уже вместе с Ёнхо. И вот, наступает третья часть... Графика 4,5/5. Ваши художники значительно выросли в скилле, игра визуально всё приятнее и приятнее, но при этом выполнена в единой стилистике, что ещё больше радует, так как я обожаю рисовку первой части. Локации шикарны, нет слов. В торговом центре все эти манекены нагоняют жути, даже вселенная очками мисс Сон выглядит круто. Куда же делись 0,5 балла? Лично мне было грустно увидеть ии. Да, современный мир, но почему не отрисовать эти фотографии, сделанные преследователем? Немножко расстроилась. Механика 3/5. Скажу сразу, идея, что у всех персонажей есть свои особые способности ОЧЕНЬ крутая. НО! Меня выбесили движения Ёнхо. Почему он ходит, когда бьёт, почему, пока не закончится анимация удара, он не увернётся от бьющих его мобов? Будто немножко не доделали и не дожали. Ну и не хватило мне ситуаций, где Мина может применить газовый баллончик, а мисс Сон свой изящный ножик. Сюжет 4/5. Концовка топ! Мне понравилась кульминация и главный сюжетный поворот (играйте хотя бы ради этого). Однако, очень мало геймплея, который был бы разнообразен и реализован сюжетно как-то иначе. Мало Мины, а мисс Сон ещё меньше. И все идут по стопам Ёнхо, ничего нового, практически, не открывая, словно они нужны просто подчистить за ним косячки или пролезть, где парнишка не влезет. Если уж и заявляете геймплей за троих, то извольте каждому прописать интересный сюжет (пожалуйста). В целом, повествование показалось немного скомканным, словно была готовая коротенькая версия сюжета, которую пришлось очень и очень быстро развить, забив на мелкие детали и на характеры персонажей. Загадки 4/5. Я люблю загадки, вот правда. Мне нравится ломать голову, нравится составлять несоставимое, но на мой взгляд было бы куда проще, имей игроки возможность перетаскивать разорванные бумажки, чтобы картинка перед их глазами была более целостной. То всё слишком просто, то слишком заковыристо. И хотелось бы возврата к заявленной в первой и второй части системе обмена когда приносишь мобам ради ответа на загадку какую-то лабуду. Подводя итоги, (если кто-то правда решил дочитать этот манифест, написанный лишь моими чувствами), хочу сказать спасибо за то, что не только развиваете эту вселенную, но и продвигаетесь в скилле. Люди, которые ещё не прошли, проходите однозначно! Пусть игра не совсем идеальна, но самобытность и уникальность данного проекта оспорить сложно. Люблю Кому и надеюсь, что увижу ещё и ещё проекты на эту тему. Всем большое спасибо :)
Может мне кажется, но игра намного короче. Дизайн персонажей более менее как и локации. Геймплей стал намного нуднее из-за инструментария. В игру в прочем всё ещё приятно играть, просто прошлые части лучше.
เป็นการปิดไตรภาคเกมสมบูรณ์เรื่องราวทั้งหมดจบได้สมบูรณ์และ PEAK มาก รู้จักเกมนี้ตั้งแต่มัธยมจนตอนนี้ทำงานละเล่นทุกภาคจบสักที
tek bir şey mük bir oyun hikaye,mekan,karakter iyi yapmışlar tüm parasını hak ediyor
Игра топ, Путин лох
Dünyanın en iyi oyunu
After enjoying every previous entry in the series, I was really curious to see where this sequel would take things next. Thankfully, it turned out to be another great trip into one of my favorite indie horror universes. What impressed me the most is just how much the series has evolved since the first game. The animations are smoother, the visuals are more detailed, and there are plenty of new characters and locations to discover. The comic book-inspired 2D art style remains as striking as ever, and the atmosphere is still absolutely fantastic in my opinion. There's something about wandering through this twisted nightmare version of reality that never gets old. More importantly, the lore continues to expand in interesting ways, connecting characters and events while making the world feel larger and more mysterious with every installment. Gameplay-wise, this one stays very close to its predecessors, which honestly didn't bother me. The core formula was already solid, and I was perfectly happy to spend more time sneaking through dark corridors, solving puzzles, and trying not to get caught. The biggest change is the introduction of combat, and that's where my feelings are a bit mixed, I have to admit. On one hand, it's nice to have new options when dealing with enemies. But on the other hand… part of what made the previous games so tense was the fact that your only real choice was to run, hide, and survive, if you ask me. Being able to fight back removes some of that vulnerability, and with it, some of the fear. That issue becomes even more noticeable during the final boss encounter. Without spoiling anything, it felt much more action-oriented than I expected from a series that has traditionally focused on exploration, puzzles, and evasion. It wasn't bad, but it didn't quite feel like this franchise at its best. Unfortunately, the English localization still leaves a lot to be desired. It's definitely an improvement over the previous one, but awkward phrasing, grammatical mistakes, and strange sentence structures still show up often enough to be distracting. It's disappointing because the story and lore deserve better – and this is coming from a non-native speaker. Even with those complaints, I had a great time here. The world remains fascinating, the atmosphere is top-notch, and I love seeing how much the series has grown over the years. I just hope that if we get another sequel, it leans a little more into horror and a little less into action. And honestly? I'd happily spend many more hours exploring this nightmare world.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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