
Walk-n-talk adventure with light puzzling. Brother and sister practice cannibalism after witnessing a botched satanic ritual.
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About
Cannibalism and codependency!
Caught in an extremely toxic sibling relationship, our awful heroes must survive ever worsening situations, as well as each other. How will you escape death and the consequences of your actions?
Come gawk and gasp at the audacity of it all. It'll be fun!
Decapitating people and eating their remains.
Suffocating an innocent child to death.
Ritual murders and human sacrifices.
Summoning otherworldy Entities.
Siblings kissing on the mouth.
Domestic violence.
Cleaning.
Play as both siblings.
Walk around.
Talk a bunch.
Solve some light puzzles.
Make terrible decisions.
Suffer through multiple endings.
Discover why you're so codependent to begin with.
Make it worse.

Genres
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1451 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Coffin of Andy and Leyley is one of those games that is incredibly easy to misunderstand if you judge it entirely by its surface. At first glance, it appears to be an intentionally provocative horror game built around two deeply dysfunctional siblings, cannibalism, murder, cults, demons, disturbing imagery, and deliberately uncomfortable implications. Because of that, it is extremely easy to dismiss it as nothing more than shock value. I think that interpretation misses what makes the game genuinely interesting. Beneath all of the controversy, gore, taboo subjects, and outrageous moments, The Coffin of Andy and Leyley is fundamentally a character study about codependency, isolation, resentment, trauma, abandonment, morality, dependency, and the terrifying possibility that two people can become so psychologically dependent on one another that the relationship which gives them comfort eventually becomes the very thing trapping them. That central relationship between Andrew and Ashley is easily the strongest part of the game, because neither character can be reduced to a simple role. It would have been incredibly easy to write Andrew as the innocent, rational brother trapped with an obviously unstable sister, but the game repeatedly complicates that interpretation. Andrew can resent Ashley while still being deeply attached to her, recognise that their relationship is unhealthy while continuing to participate in it, and desire independence while simultaneously being terrified of losing the person who has become such a fundamental part of his life. Ashley is similarly complicated. She is vulnerable, insecure, lonely, terrified of abandonment, and desperate for affection, but she is also manipulative, selfish, cruel, possessive, and capable of using her vulnerability to influence Andrew. What makes her interesting is that the game does not force you to choose between seeing her as a victim or a monster. She can genuinely suffer while also causing suffering. Her trauma can explain her behaviour without automatically excusing it, and that is a much more interesting approach to character writing than simply making her evil because she is mentally unstable. Her greatest fear seems to be abandonment, and that fear gradually becomes destructive because she wants something impossible: absolute certainty that Andrew will never leave her. The more frightened she becomes of losing him, the more controlling she can become, and the more controlling she becomes, the more unhealthy their relationship gets. That creates a cycle where both characters reinforce the worst aspects of each other. Andrew and Ashley are therefore not simply two bad people doing bad things together. They are two people who have become psychologically intertwined to such an extent that separating affection, fear, obligation, resentment, and dependency becomes almost impossible. This is where I think the concept of codependency becomes the central theme of the entire game. As their connection to the outside world deteriorates, their dependence on one another grows stronger. The less they have, the more important the other becomes. Eventually, the relationship starts functioning almost like an addiction. They can recognise that it is destroying them while still believing that losing it would be even worse. That contradiction is what makes their relationship genuinely disturbing. The horror is not simply that they care about each other in an unhealthy way. It is that their identities and survival have become so connected that the idea of existing separately becomes almost unimaginable. I also think the title itself has a surprisingly strong metaphorical interpretation. A coffin is something that encloses a person completely, leaving them unable to escape. Andrew and Ashley's relationship can be interpreted in exactly the same way. They protect one another from the outside world, but that protection also prevents them from escaping the environment they have created together. They are each other's shelter and each other's prison. The coffin can therefore represent more than physical death. It can represent emotional entombment, where a person is still alive but has become trapped inside a relationship, identity, or cycle that they no longer know how to escape. This interpretation makes the title much more meaningful than it initially appears. The game's treatment of morality is another one of its most interesting aspects. Andrew and Ashley repeatedly encounter situations where survival appears to require increasingly immoral decisions. This creates an obvious question about whether survival can justify crossing moral boundaries, but I think the more interesting question is what happens after the original justification disappears. Once someone crosses a boundary, crossing the next one can become easier. Eventually, a person may stop thinking of their behaviour as something terrible that they were forced to do and start accepting it as part of who they are. Cannibalism works particularly well as a symbol for this deterioration because it represents the destruction of one of the most fundamental boundaries between human beings. Another person becomes a resource for survival. The distinction between human and object, friend and enemy, or self and other begins to collapse. It is obviously intended to be horrifying, but it also works as a representation of the way Andrew and Ashley's morality gradually becomes distorted. The supernatural elements can be interpreted similarly. Demons, rituals, and other supernatural forces provide literal horror, but they can also function as external representations of psychological corruption. The characters' inner deterioration is reflected in the increasingly disturbing world around them. I do think the supernatural side of the story is somewhat weaker than the psychological side, though. Andrew and Ashley are already disturbing enough without needing supernatural explanations for everything. Whenever the story focuses on their relationship, it feels much more personal and unsettling. Whenever the supernatural elements become the primary source of horror, some of that psychological tension can disappear. However, the symbolism still gives those elements value, especially when they reflect the characters' loss of control over themselves. Another major strength is the game's willingness to make its protagonists genuinely unpleasant. A lot of stories want their protagonists to be easy to like, but The Coffin of Andy and Leyley does not seem particularly interested in doing that. Andrew and Ashley can be selfish, manipulative, pathetic, cruel, funny, vulnerable, and horrifying, sometimes within the same sequence. That makes them far more interesting to analyse than characters who can be neatly classified as heroes or villains. Importantly, understanding them does not require excusing them. You can understand why Ashley fears abandonment without defending what she does because of that fear. You can understand Andrew's dependency without pretending that he has no responsibility for his choices. That moral ambiguity is one of the game's greatest strengths because it makes the player think about responsibility instead of simply assigning blame. The game also uses dark comedy surprisingly effectively. Considering how disturbing the subject matter can become, constant seriousness would probably make the experience exhausting. The humour gives Andrew and Ashley personality and creates tonal contrast. Watching them casually joke or argue about ordinary things in the middle of horrific circumstances shows how completely their situation has become normal to them. That normalisation can actually make the horror worse. The game is at its best when its disturbing material serves its characters and themes instead of existing only to shock the player. That is why, despite its flaws, I think it deserves an 8.5/10: deeply flawed, provocative, memorable, and genuinely fascinating imo.
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Languages: English
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
骨科好美味TT..........莉莉特别特别特别萌,我会一直等后续的TT
Игра очень интересная красивая рисовка история интересная и сюжет, багов я не нашла и это большой плюс, ещё игра в моей коллекции и я полностью довольна, игру рекомендую.
В качестве шутки можно сказать, что это идеальная игра для совместного прохождения, особенно если вы брат с сестрой или хотя бы кровные родственники. Подобный юмор буквально просится сам собой, учитывая тематику игры. Но если отбросить иронию и действительно поговорить о ней серьезно, становится очевидно, что перед нами не просто эпатажная визуальная новелла, построенная на желании шокировать аудиторию. Это психологический хоррор в том смысле, в каком этот жанр и должен существовать. Не через бесконечные скримеры или кровавые сцены, а через ощущение внутреннего дискомфорта и поднятия действительно глубоких тем, к которым мы далеко не привыкли. Через темы, которые заставляют невольно отворачиваться, но вместе с тем продолжают занимать мысли еще долго после того, как наконец закрыть игру. Именно поэтому соответствующая метка в Steam выглядит абсолютно заслуженной. Сюжет не пытается быть пугающим ради самого факта ужаса - он методично разбирает человеческие отношения, зависимость, травмы, моральную деградацию и постепенно стирает границу между тем, что кажется оправданным, и тем, что уже невозможно оправдать ни при каких обстоятельствах. Честно говоря, мое первое знакомство с игрой произошло не через собственное прохождение. Прежде чем покупать новеллу, я решила посмотреть полное прохождение, чтобы понять, что она вообще из себя представляет. Перед просмотром я уже слышала об этой игре и какие темы там раскрываются, но я не предполагала, что их раскроют настолько хорошо и глубоко, ничего не утаивая и не приукрашивая. После концовки третьего эпизода, где наши герои остаются жить вместе, мне понадобилось несколько дней, чтобы переварить увиденное. Некоторые сюжетные повороты оказались настолько неожиданными и настолько неприятно точными в эмоциональном плане, что желание смотреть дальнейшие прохождения полностью исчезло. Не потому, что она плохая, а потому, что она слишком хорошо справилась со своей задачей. Она действительно сумела вызвать отвращение и чувство морального дискомфорта. И это, как ни странно, стало одним из главных доказательств того, насколько сильной оказалась новелла и сюжетные повороты. Самое удивительное заключается в другом. Несмотря на все пережитые эмоции, спустя время игра вновь начала притягивать внимание. Хотелось увидеть альтернативные варианты развития событий, разобраться в деталях, которые сначала остались незамеченными, проследить, как меняются персонажи в разных ветках, и понять, к чему способны привести те или иные решения. Постепенно обычное любопытство превратилось в желание самостоятельно пройти новеллу и увидеть все концовки и развития сюжетов собственными глазами. Именно этим Ткоаал и цепляет. Новелла не пытается понравиться каждому. Более того, я прекрасно понимаю людей, которые после знакомства с игрой испытывают исключительно отвращение и больше никогда не хотят к ней возвращаться. Подобная реакция абсолютно закономерна. Однако, на мой взгляд, сила новеллы как раз и заключается в том, что оно способно вызывать настолько яркие эмоции. Безразличным оно практически никого не оставляет. Отдельно хочется отметить персонажей. Их нельзя назвать хорошими людьми, да и сама история не стремится оправдать их поступки. Но наблюдать за их взаимоотношениями моментами тяжело ,но так же интересно. Это персонажи, за которыми хочется наблюдать, словно за медленно разворачивающейся катастрофой. Чем дальше заходишь по сюжету, тем сильнее возникает ощущение, что перед тобой не просто история о брате и сестре, а исследование того, как отчаяние, зависимость друг от друга и постоянное давление способны постепенно разрушать человеческую личность и какие-либо моральные границы. Поэтому я не могу назвать эту игру приятной. Не могу назвать ее комфортной или легкой для восприятия. Но могу назвать ее запоминающейся. Это новелла, которая заставляет думать, спорить с самим собой, искать скрытые смыслы и еще долго возвращаться к отдельным сценам уже после прохождения. Если вы ищете исключительно развлечение - возможно, эта игра вам не подойдет. Если же вас интересуют истории, которые готовы исследовать самые неприятные стороны человеческой психики и не боятся оставить игрока наедине с тяжелыми вопросами без простых ответов, то гроб энди и лейлей определенно заслуживает внимания. Просто будьте готовы к тому, что некоторые двери лучше не открывать. А если уж открыли - не удивляйтесь, что закрыть их обратно окажется гораздо сложнее.
Honestly better than expected (mainly the lore and plot [except the incest parts]), not the best game designs and all but good enough that it's pretty good to just know. I'd get why people don't really play the game mainly cause of the relationship between Andrew and Ashley, but the rest is great and definitely would crack Renee.
[h1] ᴇᴄᴧи уж и ᴋоʍу ᴛᴩᴀхᴀᴛь ʍою ᴄᴇᴄᴛᴩу, ᴛо ᴧучɯᴇ ᴨуᴄᴋᴀй ϶ᴛо буду я [/h1] [hr][/hr] На этом можно было бы и закончить обзор, но это я:) Потому: персы - 🔥 Сюжет - 👍 Геймплей - 🤢 Музыка - 🤩 Картинки(слайды) - зашибись [hr][/hr] Ну и так как минусов мало, смело можно поставить 10 инцестников из 10 Всем спасибо, я кончил.. ой, закончил
Let me get one damn thing straight, I do not support any of the weird themes talked about in this game and I am an active hater of the entire community for this game. And with that being said, I ♥♥♥♥♥♥♥ love this game. The story is deep and expansive, the puzzles pretty easy but still satisfying to do, the overall idea for the game is pretty good, and this game is still being developed which means I have more to look forward to! The endings are either really funny or really sad and I love it. Lore is thick in this game, whether it's the flashbacks, the arguements, even the incest all adds to the great story this game offers. I am not a freak I am not a freak I am not a freak I am not a freak I am not a freak 10/10
Игра для людей с недостатком внимания. Типичная инцест романтика, которая делается для потребителей контента на сайте с цифрами 34. Люди любящие эту игру, вы конченые.
Do not get this, your friends will rape you for it
Malgré toute la controverse autour du jeu, The Coffin of Andrew and Leyley est avant tout une excellente expérience narrative. L'écriture est vraiment soignée, les personnages sont marquants et les dialogues sont très bien construits. Le jeu traite de sujets dérangeants, mais il ne les glorifie pas : ils servent simplement l'histoire. Si vous aimez les jeux narratifs qui sortent des sentiers battus, ne vous laissez pas décourager par les polémiques. Je recommande sans hésiter.
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