
A strange obsidian artifact leads Miranda on a quest for The Hidden World, a land lost in time and glimpsed through legends.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch, French, German, Italian, Spanish - Spain, Swedish, Portuguese - Portugal*languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Возможно, я зажралась, возможно, просто день неудачный, но вместо поископредметного удовольствия моему гиперактивному мозгу я получила сначала танцы с бубном при запуске (у меня два монитора, запустилась игра только когда сделала основным второй с 1920*1080, на 2560*1440 просто ломались все открытые окна), а затем посредственную, устаревшую игрушку. Графика ничего так, но даже в 2011 году были игры покрасивее (например, Dark Ritual), сюжет за те полчаса, которые я провела в игре, не зацепил. И ситуацию не спас сам поиск предметов: здесь графика не совсем мультяшная, а ближе к стремлению быть реалистичной (но нет), предметы рассованы более-менее логичные и в адеватных местах, но всё время что-то да стремится к категории «менее». Предметы либо легко находятся [spoiler](привет, четыре подсвечника и сколько-там-было стульев на берегу реки, серьёзно?)[/spoiler], либо мелкие и трудноразличимые [spoiler](привет, кольцо на тумбочке, из-за разрешения и качества картинки напоминавшее бежевый овальчик)[/spoiler]. Из оригинальных решений могу назвать прокрутку сцены по горизонтали (нормальное решение) или «вглубь» (так себе, потому что это, по факту, переход в другую локацию, а список предметов для поиска тот же). И робот-помощник милый. А ещё это вторая часть, но про первую я не помню ничего, хоть и играла ㄟ( ▔, ▔ )ㄏ Что, в целом, показательно.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bastante, bastante mejor que el primero, con muchos más puzzles y mucho más elaborados. El juego más desafiante en general, y no tan corto. Eso sí, después de tan detallada exposición y desarrollo a lo largo del juego, el final te deja ... plof. Lo mismo pasaba con el primero. Aquí no se me han hecho tan pesadas las escenas de diálogos, debe ser porque tenían más "chicha". En fin, en general está bastante entretenido. Si te gustó el primero este te gustará más.
It's always annoying when technical issues get in the way of enjoyment of a game. I'm doing this to compliment or complain about design decisions, not coding errors. Where's the fun in pointing out that someone forgot to add a colon somewhere in the thousands of lines of text that make up the framework of a game? Still, sometimes games are so badly compromised that it must be mentioned. Clockwork Man: The Hidden World is one such game. It tells the story of Miranda, a young scientist bent of uncovering the secret behind her parents' disappearance nearly a decade earlier. She'll travel to Thule with the help of her clockwork robot sidekick - a small golden droid who speaks entirely in bleeps and bloops, turning him into a sort of combination C-3P0 and R2D2. Sadly, this journey is hampered by both design errors and technical gaffs, which I'll detail as we move through the... Hidden Object Criteria! Criteria 1: To what degree do the puzzle screens look like a thrift store vomited on my monitor? Oh, it's bad. Extremely bad. While the game tries to keep the items true to the steampunk Victorian setting, there is no excuse for how absolutely covered in garbage the game's screens are. One particularly dire example gives a quaint Irish cottage the character of a trash yard, with empty pots, furniture, and bits of food scattered over every concievable surface. Then there are rampant cases of size-cheating - in one case I was asked to look for a pocket knife which was hidden in the spokes of a wagon wheel, making it something along the lines of eighteen inches big. This is all made worse by the developers' decision to include 'scrolling' hidden object screens, in which the player is forced to scroll the screen up/down or left/right to find all the items. I'm baffled by this choice, since it takes the baseline concept of hidden object games - put 20 items on a screen and have the player look for them - and increases the amount of trash-covered space they have to look through by threefold. Absurdly, this massively increased difficulty is accompanied by one of the slowest-to-recharge hint buttons I've ever encountered. Also, during once stretch of playing the game the hint button glitched out on me and flat-out refused to recharge, stranding me alone with some of the most annoying difficult hidden object scenes ever. Criteria 2: Are the searches justified by the premise/story? Absolutely not. This is classic 'find a load of nonsense, get one useful item' design. Occasionally the game offers some meagre justification, such as 'clean up all the bottles in this yard' or 'help me find all the food I've squirrelled away', but by and large there's no rationalization given for any of Miranda's searches. Criteria 3: How well do the various puzzles and object searches meld together to form a coherent whole? It's a compelling enough narrative - villains are on their way to Thule, where Miranda's parents were last seen, and she's got to go along to stop said conspirators from ruining that paradise undisturbed by history. The journey isn't structured particularly well, opening with Miranda exploring a mine, then flashing back to an extended sequence of searching through offices and attics a few weeks earlier. The developers are trying to use the cinematic device of starting with the action and then zipping back to tell the story, but the mine exploration isn't notably more thrilling than searching for old documents and artifacts hidden in a house - this is a hidden object adventure, after all, and the 'thrilling' scale is only ever going to get so high. While the hidden object puzzles don't usually make the most sense, at least the puzzles hit in nicely with the setting. Repairing a submarine and unlocking alien technology seem like the kind of things that could be solved with clever puzzle design, and they are - but the lack of a skip button could prove terribly frustrating to players looking to just enjoy a pleasant story and some object hunting. Clockwork Man: The Hidden World has too many missteps to easily recommend. The HOSs are needlessly complicated - beyond their sheer size, they also feature parallax scrolling, meaning that different planes of the background move at different speeds, covering items at different times. Good luck finding a snake when it's only visible for a few degrees halfway to the right edge of the level! Glitches in the hint system mean that sections of the game drag on far longer than they're welcome, and sometimes the music gets stuck, and continues playing a single set of atmospheric effects in every screen. It's a mess, and the story just isn't good enough to be worth slogging through to experience all of it.
i didnt enjoy this game, not quite clear but i manged to finish it tho lol .. :) i think those who like the real challange will enjoy this
damn thing wont start!!!!!!!
Extremely tiny hidden objects which are difficult to distinguish from the background scene which was frustrating and hindered gameplay. I came across no puzzles while I played the game for a brief time before asking for a refund.
Very so-and-so - not super bad but not good enough to recommend. This game tries to break a few conventions... sometimes well executed... sometimes not so much :| - Ambiguous objects in HO scenes - Weird storyline - Solutions to puzzles 30 pages back in the journal - scrollable and zoomable scenes are bad HO scenes... it is super annoying when you cannot be sure if the objects are visible (please avoid this, devs!) - some bad non-standard mini games with bad explanations + some nice non-standard mini games + artstyle is neat + loved the "animation" style + many HO scences + a few non-linear regions + sprocket <3
This game is unbalanced. Messy HOS-es, confusing gameplay, when you really don't know where you should go and what you should do. We had to restart postcard puzzle 4 times, because there was always one piece of puzzle missing. Definitely not worth paying full price, get it only in bundle or huuuuge discount.
한글화가 없어서 일단 감점. 퍼즐도 숨은 그림 찾기 형식이 많은데 은근히 색상을 비슷하게 해서 못찾게 하는 요소가 많음.. 특히, 힌트차는게 오래걸리고, 북을 통해 단서를 유추해 내는것도 초보자에게는 힘듬... 스토리적이나 게임 요소적 재미로 시간을 늘리는것이 아니라 반 강제적으로 힌트를 못찾게 해서 시간을 늘리는 요소가 맘에 들지 않음..
its amazing
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