
A tense stealth game with super-powers, set in the 70s, filled with glorious fat pixels. Transform into enemies, dash, teleport, slow time and super-punch your way through this moody retro stealth game.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Just try this game.[/h1] It's a preaty good stealth game with abilities,where you can be "real chameleon" and compleate a whole game so that no one even notices you [b] or [/b] turn on "BONK" mod and slap everyone you see. Plus there is a pinch of story in here and a small plot in the end. Game review: 8.5/10
Perfectly sweet stealth serenade, with a side of hilarity inducing kidney shots! 20/10 game play and story line, immersive and creative powers and level design, all topped generously with those sweet retro 32 bit pixels. Stealth fans, this is a MUST have!
The Chameleon developed by Antonio Freyre and published by Merlino Games is a compact stealth experience that leans heavily into experimentation, blending classic sneaking mechanics with a set of unconventional abilities and a deliberately abstract presentation. Rather than building itself around a traditional narrative structure, the game drops players into a mysterious facility with minimal context, encouraging them to piece together meaning through exploration and observation. This approach gives the experience an intentionally disorienting tone, where atmosphere and player interpretation take precedence over explicit storytelling. The gameplay centers on stealth, but it quickly becomes clear that The Chameleon is not interested in adhering strictly to genre conventions. Players are equipped with a range of abilities that expand the possibilities of movement and interaction, including disguising themselves as enemies, performing rapid dashes, manipulating time, and engaging in exaggerated, almost surreal combat actions. These mechanics create a flexible toolkit that allows for multiple approaches to each situation. While it is entirely possible to play cautiously and avoid detection, the game also supports more aggressive or experimental playstyles, blurring the line between stealth and action in a way that feels intentional rather than unfocused. Level design complements this philosophy by offering spaces that are relatively small but open enough to encourage creativity. Encounters are less about solving tightly scripted puzzles and more about understanding how to use your abilities effectively within a given environment. The disguise mechanic, in particular, stands out as one of the more interesting elements, rewarding careful observation and timing as players blend in with enemy patrols. However, the systems themselves do not evolve significantly over the course of the game, which means that once the core mechanics are understood, the challenge shifts toward execution rather than discovery. For players familiar with more complex stealth titles, this can make the experience feel somewhat limited in depth. Visually, the game distinguishes itself through a stylized, low-fidelity aesthetic that recalls early 3D-era graphics. The use of chunky models and pixelated textures is clearly intentional, giving the game a retro-inspired identity that aligns well with its minimalist design. This visual approach, combined with sparse audio and a subdued color palette, reinforces the sense of isolation and unease that defines the experience. The world feels intentionally stripped down, allowing the player to focus on movement, positioning, and timing without unnecessary distractions. The most noticeable limitation of The Chameleon is its brevity. The game is relatively short, and while its concise length helps maintain pacing and prevents repetition from becoming overwhelming, it also limits how far its ideas can develop. The mechanics, while creative, are not explored in great depth, and the narrative remains intentionally vague throughout. This can be either a strength or a weakness depending on player expectations—those who appreciate abstract storytelling and focused design will likely find it effective, while others may come away wanting more substance or clarity. Despite these constraints, the game carries a strong sense of identity. It feels like a deliberate exploration of stealth mechanics through a minimalist lens, prioritizing creativity and atmosphere over scale and complexity. There are moments where its systems click in satisfying ways, particularly when players begin to experiment with combining abilities or approaching situations from unexpected angles. Even when it shows its rough edges, there is a clear sense of intent behind its design choices. In the end, The Chameleon stands as a small but distinctive entry in the stealth genre, offering a blend of experimental mechanics and stylized presentation that makes it memorable despite its limitations. It may not deliver the depth or longevity of larger titles, but it succeeds in carving out its own niche as a focused, atmospheric experience that rewards curiosity and adaptability. Rating: 7/10
making the playable character faster than the enemies was a terrible ♥♥♥♥♥♥♥ choice, never do it again in a stealth game. you can literally have every enemy running after you without getting killed. i love stealth but just because there are so little consequances of being found, i just turned this game into a running away game and hope i don't reach a dead end. another problem is that some of the paths/hallways in the map are so long, which makes you run a lot more than walk, but if you run you get caught, and since you got caught in a "none stealth area" (a area that divides 2 diffrent guards and is supposed to be safe to walk) you feel that it is unfair that they are going after you, so you keep on running. you find out that you can do it with most parts of the game so you take the easy way again, and again. i am upvoting because i love stealth and indie game and in general it's adecent game, but this is a MAJOR game design issue. but a very easy fix luckily. just make your hallways/safe area's shorter. (or don't make them at all if you want constant paranoia in your players) and make the playable character slower. for the rest this game is good but these 2 issues can ruin the stealth experience.
Random Scuffed Games #470 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Bisherige Reviews Archiv: https://rsg.ditomido.de/archive Vorgeschlagen von: tony1fcm The Chameleon hat finde ich eine sehr coole Ästhetik auch wenn es Spielerisch eher einfach gehalten wurde. Mit ein paar übernatürlichen Fähigkeiten versuchen wir einem Forschungskomplex zu entkommen und bekämpfen oder weichen dabei Wachen aus welche genau wie wir mit einem Schlag außer Gefecht gesetzt werden. Es gibt allerdings auch welche, die wir nicht besiegen können und somit nutzen wir Stealth taktiken wie Tarnung, Ablenkung und schleichen um uns nach und nach voranzuschreiten. Grafik und Musik hat mir gut gefallen, auch wenn stellenweise generative AI für bestimmte Assets verwendet wurde, hielt es sich allgemein doch im Rahmen. Rating: Dito: 4.1/5 Chat: 3.41/5 Gesamt: 3.76/5
Very fun little stealth-game. Also you get to play as lovecraftian Tom Selleck
Fun Short Ps1 style stealth game
Никому неизвестная игра, выпущенная в 2021 году(и которая за 4 года так и не прошла проверки от valve на совместимость со стим деком), явилась ко мне тёмным декабрьским вечером, и, естественно, она мне зашла. В этой игре есть и минусы, и плюсы, и чтобы вытащить игру из забвения, надо для начала разобрать каждый аспект по полочкам, так что... Первое что мы видим–это графика времён первой плойки, но это лишь стиль, который был популярен в тот момент, и неудивительно что инди игра от неизвестных разработчиков вышла в популярном на тот момент стиле. И при этом графика сделана отлично, добавляя нотку хоррора в игру. Геймплейная же составляющая является стелс шутером, где тебе надо применяя свои суперспособности по тихому всех убивать. Боты тупые как пробки, но очень сильные, что усложняет игру. Сверхспособности напротив интересны и увлекательны, и каждая из них применяется по ходу прохождения игры. Но из минусов я выделил бы слишком высокую сложность, тупость ботов и коротковатость игры, а так же непонятный сюжет, который я так и не понял от слова совсем. В итоге мы получаем игру на один вечерочек по цене сосиски в тесте, но при этом хотелось бы растянуть удовольствие на подольше, но этого сделать невозможно. Ставлю 7 огромных баз на луне из 10. Ставлю оценку Похвально заслуженно.
Oyunun fragmanından görüp lore sini beğenerek almıştım ancak hayal kırıklığına ugradım atmosferini iliklerinize kadar versede combat kısmındaki eksileri büyük
game curto com historinha bem ambiciosa
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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