
In a colorful archipelago, play as a young thief studying at the Guild. Investigate kidnappings, steer clear of roaming pirates or fight them. Sail the ocean on a cute turtle and climb every island. Cure sick animals, and find the truth during this feel-good journey. Made by a dreamer solo dev.
Modeled estimate, not a reported figure. How we estimate →
Media

About
In a colorful archipelago, play as a young thief studying at the Guild. Investigate kidnappings, steer clear of roaming pirates or fight them. Sail the ocean on a cute turtle and climb every island. Cure sick animals, and find the truth during this feel-good journey.
"Zefyr: A Thiefs' Melody" is a tribute to old adventure games like "Beyond Good & Evil" and "Zelda Windwaker"; it features exploration, dialogs, fights, puzzles, collectibles and huge Boss battles, all wrapped in a colorful world with a contemplative and feel-good atmosphere.

Run, jump, and climb wherever you want, travel between islands on a turtle, and discover a colorful open world!

Be it pirates, guards, robots or other thieves, you'll face many challenges during your missions. You are free to play sneakily or go straight to confrontation. But choose carefully!

During your journey, you'll find ancient Guardians. Some will block your path, others will be well hidden. Will you be able to bring back peace to these giant creatures?

Look for sick animals and cure them with fruits! Collect flowers, discover lost paintings... Many side quests await you in this feel-good world. Will you find them all?

Freely explore a colorful open world.
Learn various skills: climbing, stealth, fighting, bow, bombs, grapple and much more!
Confront or avoid pirates, guards and robots.
Cure sick animals all over the world.
Collect gemstones, paintings and flowers.
Defy giant Guardians during epic battles.
Discover cute and funny characters.
Save the world! Er no, I mean "be a true hero!" Er no, I mean "help your sister." Well, you have to start somewhere, kid...
Oh, yeah! And ride a cute turtle! But I guess you already got that from the picture.

Hi there! I'm Mathias and I've been creating video games since I was a child. I love coding, playing music and drawing. So what's better than creating a video game to do all of this at the same time? I do everything alone because I love every part of it and I'm a curious guy who likes to know how it works! I hope you'll like it :)
If you want to support me or learn more, don't hesitate to check out my website, where you can find all the links to social media, my dev blog and other stuff. Thank you so much!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7.5/10 ive played ALOT of video games this is the cleanest wall jumping and climbing ive ever had no slide no cooldown Zefyr jumps 100% the direction you wanted - minor bug, nothin game breaking - so many things the player can do, but every single puzzle and dungeon only has one way to solve them - no quest way points, had to look 2 things up
Мабуть, одна з найдобріших ігор з тих, у які я коли-небудь грав. Вороги не гинуть, а насолоджуються відпочинком і чи/водичкою, світ очищується від скверни не зброєю, а чарівними гарбузами, злі персонажі не те, щоб і злі... Прокачка навичок персонажа дуже гармонійно розтягнута на всю гру, що дає також можливість повернутися до раніше відвіданих локацій і дозібрати те, що не встиглося... Єдиний мінус, як на мене, це доволі одноманітна, хоча і приємна мелодія. 4,5/5.
What an excellent game! I'm so glad I stumbled upon this gem. Reminiscent of the mid-age zeldas, with great exploration, fulfilling quests and not too hard "battles" (which are really curing animals). The graphics are lovely, the movement extremely smooth and the length is wonderful. I got this game at a deep discount, but I would say it's very much worth it's list price of around $20 as I got 32 hours worth of play out of it. Many may finish it quicker, but I enjoy exploring and trying to play stealthily. This was developed by one person over 12 years and his love for his project shows. He is very active in the discussions and on discord. Definitely get this one!
低情商:画风太粗糙 高情商:致敬塞尔达
The fact that this was made by a single person boggles my mind. Everything is so wonderful, colorful, fun, and extremely joyful. This game is great for kids or adults - truly made for anyone wanting to smile. I mean, you beat up pirates and heal sick animals in a gloriously tropical world. It's beyond fun. The platforming is the real star here, too. Great mechanics, some pretty tough parts, but nothing that ever made me want to angrily bite my controller like I did as a young'un playing Prince of Persia. Aside from a few tiny typos and what some might consider "slightly clunky" combat, this game is truly fantastic and I would highly recommend. At the very least, play the demo and see if you don't get hooked
In my opinion, Zefyr is a good game, quite unique in its genre. It is primarily a platformer and exploration game, though it borrows gameplay elements found in action-adventure titles. I enjoyed the experience, but it's important to keep in mind the fact that it was developed by a single person. It is impressive, I could really feel the developer's dedication to his game. However, some aspects are therefore limited and some others are border on amateurish. The gameplay relies heavily on a magnetic gauntlet that allows you to climb any vertical surface. Its use is automatic, restricted only by a gauge that is emptied while climbing and recharged instantly once you are back on a horizontal surface. This mechanic is used throughout the game across sometimes massive levels, featuring far more verticality than most platformers. That sense of vertigo was the aspect I enjoyed most. As the adventure progresses, you can unlock other items, such as a bow, bombs, a grappling hook, .... adding a slight puzzle aspect to the platforming. The levels are spread across various islands. This brings me to the second thing I loved most: the open-world feel of the exploration. While you initially need an NPC's help to travel between islands, you can later roam the ocean freely with the aid of turtles. The game also features enemies and bosses to fight. However, this aspect is much less successful, most encounters are overly basic. Fortunately, combat is a secondary element, though it does add a touch of variety. It isn't necessarily a negative, but overall, the game is easy. I died for the first time only after the game ended. There are no tricky puzzles or hard-to-reach exploration areas; it’s more of a relaxing game than a challenging one. It’s a shame that the story serves merely as a pretext and a framework for the adventure. It doesn't take itself seriously at all and shows no ambition to flesh out the game's world. And yet, the player does have access to a quest log. There are several islands where you can talk to NPCs. While there are a few bits of lore, I must emphasize that they are very limited, the developer clearly had no ambition in that regard. On the other hand, the game is very structured: you always have an objective, and gameplay elements are unlocked gradually as you progress. It wasn't a major issue, but the currency collected throughout the game was only useful during the first few hours, specifically for unlocking map upgrades. These upgrades are important for spotting the various types of collectibles on the map. The game's few musical tracks are decent, but several levels are so quiet that it feels odd (perhaps a mistake on the part of the developer?). The combination of almost no ambient noise and a lack of music for tens of minutes at a time becomes oppressive. Overall, the game looks quite nice, though the color contrast is sometimes far too high, resulting in garish colors that saturate the screen. The general impression is that the developer learned the ropes while making this game, refocusing their ambitions on a few key areas to deliver a solid final product. Even so, it is surprising that they included elements that could easily have supported so much more. The in-game currency, the story, and the lore could easily have been improved without having to rethink the entire game. It remains a good, lighthearted game nonetheless.
一人十二载的守望,不错的类塞佳作。 (16.8h 100%收集 + 全成就) ①地图及人物美术 第一眼相当粗糙和简约,人物的建模更是难绷,但作为小作坊并不要求太多。地图区分度挺高的,完全不怕迷路,垂直分层很清晰,地图辅助也做的一般,每层分的很清晰。后期买了[spoiler] 花卉、动物、宝藏[/spoiler] 检测器之后补全收集也还算方便。 ②引导及教学 地图引导烂到姥姥家了,一旦涉及找东西的解密,必然是零引导让你硬找。其次就是地图和检测器难绷的结合,有些时候你以为在第二层,实际上是第一层的外围往上走一点的地方。 还有就是虽然地图会分层,但每一层的高度是不确定的,有些时候很高一大段墙都只能看平面图,找[spoiler] 蜥蜴那种小动物眼睛都要废掉了[/spoiler] 。 ③角色机制设计 前中期跑路非常局限,大图有[spoiler] 海龟高速[/spoiler] 挺爽的很有自由感,但是陆地上连个加速都没有[spoiler] (橙色加速跳跃会中断也不实用)[/spoiler] ,相当难受。后期有[spoiler] 抓钩之后就像变了一个游戏了,机动性大增,和失败的man一样到处飞[/spoiler] 。 战斗设计几乎没有,要么硬莽aaa,要么放冷箭一刀秒,这个游戏潜行收益不咋地。解谜基本都是开头找个通行证进去之后分路线开开关,非常经典的类塞套路,但做得不算死板。 boss也没什么存在感,解谜大于战斗。 ④收集品设计 逆天完了。如果你要打100%收集,那就尽量前期就把[spoiler] 画作、花卉、宝藏、动物检测买了(共1500,最好中期买到,有道场任务就马上去,钱不够就拿现有的花拿去卖钱)[/spoiler] ,不然后期你看到你要[spoiler] 地图花卉全收集(661)、动物全收集(130)[/spoiler] 还得到处会去找,又加上这个游戏不支持随处传送的话,你会感觉相当疲惫。 ⑤杂项 1.部分地图关卡存在严重漏洞! 点名批评[spoiler] 沙堡,全游戏对于后面补收集最不友好的地方,纯傻逼的设计。当你第一次通过沙堡并击败boss,你会发现之前可以进入工厂的地方都被沙子堵了,也就是说之前的常规入口直接不让进了,近乎死档,根本补不了收集。等到后期我灵光乍现用抓钩从底下大洞进去了,才好不容易补了全收集。[/spoiler] 第二个就是[spoiler] 抓钩道场,纯恶意垃圾设计,也是零引导,你必须知道可以用弓箭、炸弹触发踏板,否则你根本不可能出得去,和死档没区别。其次就算你知道了,由于弓箭、供应有限而且踏板很远你需要不断试错,弓箭没了照样死档没商量(纯傻逼设计)。我算运气好的初见弓箭比较多过了,第二次补全收集弓箭也带够了。所以一定要带够弓箭和炸弹再来![/spoiler] 2.还是引导,烂中烂,没见过这么烂的,要有良好的游玩体验一定要看攻略。 一些游玩建议: ①地图上能看到[spoiler] 轻羽岛和凝神岛[/spoiler] 的时候赶紧去,会送两个强力道具方便收集。 ②每个[spoiler] 道场[/spoiler] 多看墙壁,尽量一次收集全,不然补收集特别特别坐牢。 ③地图收集简单,但是[spoiler] 沙堡的地图藏得很傻逼,在你打完boss的地方西北方向的洞里开宝箱获得。[/spoiler] ④[spoiler] 大地守护者攻击方式是用炸弹炸它的胸口使它张开翅膀,然后用卡拉果丢它的核心(以上重复三次)[/spoiler] 。 总评:8.2/10,中等偏上的类塞佳作,游玩体验和关卡设计都相当不错,剧情白开水,也有不少设计上的痛点。不过一个人能坚持12年,让我相当佩服。
Zefyr is an effusive love letter to classic adventure games like the Wind Waker, but it's also a solid game in its own right. The platforming and movement in particular are extremely well done, surpassing many AAA games in fluidity and responsiveness. It is still an indie game, so there are little quirks and flaws. Writing throughout the game is *filled* with grammatical mistakes, even in very prominent places (you are a member of the Thief Guild... membership of one, apparently). And a few levels expect you to know about mechanics that the game hasn't introduced before (look for a switch to move this pipe - what do you mean you didn't know pipes could move?) And there are extended segments that inexplicably don't have any music. But at $20 it's a great value for a game that revels (but doesn't get mired) in nostalgia.
画面太简略 质感也很粗糙 像半成品
Kaum zu glauben, das eine einzige Person dieses Spiel geschaffen hat. RESPECT! Habe das Spiel gekauft und keine Sekunde bereut. Etwas, das man von vielen anderen Spielen nicht sagen kann. Kann es jedem, der dieses Genre mag empfehlen.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| A-Train: All Aboard! Tourism | $194.8K | 205 | 75% | $35.99 |
| Ultratron | $194.7K | 694 | 88% | $9.99 |
| KickBeat Steam Edition | $194.9K | 772 | 67% | $9.99 |
| I Know a Guy: Shady Life Simulator | $194.9K | 389 | 90% | $12.99 |
| Terracards | $194.6K | 725 | 85% | $8.99 |
| Emergency Cleanup Co. | $195K | 463 | 89% | $12.99 |