
Name your crew, purchase supplies, sail the world, harpoon fish, plunder your enemies, die horribly, unlock a new Captain and do it all over again!
Modeled estimate, not a reported figure. How we estimate →
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About

Set sail across the Atlantic with your best friend, food. Food will keep you alive and food will keep you well- you get food by throwing harpoons at fish and turtles. Then one day BAM! The RNG screws you over and throws a pirate ship at you and you're forced to fight and defend your food!
The next thing you know, Johnny Macguffin is dying from an infected battle wound and you're amputating his leg to save his life- then you realize everyone is starving because Marvin Buttercup ate all the food and you're out of harpoons, on a raft, 2,000 miles from land, and it's raining.
The story is yours and unique every playthrough!

8-bit renditions of nautical shanties and folk songs!
Online messages in bottles!
Changing your flag to fool your enemies!
A branching storyline for you to become a Pirate or Privateer!
Liars Dice!
Harpoon Fishing!
Treacherous Reefs!
Naval Skirmishes!
15 locations around the world to visit!
17 professions with unique perks to start with!
23 different ships to sail!
An optional fantasy mode!
Treasure Hunting!
Sea Monsters!
Barnacle Scraping!
Hypnotic Water!
Particle Effects!
Dark Whimsy!
Secrets and Easter eggs!
Narwhal attacks!
If you can think of it, I probably added it.
Route Planning - Plot your own course across the Atlantic and visit new locations!
Fantasy Toggle - Fantastic legends of the sea, myths, monsters, and more brought to life!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
actually peak gaming
This is acute little riff on Oregon Trail. And honestly moves beyond the gameplay loop of the game by adding more mechanics and little fun minigames to engauge with. My only real complaint is that the game it's self is very grindy, or at least, seems to be. Basically it seems like it wants you to unlock new ships and captains on the easy difficulty, so you can survive on the standard difficulty. Which is all fine and dandy just not really my cup of grog. Still enjoyed my time with it, and will probably drop in again from time to time.
Hilarious, amazing, makes me want to collect all the shanties and make the ships fly. Overall, this is a pretty interesting game similar to Pirates of Sid Meier, or Sea Dogs. I did not expect much from it, and was pleasantly surprised. Fun, each run feels different, and you get a lot of content too. Give it a go, you'll love it if you enjoy pirate-themed strategies.
I had 2 members of my crew get impaled by narwhals in a span of 15 seconds and it was hilarious. Gregory always finds a way to show up 5000 miles from where he died. 1000/10.
gang, this could be better than Sea of Thieves (the Cape Town theme now perpetually loops in my head, too)
If you want adventure, i can only recommand this game. Made by a single-developper that did put his life (literally) into it makes it alive, you will be amazed to find a lot of ingenious mechanics inside the game, the gameplay is really nice and while controlling your boat you feel everything about it A game like no others that must be tested!
Amazing pirate sim, minigames are fun, appreciate the humour, easy to understand, can't wait to find the one piece
its good
Horrible controls. The devs waste your time at every turn.
After your first playthrough you will basically unlock the governor which is basically an instant win for anything and everything in the game. I actually just completed a run where I sailed from London straight to Nassau and made over $20,000 in the one trip and instantly sank 3 Spanish warships with the click of one button all in just 15 minutes. The only way you will really be able to get anything much out of the game is by playing in fantasy mode as the minister because you start off with so low assets that you must actively work to build yourself up with the main hardship being just keeping your crew alive. However, keeping your crew alive actually just hinders you instead of helps you because the only bonus they provide is reloading cannons faster; which is useless cause you can win just about every combat in the first volley. The con they provide is rapidly eating your food which for the most part must be sustained by fishing which actually encompasses a vast majority of the games activities. With a galleon expect every start to be acquiring 60 harpoons and play a minigame where you toss your harpoon at fishes and turtles jumping out of the water having to hit 600 fish at a rate of maybe 1 fish every 5 seconds just to fill your food stores. I however don't feel like being a lone man on a raft after purposefully killing off my crew mates playing fisherman and grinding money while getting half of my everything stolen every single voyage by an unavoidable ghost ship.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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