
Redo is a world without sorrow created by the virtuadoll Regret. Virtuadoll songs give Redo residents respite from their struggles. Our protagonists discover the truth and form the Go-Home Club to return to reality. Make your way home with companions bearing heavy burdens in this school-themed RPG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
从永远之银的惊艳,到变换花园的巅峰,除了SINGI(还是前面能听到的主城曲)外没有一首让我印象深刻的曲子。通关后一看变换花园的p,懂了 总结:[spoiler] 不如上田丽奈 [/spoiler]
Nice
Le rythme du jeu est mauvais, dans un jeu qui parle sans cesse de musique...
The Caligula Effect 2 is a JRPG that builds its identity around psychological storytelling, emotional character development, and a unique combat system that rewards planning over reflexes. Developed by historia Inc. and FURYU Corporation and published by historia Inc., the game takes place in the virtual world of Redo, a seemingly perfect paradise where people can escape the pain and disappointments of reality. Beneath its colorful exterior, however, lies a thought-provoking narrative about regret, self-acceptance, and the difficult choice between comfortable illusion and painful truth. The central premise immediately distinguishes the game from many other role-playing titles. The citizens of Redo live idealized lives created by the virtual idol Regret, unaware that they are trapped within an artificial reality. As the protagonist uncovers the truth behind this world, they join the Go-Home Club, a group determined to return to reality despite the suffering that may await them. The story explores themes of trauma, loneliness, anxiety, and personal growth with surprising sincerity. Rather than relying solely on grand world-ending threats, the narrative focuses on the emotional struggles of its cast, making the experience feel more personal and relatable. Character development is one of the game's greatest strengths. Every major party member possesses their own emotional scars and reasons for wanting to remain in or escape Redo. Through extensive relationship events and side stories, players gradually learn about each character's past and motivations. These interactions are not simply optional distractions but meaningful additions that deepen the overall narrative. The writing does an admirable job of portraying flawed individuals trying to overcome their weaknesses, creating a cast that feels believable and emotionally engaging throughout the adventure. The combat system is where The Caligula Effect 2 truly shines. Battles use the Imaginary Chain system, which allows players to preview future actions and outcomes before executing them. This mechanic transforms combat into a strategic exercise where positioning, timing, and combo coordination become essential. Players can launch enemies, extend attack chains, and manipulate the battlefield with remarkable precision. Watching a carefully planned sequence unfold exactly as intended is incredibly satisfying, and the system remains entertaining even after dozens of hours. Unlike many turn-based RPGs that can become repetitive, the constant emphasis on planning keeps encounters fresh and rewarding. Character progression offers additional depth through various customization systems. Players can equip passive abilities, enhance statistics, and develop specialized builds that suit different combat roles. Experimentation is heavily encouraged, allowing party members to become powerful damage dealers, supportive allies, or defensive specialists depending on player preference. The abundance of customization options ensures that progression feels meaningful and gives players plenty of freedom to tailor their team composition throughout the game. The game's presentation delivers mixed results. Character artwork and anime-inspired designs are visually appealing, helping important scenes stand out and giving the cast distinctive personalities. The virtual world itself features several imaginative locations that reinforce the surreal nature of Redo. However, technical limitations occasionally become apparent through simple environmental design, repetitive assets, and stiff animations. While the visual presentation may not rival the production values of larger JRPG franchises, the artistic direction and atmosphere remain effective enough to support the story's themes. Music plays a central role in the experience and serves as one of the game's most memorable aspects. Vocal tracks are woven directly into the narrative, reflecting the personalities and emotional states of the virtual idols who shape the world. The soundtrack blends energetic battle themes with emotional vocal performances that enhance both story scenes and gameplay. Many songs become closely associated with key moments in the narrative, strengthening the emotional impact of major revelations and character arcs. The result is a soundtrack that remains memorable long after the credits roll. Exploration and dungeon design are less impressive than the game's storytelling and combat. While players will travel through a variety of areas and encounter numerous enemies, some environments feel repetitive and lack the creativity seen in the strongest JRPG level designs. Certain dungeons can feel longer than necessary, occasionally slowing the pace of the adventure. Fortunately, strong character interactions and engaging combat mechanics help maintain interest even during these weaker sections. What ultimately makes The Caligula Effect 2 stand out is its commitment to exploring difficult emotional subjects while delivering an enjoyable RPG experience. The game examines the temptation of escapism and asks whether living inside a comforting fantasy is truly preferable to confronting reality. These themes give the story a level of maturity that elevates it beyond a standard anime-inspired adventure. Combined with a memorable cast, inventive combat system, and excellent soundtrack, the result is a game that leaves a lasting impression despite its technical shortcomings. The Caligula Effect 2 succeeds by offering a compelling blend of emotional storytelling, strategic combat, and character-focused progression. Although its visuals and dungeon design occasionally reveal budget limitations, its strengths far outweigh its weaknesses. For players who enjoy narrative-driven JRPGs with meaningful themes and a distinctive battle system, it stands as a rewarding and memorable experience. Rating: 9/10
I like it more than persona 5
玩起来很疲惫 虽然对设定挺感兴趣
好。
剧情写的蛮有趣的,就是战斗系统挺别扭,看起来好玩,但是实际操作起来特别麻烦墨迹,很浪费时间和精力,有个加速的话会好不少。另外这游戏居然没有后日谈,难以想象,我以为这种剧情最重要的就是后日谈
장점 - 전작처럼 훌륭한 퀄리티의 음악들 - 미려한 일러스트 - 전작보다 (그나마) 발전한 모델링 - 템포는 좀 느리지만 신선하고 재미있는 전투 단점 - 발전이 없는 모션 퀄리티 - 퇴화한 스토리와 캐릭터성 - 허무한 엔딩과 후일담 없는 캐릭터들 - 다회차를 강제하는 육성인데, 다회차 가치가 없음 전작 (똥겜이라도) 재미있게 즐겨서 이번 작도 기대했는데, 솔직히 이번 작도 똥겜에 한발 쯤 걸치고 있는 퀄리티입니다. 음악과 일러스트는 여전히 뛰어나지만, 모션 퀄리티는 처참하기 이를데 없고, 사이드 퀘스트는 더 불편해졌으며, 스토리 완성도는 전작보다 더욱 퇴화했습니다. 이 점은 어느정도 이해가 가는게, 칼리굴라 오버도즈는 본편 + 확장판이 같이 있는 완성판이지만, 칼리굴라2는 완성판을 만드는걸 포기해서 그런지, 전작 본편 정도의 볼륨에서 끝납니다. 그래서, 컨텐츠가 전작보다 많이 빈약해졌으니 감안하고 하시길 바랍니다.특히 엔딩은 에니메이션까지 넣었던 전작보다 훨씬 퇴화해서 매우 실망스럽습니다. 이 시리즈의 가장 큰 특징은 실시간 전투인데, 정지상태에서 명령을 내리면 각각 실시간으로 움직여서 공방을 주고 받습니다. 적의 행동을 미리 보여주기 때문에, 카운터를 맞추거나 방어를 하거나 안전한 위치로 이동시키는 식으로 거의 맞지않게 전투를 하는 것이 핵심입니다. 그 대신 잡몹의 공격이라도 한방 한방이 치명적이라 자동전투는 끄는게 좋으며, 패턴을 잘 짜면 보스조차도 공중에 뜬 다음 죽을 때까지 땅에 못 내려오게 만들 수도 있어 패는 재미가 쏠쏠한 편... 하지만, 적의 패턴을 하나하나 확인하는 시간이 필요해, 전투 템포가 조금 느린 것이 흠입니다. 배속 정도는 지원해 줄 것이지... 캐릭터 일러스트는 뛰어나고 음성지원도 충실한 편이지만, 모션이 진짜 폐급이라 눈이 썩습니다. 그래서 이벤트씬을 볼 땐 모션을 보지말고 일러스트와 대화를 보면서 머릿속에서 모션을 상상하는 기술이 필요합니다. 전작을 해봤다면 관련 사건과 등장인물 언급이 많아서 흥미롭지만, 반대로 전작을 안해봤다면 뜬금없는 얘기 투성이라 몰입감이 와장창 깨지는 문제가 있습니다. 전반적으로 전작과 장단점을 공유하는 작품으로, 전작을 재미있게 한 유저라면 추천하고,, 전작이 취향이 아니었다면 안 하는게 좋습니다. - DLC 구매 팁 - 전작과 달리 OST를 제공하지 않습니다. 그래서 컴플리트 에디션의 가치가 많이 떨어지는 편... 배틀 BGM DLC는 전작의 인기 곡을 전투 중에 키가 부를 수 있게 해주는데, 기본 제공하는 2편 곡들도 있으므로 전작 곡들에 애착이 없으면 안 사도 상관없습니다. 개인적으로 Suicide Prototype 을 제일 좋아해서, 컴플리트 에디션을 샀는데도 게임 내내 이것만 들었습니다. 스티그마는 일종의 장비라고 할 수 있는데, 장착한채로 전투를 하면 패시브 스킬화 됩니다. DLC로 주는 스티그마들은 고성능이라 있으면 좋지만, 보통 난이도 기준으로 전투가 쉬운 편이라 없다고 엄청 어려워지진 않습니다. DLC 중 필수 스티그마라면 스티그마 3종 세트를 추천하는데, 노가다를 비약적으로 줄여주는 스킬경험치 +300%와 전투를 편하게 해주는 SP 자동회복을 줘서 가성비가 가장 좋습니다. 다른 건 있으면 좋고 없어도 대체품이 있는 편... 요약하면, 돈에 여유가 있으면 컴플리트 에디션, 돈 아끼고 싶으면 본편 + 스티그마 3종 세트(여유있으면 행복의 상자까지)정도만 있으면 충분합니다.
我为什么感觉这个比过量还赤石,是我的错觉吗,真心建议过量和2都别买除非你真的好这一口,正常人真的吃不下去我先撤退了
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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