
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ya no me acuerdo con qué me dieron este juego o si me lo regalo un amigo. Solo que yo no lo compré. Para no gustarme la estética de los años 20, este me ha gustado. A veces me ha sacado de quicio que mandes los npc a un sitio y después hagan lo que les sale de ahí, pero en peores plazas hemos toreao. Es repetitivo pero corto, lo cual se agradece porque evita que se haga pesado. La jugabilidad no tiene nada que ver con los otros XCOM, este es mas Gears of War. Disparar desde coberturas y usar habilidades.
Sehr instabil, stürzt häufiger ab. KI rennt ständig aus der Deckung in feindlichen Beschuss. Und die Steuerung ist die Hölle, keine Ahnung was sich die Entwickler dabei gedacht haben...
крутая игрушка, сначала вылетала но потом отключил PhysX и стало нормально играть.
Clasico de la xbox 360
Look, this game starts very strong and has a general if simple premise. The era is fun, the secret org vibes are great, the wacky alien stuff works for what the game is going for up until the 3/4 hour mark, then the entire game just looses any sense of pacing and flow. The story introduces and kill villains, characters make strange and disjointed statements compared to how the dialogue choices point you to allowing you to do, and the combat gets extremely boring after they run out of ideas in a hand full of missions. The vision is there, but the execution suffers. Its worth a playthrough if you really are craving that 1960s cold war or twilight zone feeling.
кайф 10/10
AAAAAAAAAAAAAAAAAAAAAAAAAAAwwwwesom purchase
[b]Score: ★★★½[/b] [b]Played on Steam Deck:[/b] Yes. [b]Tags:[/b] Third-Person Shooter, Tactical Shooter, Alternate History, Sci-Fi [b]Review:[/b] To preface, I've never played an [i]XCOM[/i] title beyond this one. I'm aware of the franchise, own most of the series, and understand why longtime fans may be skeptical of this spin-off. [i]The Bureau: XCOM Declassified[/i] has an undeniable retro-futuristic Americana charm. Cold War paranoia, secret government agencies, and alien conspiracies combine into a setting that is far more compelling than the game ever deserved. I wanted to explore more cities, lead more operations, uncover more dirty little secrets, and spend more time in this version of 1962 America. The world is easily the game’s greatest achievement. For roughly two-thirds of the campaign, it delivers. The gunplay is solid enough that a decent shot can coast through most encounters. Cover mechanics are responsive, squad commands are stripped down but effective, and the tactical pause system adds just enough strategy to matter without becoming a nuisance. It is unmistakably shaped by the [i]Gears of War[/i] era, with traces of [i]Mass Effect’s[/i] squad management layered on top. The blend works more often than it doesn't. The cast is very strong, the dialogue doesn't miss a beat, and the atmosphere does much of the heavy lifting while the game quietly builds momentum. Then the wheels come off. Side operations are administrative busywork dressed up as game design. Weapon progression loses relevance far too early, with new guns arriving long after your starter arsenal remains perfectly viable. Boss fights fare even worse, reducing tactical combat into bloated wars of attrition against oversized health bars, where patience matters more than intelligence and the game mistakes endurance for challenge. And then comes the final act. What begins as an intriguing Cold War conspiracy collapses into rushed exposition, abrupt character reversals, and plot developments that seem to materialize because the script had to reach a sudden deadline. Characters stop behaving like themselves. Revelations arrive with practically no buildup. The game spends ten hours constructing a fascinating mystery and then tears its own throat out trying to explain it. The ending does not merely disappoint; it makes the rest of the campaign look like a lie. That is what makes [i]The Bureau[/i] so frustrating. The failure is not that it is bad. The failure is that it gets so much right before completely face-planting into the one thing it absolutely cannot afford to botch. There is a genuinely fun tactical shooter here, and almost a great science-fiction story. Unfortunately, both are dragged down by a final act that feels less like a conclusion and more like a studio running out of time and money. [i]The Bureau: XCOM Declassified[/i] is neither the disaster some [i]XCOM[/i] fans claimed nor the hidden masterpiece its defenders insist it is. It is a solid tactical shooter built on an excellent premise, remembered less for what it achieved than for how spectacularly it sabotaged itself at the finish line. [b]Achievement Difficulty:[/b] ★★☆☆☆ [b]Completion Time:[/b] ~16-18 hours [b]Achievement Review:[/b] Mostly straightforward. The hardest achievement is reaching the credits without wondering who approved the last few hours of the script.
I was originally kind of excited to play a shooter version of the XCOM. But after 7 hours in I'm ready to throw in the hat. First problem is that you don't have a lot of option on your hand. You can carry 2 weapons and a small handful of ammos. There are some ability and the main character get some grenade. But it still gets repetitive really fast. The map is extremely linear, you basically move to a room like location, kill some enemy, move to another room like location, rinse and repeat. The next is the AI, the AI is bad, just about every single mission your AI partner will incapacitate themselves, even if you tell them to take cover, it doesn't matter, as soon as you start moving and try to take down the enemy your AI partner start running around like headless chicken getting themselves killed, and yes, your AI partner will die if you don't go recue them. PRO TIP for developers, this is really important so yall future game dev better take notes. If the choice comes down to invincible AI partner but super easy and weak AI partner that requires hand holding but really challenging, please, please, and for the love of god please make the AI invincible. There is nothing worse than having to babysit the AI partner because they go and get themselves killed at the worst time possible. All in all XCOM Declassified just doesn't feel like the exciting action packed shooter. The trailer looks like you're some badass man in black, but the game feels like you're fighting some gorilla warfare. And it honestly isn't all that fun to play.
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