
The year is 1962 and the Cold War has the nation gripped by fear. A top-secret government unit called The Bureau begins investigating a series of mysterious attacks by an enemy more powerful than communism.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.14/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Bureau is a great concept - I always like it when iconic series shift genres - but it's very bland and not much fun. It dares to ask the question, "What if Mass Effect were made out of cardboard?" If you're on the fence about this one, you're probably thinking of how cool a 1950s XCOM shooter sounds. I recommend you keep thinking about what that would be like and skip this game, as your imagined version is much more enjoyable than the actual product.
Take-Two and 2K games have updated all their games Terms of Service, turning this game as well as all of their other games into literal spyware. Important Info in Terms of Service: • Mods are a bannable offense • Display of Cheats/Exploits is bannable • Forced arbitration clause and a waiver of class action and jury trial rights for all users residing in the United States and any other territory other than Australia, Switzerland, The United Kingdom, or The Territories of The European Economic Area • You can be banned for using a VPN while connecting to online servers • Cannot access game content on a Virtual PC Collected Data Types: • Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address • Protected Characteristics: Age and gender • Commercial Information: Purchase and usage history and preferences, including gameplay information • Billing Information: Payment information (credit / debit card information) and shipping address • Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications • Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls) • Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest • Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting) • Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Japanese, Korean, Russian**languages with full audio support
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clumsy controls, bullet sponge enemies materializing from nowhere, repetitive boring gameplay, absolutely horrendous AI, platitudinous writing, poor voice acting, has really nothing in common with the classic or modern XCOM games apart from the alien invasion "plot". Crashes constantly. Tactical element is supposed to consist of commanding your team, but the team members are more suicidal than Andy Riley's bunnies, incessantly running amok into the firing line of every enemy. A Cold War era top secret agency fighting UFOs would make for a very interesting premise, but this game fails at every aspect. For a turn-based strategy game in similar premise sans aliens, try Phantom Doctrine.
"Acualizando ejecutable" ahi se queda infinito en un loop. Nunca abrio el pinche juego... desinstalado y al tacho de la basura para reciclar.
It is a mass effect clone. You play as a terminally depressed man that has alien powers. You have a team of mooks at your disposal that need to be ordered around or they will get firing squadded. Your hat can fall off and can be lost forever. Sick game.
this game has NOT aged well - a TPS with XCOM related lore is conceptually great, but the extremely thin layer of "tactics" slabbered on top doesnt do much when your squadmates are braindead and bleed out the moment an enemy looks in their direction. All the "bosses" are just mindless, annoying bullet sponges and completely suck the fun out of playing
[h1][b]🎮 Reseña de The Bureau: XCOM Declassified[/b][/h1] [h2]Resumen del Juego[/h2] The Bureau: XCOM Declassified es ese experimento de la Guerra Fría donde alguien en una oficina dijo: “¿Y si XCOM fuera acción en tercera persona… pero con corbata, humo de cigarro y paranoia alienígena?” Y sí: disparas, te cubres, das órdenes rápidas a tu escuadrón y avanzas por escenarios con vibra noir/retro mientras el mundo finge que no está siendo invadido. La propuesta es Acción con aspiraciones tácticas: tú eres el agente que va al frente (porque claro, el jefe siempre es el que más se expone) y tu equipo funciona como extensión de tus decisiones. No es por turnos; es más bien “pausa mental” y comandos en tiempo real para que el caos tenga forma… más o menos. Primera impresión: atmosférico y con buena pinta de ciencia ficción conspiranoica. Segunda impresión: “Ah, ok, esto es XCOM… pero con la cámara pegada al hombro y el drama de ‘soy shooter pero también quiero que me respeten los tácticos’”. [h2]Informe de Campo: Lo que Funciona vs. Lo que se Desclasifica[/h2] Lo Bueno: ✅ Buena ambientación de Guerra Fría con toque noir y sci‑fi: se siente diferente dentro del universo XCOM 🕵️♂️👽 ✅ Mezcla de acción en tercera persona con órdenes tácticas: no es puro “dispara y ya” 🎯🛡️ ✅ Un jugador con enfoque narrativo: se nota la intención de contar una historia “de agencia” 📁📻 ✅ Compatibilidad total con mando + Steam Cloud: cómodo para jugar y retomar sin rituales raros 🎮☁️ ✅ 41 logros y cromos: combustible para completistas y para tu vitrina digital 🏆🃏 Lo No Tan Bueno: ❌ Identidad medio conflictiva: a veces quiere ser táctico, a veces shooter, y en el camino se tropieza 🤹♂️💥 ❌ Rejugabilidad limitada por su enfoque lineal y de campaña (no esperes un “para siempre” tipo estrategia pura) 🔁📉 ❌ Comunidad actual bajísima (13 jugadores): si buscabas sensación de “juego vivo”, aquí hay más silencio que en un archivo clasificado 🤫🗄️ ❌ La etiqueta de “multijugador/mundo abierto” se siente como ese sello que alguien pegó por accidente: no es el gancho principal 😬🧷 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Acción sólida con órdenes tácticas, pero no siempre cuaja.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple; a ratos se siente más “apáñate” que “estrategia fina”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Campaña enfocada; suficiente, no abundante.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Correcto para su época; lo salva el estilo más que el músculo.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Conspiración y aliens: funciona y engancha más de lo esperado.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Guerra Fría + noir = sabor propio.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Efectivos, sin ser espectáculo de pirotecnia.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña bien, pocas piezas memorables.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplidoras, sin robarse el show.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es un punto fuerte destacable en su propuesta.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para una experiencia de un jugador.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Una vez vista la historia, el “otra vez” cuesta justificarlo.[/td][/tr] [tr][td][b]Total Puntuaciones ([Bueno])[/b][/td][td][b]6.1[/b][/td][td]Un spin-off curioso: más personalidad que perfección.[/td][/tr] [/table] [h2]Conclusión ([Bueno])[/h2] The Bureau: XCOM Declassified es como ese expediente raro que encuentras en un cajón: no es el más importante, pero está lo suficientemente interesante como para leerlo completo. Su mayor acierto es la ambientación y el enfoque narrativo, y su mayor pecado es que su híbrido de acción con táctica no siempre se siente tan fino como quiere aparentar. ¿Vale la pena? Si te atrae la ciencia ficción con vibra retro/noir y te late una campaña en tercera persona con órdenes de escuadrón, sí: es un “Bueno” con carácter. Pero si vienes buscando la pureza táctica legendaria de la franquicia, prepárate para la controversial realidad: esto es más “agente con pistola” que “genio estratégico”. Y con 13 jugadores activos, esto no es una fiesta: es una reunión clandestina. Aun así, 4788 recomendaciones totales indican que, aunque no sea el favorito de todos, sí dejó huella en suficiente gente como para no descartarlo como simple accidente. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.1/10 Número de jugadores activos al momento de hacer esta review: 13 Descuento máximo registrado: -80% Veredicto: [i]Recomendado con reservas[/i] Si quieres un shooter en tercera persona con barniz táctico y una ambientación de Guerra Fría bien lograda, adelante: es una experiencia competente y con personalidad. Si lo que buscas es “XCOM en estado puro”, mejor entra con expectativas controladas… o este expediente se te va a “desclasificar” en la cara.
Unfortunate side game to the X-Com universe. Typical walker-shooter without much need for any tactical skills. Go there, click your mouse many times and just dumbed down game. Sorry but cant recommend.
Oh boy what a mess of a game it is. 1) Bad controls 2) Horrible companions Ai 3) Horrible difficulty spikes multiplied by horrible ocmpanions Ai 4) Bad dialogue system and bad writing 5) Boring gunplay 6) Questionable world building and design choices which break immersion sometimes 7) No sense of progression
The Bureau: XCOM Declassified is an interesting hybrid between a traditional third-person shooter and a strategic game, with elements of role-playing game; but the impression is a game crippled by a troubled production. https://steamcommunity.com/sharedfiles/filedetails/?id=3297704836
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Players by region
Where this game's players are, estimated from review languages.
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