
A psychological horror experience where you reshape reality with graffiti. As an artist who has lost their memory, paint the walls, open hidden passages, and escape the dark labyrinth of your mind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Brothers Hotel is a first-person psychological horror and environmental investigation experience where memory itself is the crime scene.
You play as Gabriel, a man drawn into the decaying halls of a cursed hotel whose walls remember more than they reveal. Every corridor is layered with ritual, trauma, and suppressed truth. The hotel is not abandoned it is preserved, waiting for someone to uncover what was never meant to be seen.
In this mystery, you are not merely an artist.
You are a forensic investigator of the subconscious.
To escape, you must use unconventional tools to expose hidden evidence, reconstruct fragmented memories, and connect the pieces of a legacy that refuses to stay buried.
🔍 Forensic Graffiti Investigation
Your spray can is not decoration it is detection. Paint walls, floors, and objects to reveal hidden messages, occult symbols, ritual markings, and invisible evidence left behind by the hotel’s former residents. What cannot be seen must be exposed.
🧩 Deductive Reality Manipulation
This is a game of interpretation, not reflex. Progress is locked behind understanding the hotel’s dark logic. By analyzing environmental clues and ritual patterns, you can alter reality itself unlocking sealed paths, shifting spaces, and exposing truths the hotel actively tries to conceal.
📓 Memory Reconstruction Through Art
Every stroke of paint recovers fragments of Gabriel’s lost past and the hotel’s violent history. These fragments act as living evidence. Actively piece them together to uncover the connection between the rituals, the hotel, and Gabriel’s true identity.
👁️ Crime Scene Exploration
Investigate scarred walls, sealed rooms, and abandoned suites that once hosted secret elite rituals. Study every detail carefully because not everything you see is real, and not every hallucination is a lie.
🧠 Psychological Deduction
As reality fractures and perception becomes unreliable, only a true investigator’s mindset will keep you grounded. Question every shadow. Challenge every memory. The truth exists but only if you’re willing to confront what your mind is hiding.
An innocent visitor?
A survivor?
Or the final, missing piece of the hotel’s most horrifying case?
Step inside.
Start painting.
Solve the legacy before it consumes you.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SPIDER ALERT! SPIDER ALERT! SPIDER ALERT!
extrem geil hab mich eingekackt
There is 0 consistency in this game. The story makes NO sense, audio is all over the place and I don't think Any sounds are really consistent to the environment- they're just on a random loop, none of the monsters really make sense, they used AI for the starting cut-scene, the models are all different sizes and none of them make sense to the player. (Example: there's a phone attached to the wall at the start that nearly touches the ceiling, while all the benches in the room are a little too small for the character. Which can be an artistic choice, but this obviously was not.) The Menu seems to have been reused, unless I missed a WHOLE lot while still getting 100%, because there's key remapping options for pistols, lighters, etc... Nothing to use the batteries for the night vision though. That was fun. The idea behind it seems interesting, the environment could be really good if any effort was put behind it. AI was obviously used for the starting cut-scene and for some- if not all- of the voices. If you told me AI made this game, I would not be surprised. Also they kept talking about how you "came here to make art" but it's LITERALLY just a placeholder [Save The Planet] that your character spray paints. Like WHAT?? You couldn't use AI for that, but you could for the starting stuff?? I honestly just kept waiting for the game to start making sense and for the game play to be more beyond a couple painfully easy "puzzles." Which is sad, because the "lore" with the hotel seemed interesting, and then the asylum stuff seemed fun... It's frustrating. I LOVE indie games, but this one gives them a bad name. The devs should take some time, revisit, and make this more then just a cash grab.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Danish, Indonesian, Dutch, Finnish +15 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it bugged on me. won't let me put film in the projector :(
FAJNA GRA ALE BARDZO kRÓTKA
[h1] The Brothers Hotel 兄弟诡寓——五脏俱全 [/h1] [hr][/hr] [quote]关注&加入[url=https://store.steampowered.com/curator/45335586/]哈密瓜的游戏乐园[/url],咱玩家最懂玩家的心思![/quote] [h2] 游戏简评 [/h2] [table] [tr] [td]游戏名称[/td] [td]The Brothers Hotel 兄弟诡寓[/td] [/tr] [tr] [td]游戏类型[/td] [td]恐怖[/td] [/tr] [tr] [td]适合人群[/td] [td]此类游戏爱好者[/td] [/tr] [tr] [td]是否推荐[/td] [td]是[/td] [/tr] [/table] [hr][/hr] [h2] 推荐理由 [/h2] 本作是一款以锁钥解密为核心玩法的恐怖游戏,在不断探索这一诡寓的过程中逐渐更加接近真相,流程较短,复数结局,完成度很高,剧情、锁钥设计、以及恐怖氛围设置的都很出色,一气呵成,多个结局的设计在游戏表达上比较出彩,又与本身短小精悍的流程相呼应,十分推荐恐怖游戏爱好者以及新人游玩。 [h2] 个人感受 [/h2] 本作是一款小成本游戏,不卡关的情况下半小时即可通关一周目。场景虽然是由素材堆砌但完成度很高,视觉观感合格。更难得可贵的是本作在讲好一个故事的基础上,还写出了很合理的多结局;在故事出彩的情况下本作还有着相当多的优秀恐怖游戏的影子,例如一开始就有手电筒,看腻了不恐怖了那下一个场景就是录像机绿色滤镜,第一层全是锁,净围着钥匙门禁卡转了,那之后地图场景解密来几个? 而游戏方面体验不错,那剧情如何呢?游戏也承袭了恐游的“祖宗之法”,还在流程中留下了相当多的侧面叙事,为整个故事的质感增色不少。 至于缺点,本作成也体量小预算少,败也体量小预算少,在本作剧情后期的一些场景明显因为重心放在叙事上,所以在游戏性上出现妥协,地图更偏向叙事,不过这只是吹毛求疵,本作的整个流程体验还是相当不错的,而着眼于本作的恐怖要素,只能说见仁见智,jumpscare过于常见,但本作主打心理恐怖,并不那么直白,并且在恐怖要素上轻量化,有助于玩家尝试与继续打其他结局。 总之,游戏很好,价格符合体量,推荐入。 [hr][/hr] [quote] 我们致力于做[u] 最全面 [/u]的游戏测评,了解[u] 最真实 [/u]的玩家心情,用[u] 最细致 [/u]的测评,给游戏[u] 最详细 [/u]的评价。 [url=https://store.steampowered.com/curator/45335586/] 关注点一点,开心快乐到永远!!! 每日送精品小游戏,大家要及时领取!!! [/url] [table] [tr] [th][url=https://store.steampowered.com/curator/45335586/] 哈密瓜的游戏乐园测评组,欢迎大家加入![/url][/th] [/tr] [/table] [/quote] [hr][/hr]
Lots of good jumps, I think the story was a little random but i enjoyed the experience over all. if you're into these indie horrors, this one is worth it...
I ragazzi di Nebula Nova ormai sono nel mio cuore. Ho giocato tutti i loro giochi e mi sono divertito moltissimo nel farlo. Ho partecipato allo sviluppo e alla crescita stilistica degli sviluppatori, gioco dopo gioco hanno creato qualcosa di incredibile e penso che entro il 2030 possano puntare a un qualche tipo di riconoscimento. Consiglio questo gioco? Si, se riuscite a farlo partire è anche divertente.
This feels like a school project that was released as a game. This was not a fun experience... and felt so "unfinished".
it's just bad
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Players by region
Where this game's players are, estimated from review languages.
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