
Enjoy a thrilling and hilarious point-and-click adventure in the fantasy world of Aventasia
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
J'ai moins apprécié celui-là que les deux premiers Unwritten Tales car Critter est muet et par une certaine lassitude, mais ça reste un très bon point & click.
There is a crash due to a memory leak when you are in the Yeti cave. This causes the game to close and you can't continue. Too bad because it was a fun game up until this point.
So there I was, freezing my pixels off in the northern lands for the umpteenth time, watching Nate Bonnett and his insufferably rhyming buddy Critter walk across the same three screens I’d already visited a hundred times before, and I thought: you know what? This is actually a better game than the first The Book of Unwritten Tales. Shocking, I know. The original was so busy trying to be an epic fantasy saga that it scattered itself across a gorgeous map you barely got to explore, whereas The Critter Chronicles—a prequel-slash-spin-off made mostly from recycled assets—has the decency to admit it’s a small, cozy, slightly janky adventure about two idiots and their oddly compelling friendship. Yes, the whole thing takes place on a boat, in the Archmage’s house, and on that one snowy patch of land you’ll grow to hate. Yes, the animations are about as fluid as frozen molasses. Yes, there’s a bug in chapter two so annoying that finding a workaround felt like solving a moon logic puzzle the developers abandoned—and no, they’re not going to patch it, because why would they? And oh, Critter’s rhymes: cute for the first three minutes, then it grows old, meaning you’ll want to mute him by the fifth long-winded verse. The ending’s a mess too, connecting poorly to the main game, and that bizarre snowball fight at the finale? Utterly useless, unnatural, weird—like someone thought “we need something upbeat” and the only thing left was frozen precipitation. But here’s the thing: the puzzles are smarter, the storytelling tighter, and Nate and Critter finally get the character development the first game only sketched. There are even a few genuinely funny nods to old-school point-and-click fans, the kind that make you say “nice.” So yeah, it’s flawed, it’s tiny, it’s glitchy, and that rhyming menace will test your patience—but it’s focused, honest, and way less pretentious than its predecessor. And for a cheap, asset-flipped prequel? That’s mildly positive in my book.
Excellent petit jeux pointer et cliquer avec de l'humour. Excellente préquel du premier jeux.
Game is unplayable due to the glitch in yeti cave...
tolles Spiel <3
grappig en superleuk
after loading the game it just closes. it worked fine two days ago and now this...
It's not a bad game, but it's not that good either. Get the whole collection and play the first 2 games. Then also this one to be somewhat disappointed at the mediocrity. Many puzzles have very convoluted solutions, some of which you may solve by accident without knowing what you're doing as the issue still didn't present itself. The humor also isn't as good as it used to be, though there are a few nice moments. There's also a game-crashing bug along the way; if you play this and encounter it, know that exiting and re-entering the room before triggering the cause of it solves it.
A delightful prequel! The Critter Chronicles offers more of the same humor and charm that made the original so fun. Love the new characters and clever puzzles—perfect for fans of point-and-click adventures!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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