
Turnbound is an auto battler, where you manage a hero's inventory to escape a haunted boardgame. Each run is different from the last, with unique upgrades, combos and synergies. Async PvP lets you battle the ghosts of other players at your own pace in this unique new inventory battler.
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About
Turnbound is a strategic autobattler focused on experimentation, theorycrafting, and mastery of the odds.
You are trying to outsmart your way to freedom from a haunted board game where each session pits you against the trapped souls of other players. You battle against the builds left behind by other real players in asynchronous PvP battles. It’s a game of competitive inventory management, where every tile you place in your grid has a strategic cause-and-effect loop that impacts the tiles around it. It is a game that rewards foresight, creativity and luck.
Will your design outlive your ghostly opponents… or join them?

During the Shop Phase you pick, place or upgrade weapons, items, armour, consumables and accessories in the most optimal way. Trinkets let you unlock combos and winning battles let you upgrade your Hero through a branching set of abilities. Each round will have you making strategic decisions to execute synergies that give you an edge against your opponents!

Take all the time you want to plan your build and manage your board. Whenever you start a battle you will go against a build from the same chamber, with the same number of shop rounds as you. Whenever you exit a battle, your build is added to the matchmaking database and someone else can face it.
Whether you win the whole run or not has no influence on which builds are added to the matchmaking database. The builds you face as opponents may have lost the run or still be in the middle of it. You can face the build of someone who has played seconds before.

Every detail counts and analyzing them is the key to understanding how to make the most of the tiles you have been given. The board won't always give you what you want, you will need to adapt your strategies, try new things and rely on a little bit of luck. Combat plays out from left to right, top to down - as each asynchronous multiplayer autobattle completes, use the helpful playback tools to better understand how your choices played out so you can improve your grid.
If you keep playing your tiles right, you might just keep your soul intact - and make it to the top of the highest competitive chambers.

Once you have a winning build on your hands, you can compete directly instead of battling spirits asynchronously. Duels let you challenge a specific build by entering a simple code. Share your own builds with a unique code, test yourself against a friend’s strategy or go up against selected Feature Builds from our community!
It’s fast, chaotic, strategic and the perfect way to prove once and for all whose tile brain actually reigns supreme.
4 Heroes
Dozens of trinkets and abilities
Hundreds of items
6 Chambers of progress and Final Chamber Leaderboard
Board, profile, rug and tile customization
Code & build sharing
Some of our players have described it as “Backpack Battles crossed with Hearthstone Battlegrounds,” and said that it's like “if The Bazaar met Backpack Battles” or “if Inventory Tetris and Hearthstone Battlegrounds had a cursed baby”. So if any of those games interest you, you may have fun with this one too!
No Generative AI, was used to create any of the in-game art or assets. Not even the battles are AI, all of them come from saved/winning builds created by other players. Even the tutorial where you play against “the cat", or occasional "bot builds" were crafted by our game designers.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Looks nice but it needs more way more variety. I played for 2hrs and I feel I already tried everything I wanted to try in terms of the builds. If they added more weapons and items instead of the character skills, the game would be better.
A genuinely great roguelike deckbuilder that I highly recommend everyone to try out. The synergies can be incredibly entertaining when they pop off, and there's plenty content between the four characters, each with three different abilities and ultimates as of now. I would love to see more characters, or even abilities and tile types in the future, but as it stands there's a ton of incredible content currently! Definitely try this if you like games such as The Bazaar or other auto-battlers, as this is an instant favourite of mine
Шикарная игра, смесь Backpack Battles и The Bazaar
The game is fine. A little light on the item variety and there are clear "best in slot" choices for each character, but overall decent. The reason I don't recommend it is because Backpack Battles is just so much better in every way. Better build variety. More character options. More updates. More cosmetic choices. More interesting item combinations. Better matchmaking (it didn't take long in Turnbound before I was being matched against the same builds from the same players multiple times in a run). Fewer RNG elements. Runs don't feel like they are won or lost in the first few rounds (i.e. better balancing). Yeah, Backpack Battles has its own issues, but it is way more fun, and Turnbound just doesn't so enough to set it apart in what is quickly becoming a very saturated genre.
Rng is a bit overly heavy, character designs are fun but the gimmicks on 2/4 of the characters are overly niche and entire mechanics are unusable due to being too niche(mimic is the big poster child here), and hero tiles can get randomly sniped out early on if you don't get lucky and have taunt
The combat targeting being pure RNG is a crazy design flaw. Not fun at all.
if you like strategic autobattlers that reward planning, ignore the negative reviews and play the demo. ive played the bazaar and backpack battles regularly for a year and turnbound is the only other autobattler ive played that came close to hooking me like those two did. i played the demo for this game when there were only two characters and finally got around to playing it now that its 1.0. this game has the sauce. + unique visual style (no AI!) + gameplay is much more strategic than other autobattlers ive played id say its worth $15 but you should probably buy it on sale (or the founders pack if youre cool...)
15 hours in and I'm bored of it, the first round seems to be a complete roll of the dice which sets the mood for the rest of the match. The crossover was an immediate turn off for me, I don't like them (crossovers) in any game I play and that kind of further set a bad mood that annoyed me every time it got shoved in my face. Got my moneys worth? I guess, but not something I would tell my friends to shell out money on.
What a gem of a game. Not my usual game style, But this is fun and addicting and I love the art style. I think the gameplay might get repetitive over time. There's 4 unique playable hero boards, all with different tiles and abilities, But once you've made your way through it does get a little repetitive.
This game requires a bit of thinking, but if you do you should be well rewarded. You can't simply spam stuff and think you are going to do well. So far I'd say that's a plus. A bit slower, more thoughtful, and a bit fidgetty, but good. The thing I'd love to see improved is a way to sort your items. The game seems not to have that functionality and I think it really needs it. Otherwise, good stuff. :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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