
The Many Pieces of Mr. Coo is a whimsical point’n’click adventure with a surrealist story, astounding hand-drawn animations and hilarious puzzles. Mr. Coo is trapped and broken into pieces. But most of all, he has no idea of what’s going on. Is that a giant chicken over there?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Italian, German, Bulgarian, Czech, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +20 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bay Meraklı vardı biz çocukken Fransız yapımı kısa çizgi animasyonlar, ne yalan söyleyeyim ona benzediği için aldım oyunu ama çok beğendim. Amanita şirketinin oyunları gibi güzel bulmacaları var, 12 bölümden oluşuyor çok kısa yapmışlar fakat oyunu tamamen bitirdiğinizde "devamı gelecek" diye yazıyor. Uzun lafın kısası güzel oyun tavsiye ederim.
Художникам нужно отдать должное, красавцы. Игра залетает в список любимых поинт-клик игр. За визуальную часть и загадки. Все просто гениально. Очень надеюсь, что будет продолжение.
This is a charming game, but it's definitely unpolished. Let's get the best things out of the way, the art. The game looks whimsical and wacky, the animation is so expressive and cartoon-y. Which did a lot of heavy lifting in the enjoyment of the experience. The sound design is nice, a little lacking in some small scenes (Like the goblin and umbrella running with no sound effect … That felt awkward), but not enough to be a genuine problem. However, the gameplay was not well thought of. Don't get me wrong, the Point & Click genre is not famous for being innovative in the gameplay department. I'm pretty sure that's not the main appeal of it anyways, unless it's bringing something new to the table. What I meant was that the game is, as I said in the beginning, unpolished. I've encountered many bugs throughout my play session so … [b]Spoiler Alert[/b] I guess ? : - In Chapter 6, even if the tree has clearly emerged from the pot, clicking on it show the same image shown before of it being empty with dry soil. - Also in Chapter 6, if you stay long enough on the level, Coo and the chick would literally disappear. Meaning that you'll have to restart the level. - In the final chapters, the game gets confused as to which part you're playing as. Leading to just … Chaos. These might sound a little nitpicky, but I would argue that, since there is nothing innovative gameplay wise, at least focus on polishing what you already have. Interacting with objects can be rough : The interaction boxes are either too broad or too narrow. The logic behind solving some puzzles was very random : You are not incentivized to think (even in a wacky cartoon-y way), but to click as much as possible on random stuff. Which brings me to the other thing that bothered me, the collectible pages. WHY do they get unlocked post-game ? Point & Clicks lack replayability (Most of the time). What's the fun in playing the game over again if you already know the answers ? So that you could click on random pages sprinkled around like parsley throughout the levels ? No … It feels more like a chore than seeking collectibles. (Granted, the unlocked concept art was pretty) And you could say that "going through the story again is interesting", to which I'll agree … If we had one. We got crumbs ! Overall, it was a cute time but not worth recommending unless the person [b]REALLY[/b] loves the visuals of the game and doesn't mind lackluster gameplay. With all that being said … I'll definitely be checking the potential sequel though ! If anything, I'm weirdly curious as to how it will go. From the little stuff we got, I'm intrigued. And I also hope it would be an improvement over the first game !
The Many Pieces of Mr. Coo is a point and click surrealist puzzle game. This game is, in a word, weird. The art style is lovely and the puzzles are on the easier end of things. There is a mostly coherent narrative ('mostly' because surrealism is a heck of a trip lol), but it's the bizarro characters that really did it for me. I completed the game just shy of 1.5 hours. I suspect replay value is on the lower end of things given the puzzle difficulty of like a 2 on a 5 point scale. But, this was altogether a fun palate cleanser. AVOID | LACKING | MAYBE | [b][u]WORTHWHILE[/u][/b] | COMPELLING | UNMISSABLE
Wonderfully weird Point'n'click Puzzle game, with Beautifully hand-drawn art! With the "Summer-Sale" discount, this is a No-Brainer for anyone that likes point & clicks, puzzle or just weird games! Absolutely worth a try! 👌
very lovely game, but please get it on a steep sale. not enough content to warrant being even half the cost.
Love the Art Style
欣赏可以,艺术性大于游戏性了。玩到后面解谜真有点费劲了,完全摸不着头脑,现实中与游戏中都是。 下次不买这种游戏了,顶不住了,解谜没有逻辑性猜不到下一步咋样,之前玩机械迷城也是,玩解谜游戏也总不能一直看提示和攻略吧,但是玩着卡关了完全推不出来。[spoiler] 最后那段进头盔里真猜不出来吧 [/spoiler]
Probably the best art direction for any Point 'n' Click game I've played, it sits right next to the Neverhood Chronicles when it comes to charm. The music is outstanding and I didn't mind how short the game was. I do have a few issues with the animations becoming really pixelated at times, aside from that, the game is really REALLY good.
this game was made with passion
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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