
The Bloodline is a sandbox adventure RPG that lets you play your way. Reforge bonds between kingdoms, explore the wilds, craft and plan adventures and wield mighty weapons or magic as you prepare for what is to come…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will state this, this game is really good, I've played it off and on to say this graphically it needs more but thats fine. It makes it up and then some just by being well made and having a lot of parts to it that work really well, I have enjoyed streaming the game as well that and showing the fun things you can do in it. To add this game is being coded and worked on by one person, as someone who also wishes to do that I know how hard it is. One coding is a nightmare at times, two script writing is also a pain map design and such isn't easy as well. Yes they use assets that helps but its still not easy, also again they credit the assets they use. But to end this man is cooking a real good game here it doesn't have fancy garnish but dang at its core its a real work of art
Pretty much everything I love in an RPG, with some early access blemishes, which have so far never been more than a little bit annoying or, in the case of some things not being added yet, a bit underwhelming in some spots. But, despite the boatload of content that is yet to be added, there's still more pretty in-depth features than I'd find in most RPG's. The dev is pretty active in their discord, and seems to pay attention to and fix reported bugs very quickly, and has shown to be pretty open to suggestion.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Great potential - keep up the creation please. I think Mages however may be a bit OP so will need some re-working. Enjoying the sheer scale of the world though!
this game just keeps getting cooler combat is fun movement is fun beautiful locations good progression system good magic system there is crafting and some city building and so far i have barely played might be a bit buggy at this time but its a blast
пока сырая,но потенциал мощнейниший
Obviously still has a long way to go and is buggy at times. Personally I feel a little lost at times but overall its been fun so far, scratches a certain itch I was having. For the sale price I vouch. Also certain areas (ones that are obviously not finished) are very poorly optimised and will probably crash lower spec systems.
I like the freedom and nonsense
This is a game I have come back to a few times in as many years, and I have enjoyed myself each time I have dipped in. This is a fantasy sandbox as its core. It has an Elder Scrolls-light levelling system where every action will give experience in a corresponding skill, and your skill points from levelling up can be spent (and refunded) freely. This allows for completely freeform building of your character and encourages experimentation. Which is good, because there's A LOT of toys to play with. The game is primarily combat, platforming, and puzzles, where the latter is rarely more complex than match the symbols in one part of a dungeon to the keypad in another part of the dungeon. The story is... present, at the very least. But I expect if you are someone who will enjoy this game, then narrative is going to be secondary anyway. Its real strength is in its wealth of options given to you immediately, and the trickle of rarer items with permanent effects. My current build is an electricity mage with a pair of wings that I can use as long as I have stamina available to hover over the battlefield and hurl lightning. My previous build was a musketeer that used flame magic to fly around like Iron Man by shooting gouts of fire from my palms. Overall, the game is just good plain fun, and it is a casual sandbox to drop in and drop out of in if you are pushed for time, or struggle jumping back into a 30 hour narrative distraction. It is of course not without flaws, and its main problem is consistency. Which given this is a solo dev is telling of them running with the stuff that they are enjoying working on at the time. Some magic skill trees go up to level 100, some only go to level 10. Some skills have dozens of proficiencies (that give you useful passives), and some have 1. The format of tooltips is non-standard, meaning its not always obvious what the cooldown or damage output of any given skill is (or if it consumes ammo). The level of polish, complexity and design language fluctuates from zone to zone. And as is customary for an early access title, the UI is all over the place. Currencies varying in how they are tracked, the inventory doesn't remember the tile scaling you picked and sorting is not a feature, making navigating your inventory after a few hours a chore. Despite this, I have played this game in bursts for a while now and each time it has me wanting to dig deeper and explore all the new stuff that the dev has been working on. If you play this you will find bugs, you will find inconsistencies, and you will find incomplete content, but you'll have a good time. Pros: Mostly very tight movement A massive variety of build options (particularly with magic) Strong combat sandbox Open world gameplay is just engaging enough to keep you exploring LOTS of items to collect Physics = fun Cons: No cloud saves No "take all" hotkey UI needs work Not all skills are created equal No standard format for tooltips (no standard cooldown, damage etc for each) Lack of polish/completion on early gameplay & features
Awesome
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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